Player Matchup

Chaac
Chaac
Diamond III
 
Chaac
Diamond III
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Diamond IV
 
Hercules
Diamond IV
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond IV
Baezil
Ganesha
Diamond IV
Level 218
God Stats
3W - 0L
2,005 SR
Queue Stats
28W - 4L
2,318 MMR
Party 2
Thoth
Thoth
Diamond I
C0mpassi0n
Thoth
Diamond I
Level 141
God Stats
1W - 2L
1,213 SR
Queue Stats
86W - 62L
2,367 MMR
Solo
Rama
Rama
Diamond II
mmrvillain
Rama
Diamond II
Level 54
God Stats
25W - 16L
1,776 SR
Queue Stats
119W - 105L
2,273 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,599 SR
1,992 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,559 SR
2,108 MMR
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Diamond V
BMellyy
Agni
Diamond V
Level 151
God Stats
3W - 6L
1,574 SR
Queue Stats
222W - 214L
2,153 MMR
Solo
Osiris
Osiris
Diamond III
MallaxM
Osiris
Diamond III
Level 159
God Stats
0W - 1L
1,293 SR
Queue Stats
99W - 81L
2,142 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Santanny
Ne Zha
Diamond I
Level 123
God Stats
1W - 2L
1,593 SR
Queue Stats
61W - 40L
2,624 MMR
Party 1
Bacchus
Bacchus
Platinum I
maldivess
Bacchus
Platinum I
Level 157
God Stats
4W - 1L
1,834 SR
Queue Stats
192W - 181L
2,122 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 0 / 2
6,999
778
10,686
10,836
12,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
 
Hercules
12
7 / 0 / 3
6,453
717
8,443
8,015
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Baezil
Ganesha
9
0 / 0 / 4
5,665
629
2,571
6,408
4,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
10
1 / 2 / 1
5,356
595
3,965
5,834
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
2 / 1 / 3
5,796
644
3,440
5,548
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Erlang ShenAthenaAnhurCthulhu

VS

Bans
SusanoBellonaEsetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 3 / 1
4,927
547
5,543
6,428
1,847
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Agni
BMellyy
Agni
10
1 / 1 / 0
5,284
587
1,974
5,736
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
MallaxM
Osiris
9
0 / 3 / 0
5,228
581
5,319
13,910
8,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ne Zha
Santanny
Ne Zha
10
2 / 3 / 1
5,310
590
5,658
10,165
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
maldivess
Bacchus
6
0 / 3 / 1
4,385
487
2,864
7,338
6,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
13
Kills
3
3
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
2
4
W
Hercules
 
Hercules
7
0
3
8.5
L
Hachiman
 
Hachiman
0
3
1
0.17
L
Agni
BMellyy
Agni
1
1
0
1
W
Ganesha
Baezil
Ganesha
0
0
4
2
W
Thoth
1
2
1
0.75
L
Osiris
MallaxM
Osiris
0
3
0
0
L
Ne Zha
Santanny
Ne Zha
2
3
1
0.83
L
Bacchus
maldivess
Bacchus
0
3
1
0.17
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,105
Damage
21,358
36,641
Taken
43,577
24,025
Mitigated
22,953
8,849
Healing
16,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,686
2,378
0
3,524
10,836
12,058
0
592
10,244
0
62,029
W
Hercules
 
Hercules
8,443
2,576
0
1,119
8,015
4,168
0
643
7,372
0
42,438
L
Hachiman
 
Hachiman
5,543
2,622
0
2,131
6,428
1,847
0
692
5,736
0
42,734
L
Agni
BMellyy
Agni
1,974
95
0
1,267
5,736
1,923
0
2,626
3,110
35,219
1,137
W
Ganesha
Baezil
Ganesha
2,571
769
0
2,370
6,408
4,141
0
1,011
5,397
17,479
937
W
Thoth
3,965
243
0
500
5,834
1,784
0
1,822
4,012
42,612
0
L
Osiris
MallaxM
Osiris
5,319
2,376
0
7,766
13,910
8,882
0
0
13,910
0
40,404
L
Ne Zha
Santanny
Ne Zha
5,658
2,278
0
3,426
10,165
3,519
0
2,005
8,160
0
33,448
L
Bacchus
maldivess
Bacchus
2,864
535
0
1,794
7,338
6,782
0
1,010
6,328
9,019
0
W
3,440
2,804
0
1,336
5,548
1,874
0
749
4,799
0
41,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,269
Gold Earned
25,134
327
Minions Killed
271
0
Camps Cleared
0
994,257
Distance Traveled
965,237
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,999
778
98
11
0
190,371
0
W
Hercules
6,453
717
70
8
0
238,725
0
L
Hachiman
4,927
547
64
7
0
171,851
0
L
Agni
5,284
587
69
8
0
208,787
4
W
Ganesha
5,665
629
3
0
0
203,340
2
W
Thoth
5,356
595
71
8
0
188,245
0
L
Osiris
5,228
581
69
8
0
177,424
0
L
Ne Zha
5,310
590
60
7
0
233,657
0
L
Bacchus
4,385
487
9
1
0
173,518
1
W
Rama
5,796
644
85
9
0
173,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role