Player Matchup

Janus
Janus
Diamond I
 
Janus
Diamond I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond I
Báck
Ganesha
Diamond I
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 27L
2,394 MMR
Solo
Camazotz
Camazotz
Diamond II
Flυx
Camazotz
Diamond II
Level 158
God Stats
1W - 1L
1,746 SR
Queue Stats
140W - 131L
2,399 MMR
Solo
Ishtar
Ishtar
Diamond II
Kellyburbery
Ishtar
Diamond II
Level 168
God Stats
13W - 10L
1,740 SR
Queue Stats
254W - 222L
2,446 MMR
Solo
Susano
Susano
Diamond II
Phrа
Susano
Diamond II
Level 145
God Stats
19W - 13L
1,638 SR
Queue Stats
68W - 44L
2,466 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,625 SR
2,241 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,720 SR
2,254 MMR
Bacchus
Bacchus
Diamond II
 
Bacchus
Diamond II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Diamond II
Bαjαn
Da Ji
Diamond II
Level 126
God Stats
6W - 2L
1,782 SR
Queue Stats
200W - 185L
2,311 MMR
Party 1
Agni
Agni
Diamond III
CrystalMat
Agni
Diamond III
Level 149
God Stats
24W - 15L
1,525 SR
Queue Stats
251W - 221L
2,277 MMR
Party 2
Heimdallr
Heimdallr
Masters
Skpeso
Heimdallr
Masters
Level 149
God Stats
8W - 3L
1,903 SR
Queue Stats
330W - 309L
2,699 MMR
Solo
Bellona
Bellona
Masters
The_Expert133
Bellona
Masters
Level 158
God Stats
10W - 2L
1,889 SR
Queue Stats
183W - 152L
2,481 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 3 / 2
8,310
554
4,939
8,319
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ganesha
Báck
Ganesha
12
0 / 2 / 4
7,009
467
4,137
11,393
10,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
Flυx
Camazotz
13
0 / 5 / 0
7,361
491
3,587
16,717
6,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
14
2 / 5 / 3
7,946
530
9,271
14,658
6,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Susano
Phrа
Susano
14
2 / 4 / 2
7,422
495
7,086
13,789
6,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Bans
ThothAthenaLancelotOdin

VS

Bans
AphroditeNutLokiMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
4 / 2 / 5
8,504
567
8,419
9,508
8,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Da Ji
Bαjαn
Da Ji
16
9 / 1 / 2
9,616
641
9,677
13,145
5,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

15
1 / 3 / 9
9,614
641
9,866
7,243
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Heimdallr
Skpeso
Heimdallr
15
2 / 3 / 6
8,972
598
7,306
10,442
4,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bellona
17
3 / 0 / 4
10,337
689
11,285
15,917
12,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
9
Kills
19
19
Deaths
9
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
5
3
2
2
W
Bacchus
 
Bacchus
4
2
5
3.25
L
Ganesha
Báck
Ganesha
0
2
4
1
W
Da Ji
Bαjαn
Da Ji
9
1
2
10
W
1
3
9
1.83
L
Camazotz
Flυx
Camazotz
0
5
0
0
L
Ishtar
2
5
3
0.7
L
Susano
Phrа
Susano
2
4
2
0.75
W
Heimdallr
Skpeso
Heimdallr
2
3
6
1.67
W
Bellona
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,020
Damage
46,553
64,876
Taken
56,255
32,858
Mitigated
33,923
19,950
Healing
25,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,939
80
0
719
8,319
3,361
0
3,996
3,933
59,563
603
W
Bacchus
 
Bacchus
8,419
1,247
0
2,248
9,508
8,983
0
1,400
8,036
22,517
2,597
L
Ganesha
Báck
Ganesha
4,137
193
0
1,900
11,393
10,805
0
4,547
6,612
17,618
0
W
Da Ji
Bαjαn
Da Ji
9,677
3,672
0
7,944
13,145
5,550
0
1,845
11,198
0
83,403
W
9,866
1,150
0
1,272
7,243
2,645
648
2,150
4,955
68,082
1,009
L
Camazotz
Flυx
Camazotz
3,587
728
0
6,079
16,717
6,133
0
415
16,258
0
57,117
L
Ishtar
9,271
5,053
0
5,432
14,658
6,453
887
5,059
9,473
0
66,328
L
Susano
Phrа
Susano
7,086
2,027
0
5,820
13,789
6,106
0
2,635
11,006
0
71,216
W
Heimdallr
Skpeso
Heimdallr
7,306
4,724
0
3,177
10,442
4,424
835
2,675
7,687
0
70,453
W
Bellona
11,285
5,708
0
10,409
15,917
12,321
238
596
15,303
0
87,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,048
Gold Earned
47,043
466
Minions Killed
528
0
Camps Cleared
0
1,524,038
Distance Traveled
1,614,378
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,310
554
139
9
0
286,707
2
W
Bacchus
8,504
567
22
1
0
314,299
8
L
Ganesha
7,009
467
4
0
0
318,098
3
W
Da Ji
9,616
641
122
8
0
365,247
0
W
Agni
9,614
641
134
9
0
293,035
0
L
Camazotz
7,361
491
94
6
0
302,633
0
L
Ishtar
7,946
530
128
9
0
285,165
4
L
Susano
7,422
495
101
7
0
331,435
5
W
Heimdallr
8,972
598
107
7
0
315,124
0
W
Bellona
10,337
689
143
10
0
326,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role