Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Brandawgsta
Morgan Le Fay
Level 155
God Stats
2W - 0L
1,814 SR
Queue Stats
51W - 7L
2,017 Elo+
Party 4
Ah Puch
Ah Puch
TheGnosticShaman
Ah Puch
Level 159
God Stats
1W - 0L
1,927 SR
Queue Stats
48W - 7L
1,926 Elo+
Party 4
Cthulhu
Cthulhu
TheRiverStryx
Cthulhu
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 81L
1,570 Elo+
Party 1
Rama
Rama
notsomadmax
Rama
Level 88
God Stats
1W - 2L
1,190 SR
Queue Stats
58W - 61L
1,538 Elo+
Party 1
Team Averages
Level 137
1,586 SR
1,710 Elo+

VS

Team Averages
Level 129
1,606 SR
1,635 Elo+
Sylvanus
Sylvanus
DeeJayLeQc
Sylvanus
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 26L
1,578 Elo+
Party 3
Charybdis
Charybdis
Eur0r
Charybdis
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 29L
1,621 Elo+
Party 3
Neith
Neith
Lionelgl84
Neith
Level 157
God Stats
0W - 1L
1,622 SR
Queue Stats
25W - 26L
1,502 Elo+
Party 3
Nut
Nut
TingleMyWingle
Nut
Level 156
God Stats
1W - 2L
1,910 SR
Queue Stats
31W - 9L
1,777 Elo+
Party 2
Anubis
Anubis
freddieTwoShoes
Anubis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 11L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 3 / 17
8,645
865
5,984
20,010
17,628
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
Brandawgsta
Morgan Le Fay
17
10 / 2 / 10
10,074
1,007
15,484
7,371
3,423
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 0 / 14
9,777
978
15,175
9,730
10,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
15
3 / 1 / 16
9,002
900
10,704
8,853
9,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
2 / 2 / 10
7,754
775
6,445
7,540
3,643
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DeeJayLeQc
Sylvanus
13
0 / 4 / 6
6,871
687
5,230
11,946
11,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Eur0r
Charybdis
14
2 / 6 / 3
7,747
775
10,039
11,908
5,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Neith
13
2 / 6 / 1
7,160
716
6,500
13,852
5,647
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

16
2 / 4 / 5
8,154
815
5,896
9,441
4,631
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
2 / 5 / 2
7,035
704
9,029
9,267
4,632
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
25
25
Kills
8
8
Deaths
25
67
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
3
17
3.5
W
Morgan Le Fay
Brandawgsta
Morgan Le Fay
10
2
10
7.5
L
Sylvanus
DeeJayLeQc
Sylvanus
0
4
6
0.75
L
Charybdis
Eur0r
Charybdis
2
6
3
0.58
L
Neith
2
6
1
0.42
W
8
0
14
15
W
Cthulhu
3
1
16
11
L
2
4
5
1.13
L
2
5
2
0.6
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,792
Damage
36,694
53,504
Taken
56,414
44,576
Mitigated
31,758
26,508
Healing
14,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,984
1,870
4,079
8,526
20,010
17,628
127
6,775
13,235
1,147
7,269
W
Morgan Le Fay
Brandawgsta
Morgan Le Fay
15,484
589
382
1,013
7,371
3,423
269
2,616
4,755
30,809
0
L
Sylvanus
DeeJayLeQc
Sylvanus
5,230
1,395
3,045
1,714
11,946
11,346
0
8,220
3,589
7,880
509
L
Charybdis
Eur0r
Charybdis
10,039
4,946
579
936
11,908
5,502
0
7,030
4,604
0
18,969
L
Neith
6,500
2,683
434
3,541
13,852
5,647
0
11,378
2,047
0
18,720
W
15,175
344
1,697
4,779
9,730
10,294
310
1,984
7,746
31,278
0
W
Cthulhu
10,704
291
2,447
1,817
8,853
9,588
120
2,273
6,580
17,539
2,233
L
5,896
2,912
654
1,578
9,441
4,631
0
6,496
2,900
0
17,530
L
9,029
134
919
1,386
9,267
4,632
0
6,953
2,224
15,216
0
W
6,445
4,217
1,200
568
7,540
3,643
1,485
473
7,067
0
12,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,252
Gold Earned
36,967
129
Minions Killed
112
0
Camps Cleared
0
996,804
Distance Traveled
868,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,645
865
8
1
0
200,087
0
W
Morgan Le Fay
10,074
1,007
31
3
0
212,347
0
L
Sylvanus
6,871
687
9
1
0
155,902
0
L
Charybdis
7,747
775
33
3
0
163,434
0
L
Neith
7,160
716
23
2
0
172,279
0
W
Ah Puch
9,777
978
39
4
0
213,670
0
W
Cthulhu
9,002
900
28
3
0
192,435
0
L
Nut
8,154
815
24
2
0
188,493
0
L
Anubis
7,035
704
23
2
0
188,554
0
W
Rama
7,754
775
23
2
0
178,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role