Player Matchup

Ymir
Ymir
Askeladdddd
Ymir
Level 152
God Stats
3W - 3L
1,490 SR
Queue Stats
86W - 65L
1,626 Elo+
Party 2
Chaac
Chaac
Auxbio
Chaac
Level 225
God Stats
0W - 2L
1,732 SR
Queue Stats
42W - 34L
1,553 Elo+
Party 1
King Arthur
King Arthur
GrayIy
King Arthur
Level 292
God Stats
3W - 1L
1,831 SR
Queue Stats
102W - 33L
1,706 Elo+
Party 1
Heimdallr
Heimdallr
Jake n Steak
Heimdallr
Level 162
God Stats
0W - 2L
1,343 SR
Queue Stats
41W - 41L
1,576 Elo+
Solo
Surtr
Surtr
MINATOT112
Surtr
Level 151
God Stats
0W - 2L
1,359 SR
Queue Stats
91W - 74L
1,579 Elo+
Party 2
Team Averages
Level 196
1,551 SR
1,608 Elo+

VS

Team Averages
Level 145
1,720 SR
1,674 Elo+
Fenrir
Fenrir
 
Fenrir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chaac
Chaac
Basedtet
Chaac
Level 156
God Stats
7W - 4L
1,602 SR
Queue Stats
83W - 53L
1,624 Elo+
Party 4
Izanami
Izanami
HashiraRubyRose
Izanami
Level 235
God Stats
15W - 2L
1,737 SR
Queue Stats
139W - 64L
1,757 Elo+
Party 3
Jormungandr
Jormungandr
Hаnа
Jormungandr
Level 61
God Stats
1W - 0L
1,807 SR
Queue Stats
31W - 14L
1,720 Elo+
Party 3
Chronos
Chronos
ReaICooIGuy
Chronos
Level 159
God Stats
5W - 1L
1,955 SR
Queue Stats
59W - 23L
1,768 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
6,851
489
7,700
16,417
14,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Auxbio
Chaac
15
6 / 6 / 2
8,950
639
16,138
16,387
11,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
GrayIy
King Arthur
14
3 / 4 / 1
7,631
545
7,433
14,306
7,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Jake n Steak
Heimdallr
13
0 / 2 / 2
7,156
511
4,080
11,713
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Surtr
13
1 / 4 / 1
7,819
559
11,148
19,692
19,805
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
8 / 3 / 4
8,619
616
6,203
14,729
7,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chaac
Basedtet
Chaac
15
3 / 1 / 3
9,053
647
14,993
16,712
23,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 0 / 3
9,404
672
10,480
6,846
3,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Hаnа
Jormungandr
13
3 / 2 / 7
8,198
586
12,062
14,181
15,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
ReaICooIGuy
Chronos
16
4 / 4 / 6
9,217
658
15,319
16,510
7,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
10
Kills
21
21
Deaths
10
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
4
3.33
L
0
5
3
0.3
L
Chaac
Auxbio
Chaac
6
6
2
1.17
W
Chaac
Basedtet
Chaac
3
1
3
4.5
L
King Arthur
GrayIy
King Arthur
3
4
1
0.88
W
3
0
3
4.5
W
Jormungandr
Hаnа
Jormungandr
3
2
7
3.25
L
Heimdallr
Jake n Steak
Heimdallr
0
2
2
0.5
L
Surtr
1
4
1
0.38
W
Chronos
ReaICooIGuy
Chronos
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,499
Damage
59,057
78,515
Taken
68,978
57,744
Mitigated
57,441
19,719
Healing
22,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,203
1,784
0
3,023
14,729
7,874
0
1,772
12,957
0
57,571
L
7,700
2,040
0
2,119
16,417
14,798
0
6,489
9,928
30,531
0
L
Chaac
Auxbio
Chaac
16,138
4,081
0
1,705
16,387
11,409
0
10,773
5,614
0
70,721
W
Chaac
Basedtet
Chaac
14,993
3,487
0
6,794
16,712
23,280
0
885
15,827
0
92,199
L
King Arthur
GrayIy
King Arthur
7,433
1,834
0
4,138
14,306
7,078
0
4,397
9,909
0
64,493
W
10,480
7,103
0
2,907
6,846
3,520
2,146
1,070
5,776
0
101,668
W
Jormungandr
Hаnа
Jormungandr
12,062
2,549
0
4,096
14,181
15,633
0
3,227
10,954
37,320
1,470
L
Heimdallr
Jake n Steak
Heimdallr
4,080
2,706
0
3,810
11,713
4,654
0
4,426
7,287
0
62,333
L
Surtr
11,148
4,763
0
7,947
19,692
19,805
0
899
18,793
1,687
60,411
W
Chronos
ReaICooIGuy
Chronos
15,319
10,419
0
5,415
16,510
7,134
651
1,425
15,085
79,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,407
Gold Earned
44,491
476
Minions Killed
566
0
Camps Cleared
0
1,401,733
Distance Traveled
1,464,557
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,619
616
75
5
0
322,825
0
L
Ymir
6,851
489
34
2
0
270,628
0
L
Chaac
8,950
639
115
8
0
268,107
0
W
Chaac
9,053
647
149
11
0
282,822
2
L
King Arthur
7,631
545
112
8
0
320,755
0
W
Izanami
9,404
672
166
12
0
289,191
4
W
Jormungandr
8,198
586
40
3
0
290,657
0
L
Heimdallr
7,156
511
105
8
0
263,516
4
L
Surtr
7,819
559
110
8
0
278,727
0
W
Chronos
9,217
658
136
10
0
279,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role