Player Matchup

Jing Wei
Jing Wei
BlizzardWolf29
Jing Wei
Level 126
God Stats
2W - 3L
1,531 SR
Queue Stats
9W - 31L
1,258 Elo+
Party 3
Thanatos
Thanatos
RexKTFO
Thanatos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,498 Elo+
Party 3
Chang'e
Chang'e
RiasKirigaya75
Chang'e
Level 147
God Stats
3W - 9L
1,363 SR
Queue Stats
35W - 56L
1,437 Elo+
Party 3
Chaac
Chaac
UnivalentPizza1
Chaac
Level 123
God Stats
0W - 5L
1,313 SR
Queue Stats
33W - 55L
1,434 Elo+
Party 3
Merlin
Merlin
cheesepuff0313
Merlin
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 45L
1,449 Elo+
Party 3
Team Averages
Level 129
1,442 SR
1,415 Elo+

VS

Team Averages
Level 129
1,684 SR
1,516 Elo+
Kukulkan
Kukulkan
AlanMalik
Kukulkan
Level 129
God Stats
2W - 0L
1,696 SR
Queue Stats
48W - 38L
1,529 Elo+
Party 1
Surtr
Surtr
IVlike6
Surtr
Level 138
God Stats
8W - 6L
1,823 SR
Queue Stats
226W - 248L
1,515 Elo+
Party 2
Jormungandr
Jormungandr
OGLukiasCM
Jormungandr
Level 123
God Stats
16W - 20L
1,501 SR
Queue Stats
174W - 185L
1,533 Elo+
Party 2
Arachne
Arachne
Oumashu84
Arachne
Level 127
God Stats
7W - 1L
1,897 SR
Queue Stats
94W - 87L
1,534 Elo+
Solo
Jing Wei
Jing Wei
guapo123
Jing Wei
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
104W - 98L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
4 / 2 / 1
6,854
527
6,499
9,419
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Thanatos
RexKTFO
Thanatos
11
2 / 3 / 1
6,429
495
5,887
11,520
5,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 7 / 3
5,743
442
6,560
14,307
6,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

12
0 / 3 / 1
6,352
489
3,323
12,606
6,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
1 / 2 / 0
6,598
508
4,104
8,246
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AlanMalik
Kukulkan
12
1 / 1 / 5
7,582
583
5,509
6,085
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Surtr
IVlike6
Surtr
15
6 / 1 / 1
9,307
716
11,310
15,253
11,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
OGLukiasCM
Jormungandr
13
5 / 1 / 3
8,176
629
10,973
11,091
7,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Oumashu84
Arachne
14
5 / 2 / 5
7,940
611
6,758
13,424
5,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
guapo123
Jing Wei
12
0 / 2 / 4
7,254
558
5,509
9,925
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
17
17
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AlanMalik
Kukulkan
1
1
5
3.5
L
Jing Wei
4
2
1
2.25
W
Surtr
IVlike6
Surtr
6
1
1
6.5
W
Jormungandr
OGLukiasCM
Jormungandr
5
1
3
6.5
W
Arachne
Oumashu84
Arachne
5
2
5
3.75
L
Thanatos
RexKTFO
Thanatos
2
3
1
0.83
L
0
7
3
0.21
L
0
3
1
0.17
L
1
2
0
0.5
W
Jing Wei
guapo123
Jing Wei
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,373
Damage
40,059
56,098
Taken
55,778
24,497
Mitigated
28,962
19,597
Healing
21,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AlanMalik
Kukulkan
5,509
957
0
975
6,085
2,078
474
3,162
2,923
44,170
595
L
Jing Wei
6,499
5,168
0
1,944
9,419
3,365
0
3,334
6,037
0
45,054
W
Surtr
IVlike6
Surtr
11,310
4,580
0
7,481
15,253
11,311
559
961
14,206
977
76,306
W
Jormungandr
OGLukiasCM
Jormungandr
10,973
2,656
416
3,989
11,091
7,053
105
2,617
8,174
47,538
1,368
W
Arachne
Oumashu84
Arachne
6,758
4,804
0
5,757
13,424
5,447
0
1,627
11,712
0
68,199
L
Thanatos
RexKTFO
Thanatos
5,887
1,495
0
6,833
11,520
5,176
0
1,485
9,947
0
42,800
L
6,560
518
912
3,018
14,307
6,223
0
5,857
8,361
29,920
0
L
3,323
1,065
0
5,925
12,606
6,963
0
913
11,078
0
38,889
L
4,104
152
0
965
8,246
2,770
0
4,504
3,302
47,635
811
W
Jing Wei
guapo123
Jing Wei
5,509
4,202
0
2,531
9,925
3,073
273
1,497
8,181
0
48,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,976
Gold Earned
40,259
346
Minions Killed
452
0
Camps Cleared
0
1,280,595
Distance Traveled
1,385,282
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,582
583
83
6
0
236,468
0
L
Jing Wei
6,854
527
70
5
0
247,646
0
W
Surtr
9,307
716
118
9
0
275,402
1
W
Jormungandr
8,176
629
69
5
0
297,308
0
W
Arachne
7,940
611
103
8
0
321,536
0
L
Thanatos
6,429
495
73
6
0
293,836
0
L
Chang'e
5,743
442
39
3
0
237,223
0
L
Chaac
6,352
489
77
6
0
236,015
0
L
Merlin
6,598
508
87
7
0
265,875
0
W
Jing Wei
7,254
558
79
6
0
254,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role