Player Matchup

Baron Samedi
Baron Samedi
Brandawgsta
Baron Samedi
Level 155
God Stats
2W - 0L
1,799 SR
Queue Stats
79W - 4L
2,036 Elo+
Party 3
Raijin
Raijin
ButtsAreNice
Raijin
Level 129
God Stats
10W - 2L
1,954 SR
Queue Stats
117W - 18L
1,911 Elo+
Party 2
Geb
Geb
TheGnosticShaman
Geb
Level 159
God Stats
3W - 0L
1,885 SR
Queue Stats
47W - 2L
2,051 Elo+
Party 3
Medusa
Medusa
jjedah
Medusa
Level 143
God Stats
1W - 1L
1,313 SR
Queue Stats
37W - 48L
1,460 Elo+
Solo
Nemesis
Nemesis
oNGUNo
Nemesis
Level 149
God Stats
7W - 1L
1,832 SR
Queue Stats
86W - 15L
1,900 Elo+
Party 2
Team Averages
Level 147
1,757 SR
1,871 Elo+

VS

Team Averages
Level 158
1,426 SR
1,539 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ne Zha
Ne Zha
Moist Yuri
Ne Zha
Level 149
God Stats
1W - 4L
1,365 SR
Queue Stats
85W - 92L
1,540 Elo+
Solo
Heimdallr
Heimdallr
Psychobones47
Heimdallr
Level 210
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,520 Elo+
Party 1
Nox
Nox
RedjackRyan
Nox
Level 150
God Stats
5W - 6L
1,486 SR
Queue Stats
15W - 12L
1,505 Elo+
Party 1
Hun Batz
Hun Batz
kikokojj
Hun Batz
Level 126
God Stats
0W - 1L
1,281 SR
Queue Stats
7W - 4L
1,631 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Brandawgsta
Baron Samedi
15
2 / 0 / 14
9,222
1,153
14,568
5,868
3,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Raijin
15
6 / 1 / 9
9,758
1,220
12,185
4,532
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 0 / 12
10,360
1,295
8,282
7,755
9,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
jjedah
Medusa
13
0 / 1 / 4
7,341
918
793
2,057
818
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nemesis
oNGUNo
Nemesis
15
8 / 2 / 8
9,920
1,240
14,903
12,427
13,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

334

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
1 / 4 / 2
7,865
983
5,504
10,283
4,512
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
Moist Yuri
Ne Zha
13
1 / 7 / 1
8,193
1,024
3,395
11,633
4,660
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heimdallr
Psychobones47
Heimdallr
13
0 / 7 / 2
8,156
1,020
5,785
14,840
6,044
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 0
8,323
1,040
4,039
7,703
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
kikokojj
Hun Batz
13
0 / 2 / 2
7,526
941
8,393
11,790
5,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
21
Kills
4
4
Deaths
21
47
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
4
2
0.5
W
Baron Samedi
Brandawgsta
Baron Samedi
2
0
14
9
W
Raijin
6
1
9
10.5
L
Ne Zha
Moist Yuri
Ne Zha
1
7
1
0.21
L
Heimdallr
Psychobones47
Heimdallr
0
7
2
0.14
L
2
1
0
2
W
5
0
12
11
W
Medusa
jjedah
Medusa
0
1
4
2
L
Hun Batz
kikokojj
Hun Batz
0
2
2
0.5
W
Nemesis
oNGUNo
Nemesis
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,731
Damage
27,116
32,639
Taken
56,249
29,734
Mitigated
24,131
7,758
Healing
2,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,504
1,450
0
1,785
10,283
4,512
0
5,917
4,076
11,009
0
W
Baron Samedi
Brandawgsta
Baron Samedi
14,568
1,760
1,757
2,144
5,868
3,756
0
973
4,895
37,460
0
W
Raijin
12,185
1,515
0
0
4,532
1,993
0
1,484
3,048
29,584
0
L
Ne Zha
Moist Yuri
Ne Zha
3,395
1,124
0
428
11,633
4,660
0
4,989
6,321
0
16,232
L
Heimdallr
Psychobones47
Heimdallr
5,785
2,806
0
274
14,840
6,044
0
10,339
3,792
0
25,306
L
4,039
584
0
0
7,703
3,069
0
5,795
1,607
14,097
0
W
8,282
478
0
2,056
7,755
9,591
0
2,118
5,637
15,425
0
W
Medusa
jjedah
Medusa
793
316
0
34
2,057
818
0
409
1,648
0
7,026
L
Hun Batz
kikokojj
Hun Batz
8,393
1,585
0
0
11,790
5,846
0
6,622
4,533
0
20,529
W
Nemesis
oNGUNo
Nemesis
14,903
7,460
0
1,767
12,427
13,576
0
4,559
7,868
0
18,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,601
Gold Earned
40,063
149
Minions Killed
141
7
Camps Cleared
5
721,916
Distance Traveled
624,672
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,865
983
11
1
0
62,361
0
W
Baron Samedi
9,222
1,153
63
8
3
165,494
0
W
Raijin
9,758
1,220
43
5
3
143,207
0
L
Ne Zha
8,193
1,024
23
3
2
128,209
0
L
Heimdallr
8,156
1,020
56
7
1
128,334
0
L
Nox
8,323
1,040
21
3
2
152,339
0
W
Geb
10,360
1,295
10
1
0
175,717
0
W
Medusa
7,341
918
16
2
1
65,899
0
L
Hun Batz
7,526
941
30
4
0
153,429
0
W
Nemesis
9,920
1,240
17
2
0
171,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role