Player Matchup

Da Ji
Da Ji
Kotsei
Da Ji
Level 159
God Stats
8W - 0L
1,992 SR
Queue Stats
126W - 27L
1,864 Elo+
Party 1
Merlin
Merlin
Lnmsxxhedead
Merlin
Level 157
God Stats
7W - 11L
1,433 SR
Queue Stats
276W - 302L
1,450 Elo+
Solo
Cthulhu
Cthulhu
quasilocust
Cthulhu
Level 66
God Stats
23W - 4L
1,906 SR
Queue Stats
110W - 15L
1,898 Elo+
Party 1
Team Averages
Level 127
1,777 SR
1,737 Elo+

VS

Team Averages
Level 135
1,521 SR
1,472 Elo+
Martichoras
Martichoras
ALordOfMelons
Martichoras
Level 127
God Stats
0W - 1L
1,546 SR
Queue Stats
11W - 8L
1,526 Elo+
Party 2
Maui
Maui
Baby-HotPocket
Maui
Level 147
God Stats
6W - 13L
1,502 SR
Queue Stats
42W - 49L
1,446 Elo+
Party 2
Baba Yaga
Baba Yaga
cojoTheKing
Baba Yaga
Level 131
God Stats
2W - 3L
1,514 SR
Queue Stats
50W - 56L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kotsei
Da Ji
14
6 / 0 / 5
9,260
842
8,126
11,759
10,852
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
13
1 / 3 / 5
8,157
742
5,839
6,999
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
quasilocust
Cthulhu
16
4 / 0 / 7
9,064
824
13,851
11,278
10,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ALordOfMelons
Martichoras
11
1 / 3 / 1
7,165
651
4,558
10,674
4,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 3 / 3
6,999
636
3,352
9,786
8,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baba Yaga
cojoTheKing
Baba Yaga
12
2 / 5 / 1
7,319
665
6,315
9,895
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
3
3
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Martichoras
ALordOfMelons
Martichoras
1
3
1
0.5
L
0
3
3
0.5
W
Da Ji
Kotsei
Da Ji
6
0
5
8.5
W
Merlin
1
3
5
1.17
L
Baba Yaga
cojoTheKing
Baba Yaga
2
5
1
0.5
W
Cthulhu
quasilocust
Cthulhu
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,816
Damage
14,225
30,036
Taken
30,355
24,319
Mitigated
18,185
8,865
Healing
2,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
ALordOfMelons
Martichoras
4,558
1,145
0
843
10,674
4,677
0
6,094
3,939
0
28,569
L
3,352
445
382
587
9,786
8,505
0
4,858
4,287
13,065
0
W
Da Ji
Kotsei
Da Ji
8,126
1,885
0
3,373
11,759
10,852
292
2,062
9,435
0
38,074
W
Merlin
5,839
166
80
1,073
6,999
2,885
36
3,684
3,147
26,331
0
L
Baba Yaga
cojoTheKing
Baba Yaga
6,315
154
0
827
9,895
5,003
0
6,116
3,145
17,503
0
W
Cthulhu
quasilocust
Cthulhu
13,851
350
297
4,042
11,278
10,582
279
3,377
7,723
35,310
712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,481
Gold Earned
21,483
168
Minions Killed
112
0
Camps Cleared
0
652,524
Distance Traveled
602,782
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
7,165
651
46
4
0
198,230
0
L
Maui
6,999
636
34
3
0
204,219
2
W
Da Ji
9,260
842
52
5
0
220,944
0
W
Merlin
8,157
742
63
6
0
190,109
0
L
Baba Yaga
7,319
665
32
3
0
200,333
1
W
Cthulhu
9,064
824
53
5
0
241,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role