Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AerialAce40
Neith
Level 86
God Stats
46W - 19L
1,750 SR
Queue Stats
89W - 64L
1,542 Elo+
Party 3
Thoth
Thoth
Blickyoh
Thoth
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 93L
1,512 Elo+
Party 1
Bakasura
Bakasura
RenéLP12
Bakasura
Level 64
God Stats
34W - 30L
1,545 SR
Queue Stats
126W - 133L
1,492 Elo+
Solo
Gilgamesh
Gilgamesh
ifyktyk
Gilgamesh
Level 108
God Stats
5W - 8L
1,733 SR
Queue Stats
141W - 109L
1,522 Elo+
Party 3
Team Averages
Level 81
1,605 SR
1,514 Elo+

VS

Team Averages
Level 120
1,639 SR
1,493 Elo+
Kukulkan
Kukulkan
DGBDeadly
Kukulkan
Level 107
God Stats
16W - 15L
1,524 SR
Queue Stats
85W - 82L
1,540 Elo+
Solo
Neith
Neith
Hillasoraptor
Neith
Level 57
God Stats
1W - 1L
1,301 SR
Queue Stats
3W - 4L
1,418 Elo+
Solo
Bastet
Bastet
TReidy18
Bastet
Level 154
God Stats
15W - 13L
1,535 SR
Queue Stats
50W - 49L
1,486 Elo+
Party 2
Xing Tian
Xing Tian
cousyj23
Xing Tian
Level 156
God Stats
3W - 2L
2,038 SR
Queue Stats
60W - 62L
1,511 Elo+
Party 2
Sun Wukong
Sun Wukong
galvinx10
Sun Wukong
Level 124
God Stats
3W - 1L
1,799 SR
Queue Stats
21W - 20L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 3 / 1
5,383
489
4,002
7,211
6,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

10
1 / 1 / 0
5,503
500
6,056
6,620
2,421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
Blickyoh
Thoth
9
0 / 5 / 0
5,394
490
2,747
8,709
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bakasura
RenéLP12
Bakasura
9
0 / 2 / 0
5,109
464
1,376
8,525
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Gilgamesh
ifyktyk
Gilgamesh
13
1 / 2 / 0
7,327
666
7,747
11,872
7,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DGBDeadly
Kukulkan
13
4 / 0 / 5
7,704
700
8,028
5,947
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 1 / 1
6,064
551
6,004
6,414
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Bastet
TReidy18
Bastet
13
5 / 0 / 0
6,561
596
3,289
7,348
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xing Tian
cousyj23
Xing Tian
10
1 / 0 / 5
6,347
577
3,096
8,406
5,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Sun Wukong
galvinx10
Sun Wukong
11
1 / 1 / 2
6,526
593
4,929
9,491
5,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
13
13
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
L
1
1
0
1
L
Thoth
Blickyoh
Thoth
0
5
0
0
W
Kukulkan
DGBDeadly
Kukulkan
4
0
5
6.5
W
2
1
1
2.5
L
Bakasura
RenéLP12
Bakasura
0
2
0
0
W
Bastet
TReidy18
Bastet
5
0
0
5
W
Xing Tian
cousyj23
Xing Tian
1
0
5
3.5
W
Sun Wukong
galvinx10
Sun Wukong
1
1
2
2
L
Gilgamesh
ifyktyk
Gilgamesh
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,928
Damage
25,346
42,937
Taken
37,606
21,914
Mitigated
18,860
13,648
Healing
15,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,002
722
0
1,892
7,211
6,325
0
2,283
4,928
15,492
0
L
6,056
2,751
0
2,793
6,620
2,421
0
987
5,633
0
40,507
L
Thoth
Blickyoh
Thoth
2,747
667
0
2,543
8,709
2,741
0
4,976
3,733
34,694
1,039
W
Kukulkan
DGBDeadly
Kukulkan
8,028
1,420
0
739
5,947
2,256
231
3,017
2,715
62,630
2,200
W
6,004
3,422
0
3,127
6,414
2,130
0
1,839
4,575
0
40,345
L
Bakasura
RenéLP12
Bakasura
1,376
798
0
3,634
8,525
3,109
9
1,607
6,918
0
27,115
W
Bastet
TReidy18
Bastet
3,289
503
0
5,893
7,348
2,580
62
218
7,130
0
53,797
W
Xing Tian
cousyj23
Xing Tian
3,096
577
0
2,296
8,406
5,970
28
1,562
6,740
21,677
0
W
Sun Wukong
galvinx10
Sun Wukong
4,929
951
0
2,976
9,491
5,924
59
105
8,730
0
43,715
L
Gilgamesh
ifyktyk
Gilgamesh
7,747
2,281
0
2,786
11,872
7,318
0
1,236
10,636
0
63,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,716
Gold Earned
33,202
335
Minions Killed
404
0
Camps Cleared
0
1,116,922
Distance Traveled
1,135,884
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,383
489
18
2
0
212,336
4
L
Neith
5,503
500
65
6
0
212,350
0
L
Thoth
5,394
490
69
6
0
187,524
0
W
Kukulkan
7,704
700
126
11
0
227,554
0
W
Neith
6,064
551
67
6
0
191,527
0
L
Bakasura
5,109
464
65
6
0
270,619
0
W
Bastet
6,561
596
86
8
0
267,717
0
W
Xing Tian
6,347
577
28
3
0
233,345
6
W
Sun Wukong
6,526
593
97
9
0
215,741
2
L
Gilgamesh
7,327
666
118
11
0
234,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role