Player Matchup

Awilix
Awilix
KungFury69
Awilix
Level 158
God Stats
8W - 5L
1,888 SR
Queue Stats
259W - 214L
1,528 Elo+
Party 1
Danzaburou
Danzaburou
Ragnacat
Danzaburou
Level 168
God Stats
1W - 0L
1,321 SR
Queue Stats
6W - 2L
1,631 Elo+
Party 3
Sun Wukong
Sun Wukong
RandomPanda155
Sun Wukong
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,425 Elo+
Party 3
Bacchus
Bacchus
VirginKing
Bacchus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,485 Elo+
Party 1
Zeus
Zeus
slytigerdogx
Zeus
Level 148
God Stats
2W - 0L
1,905 SR
Queue Stats
30W - 26L
1,493 Elo+
Party 3
Team Averages
Level 127
1,623 SR
1,513 Elo+

VS

Team Averages
Level 120
1,477 SR
1,506 Elo+
Persephone
Persephone
 
Persephone
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Bonroku
Arachne
Level 155
God Stats
0W - 3L
1,323 SR
Queue Stats
43W - 43L
1,514 Elo+
Party 2
Rama
Rama
Joleigh882027
Rama
Level 49
God Stats
3W - 1L
1,684 SR
Queue Stats
31W - 32L
1,517 Elo+
Party 4
Surtr
Surtr
NolaChronicle
Surtr
Level 105
God Stats
0W - 2L
1,337 SR
Queue Stats
36W - 37L
1,490 Elo+
Party 2
Sobek
Sobek
oJOSHdaBAMFo
Sobek
Level 55
God Stats
2W - 2L
1,540 SR
Queue Stats
59W - 72L
1,511 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
KungFury69
Awilix
14
4 / 0 / 8
8,259
826
7,689
6,018
2,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
Ragnacat
Danzaburou
15
2 / 1 / 10
8,316
832
6,639
7,065
3,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
RandomPanda155
Sun Wukong
13
2 / 1 / 9
7,641
764
4,583
8,071
6,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Bacchus
VirginKing
Bacchus
14
2 / 0 / 6
8,128
813
4,953
7,293
9,623
Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
5 / 0 / 6
8,976
898
13,600
5,078
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
14
1 / 3 / 1
8,071
807
7,522
7,620
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Arachne
Bonroku
Arachne
13
0 / 2 / 0
7,274
727
3,396
7,765
3,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

14
0 / 2 / 2
7,440
744
4,581
7,097
2,799
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

13
0 / 5 / 1
7,075
708
4,094
11,791
8,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 1
7,824
782
5,153
11,649
12,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
15
Kills
2
2
Deaths
15
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
3
1
0.5
L
Arachne
Bonroku
Arachne
0
2
0
0
L
0
2
2
0.5
W
Awilix
KungFury69
Awilix
4
0
8
8
L
0
5
1
0.1
W
Danzaburou
Ragnacat
Danzaburou
2
1
10
7
W
Sun Wukong
RandomPanda155
Sun Wukong
2
1
9
6.5
W
Bacchus
VirginKing
Bacchus
2
0
6
5
L
1
3
1
0.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,464
Damage
24,746
33,525
Taken
45,922
25,080
Mitigated
29,960
6,927
Healing
8,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
7,522
477
0
1,375
7,620
2,618
0
3,564
3,582
30,418
0
L
Arachne
Bonroku
Arachne
3,396
2,812
0
1,946
7,765
3,721
0
1,324
6,327
0
15,365
L
4,581
4,024
0
765
7,097
2,799
798
2,413
4,498
0
24,373
W
Awilix
KungFury69
Awilix
7,689
2,066
0
1,100
6,018
2,862
0
1,939
4,079
0
22,817
L
4,094
679
0
1,164
11,791
8,632
35
5,054
6,382
433
14,536
W
Danzaburou
Ragnacat
Danzaburou
6,639
1,546
0
1,530
7,065
3,511
0
2,625
4,440
0
31,679
W
Sun Wukong
RandomPanda155
Sun Wukong
4,583
541
0
2,373
8,071
6,606
274
3,086
4,985
0
14,650
W
Bacchus
VirginKing
Bacchus
4,953
234
0
1,444
7,293
9,623
0
2,283
5,010
17,678
495
L
5,153
98
0
3,004
11,649
12,190
56
4,821
6,289
11,353
1,102
W
13,600
2,011
0
480
5,078
2,478
654
2,559
2,519
36,731
474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,320
Gold Earned
37,684
255
Minions Killed
202
0
Camps Cleared
0
989,115
Distance Traveled
955,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,071
807
60
6
0
191,250
0
L
Arachne
7,274
727
39
4
0
202,348
0
L
Rama
7,440
744
48
5
0
173,514
0
W
Awilix
8,259
826
37
4
0
242,963
0
L
Surtr
7,075
708
32
3
0
211,954
0
W
Danzaburou
8,316
832
55
6
0
184,832
0
W
Sun Wukong
7,641
764
37
4
0
135,387
0
W
Bacchus
8,128
813
40
4
0
222,080
0
L
Sobek
7,824
782
23
2
0
175,942
0
W
Zeus
8,976
898
86
9
0
203,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role