Player Matchup

Shiva
Shiva
ComeinmyBom1726
Shiva
Level 21
God Stats
4W - 3L
1,649 SR
Queue Stats
29W - 21L
1,574 Elo+
Party 2
Geb
Geb
FaTzRecEEz
Geb
Level 155
God Stats
4W - 1L
1,901 SR
Queue Stats
161W - 135L
1,552 Elo+
Party 1
Ra
Ra
Greensword24
Ra
Level 88
God Stats
12W - 12L
1,387 SR
Queue Stats
148W - 116L
1,580 Elo+
Party 1
Surtr
Surtr
IIbestofdabestII
Surtr
Level 133
God Stats
2W - 3L
1,192 SR
Queue Stats
110W - 99L
1,527 Elo+
Solo
Izanami
Izanami
MADOGG2640
Izanami
Level 102
God Stats
1W - 0L
1,636 SR
Queue Stats
37W - 32L
1,569 Elo+
Party 2
Team Averages
Level 100
1,553 SR
1,560 Elo+

VS

Team Averages
Level 116
1,431 SR
1,645 Elo+
Baron Samedi
Baron Samedi
BluBrry
Baron Samedi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 25L
1,667 Elo+
Solo
Ao Kuang
Ao Kuang
Jj46
Ao Kuang
Level 121
God Stats
0W - 2L
1,311 SR
Queue Stats
7W - 7L
1,673 Elo+
Party 3
Rama
Rama
Jkurelko
Rama
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 109L
1,632 Elo+
Solo
Vulcan
Vulcan
LiabilityLewis
Vulcan
Level 127
God Stats
0W - 1L
1,343 SR
Queue Stats
7W - 7L
1,673 Elo+
Party 3
Sobek
Sobek
S3WFellGlobe
Sobek
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 27L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 8
8,783
517
11,657
18,470
14,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

14
4 / 2 / 8
9,584
564
11,123
16,923
12,329
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 4 / 9
10,004
588
10,439
10,228
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
5 / 3 / 5
8,997
529
11,170
16,507
9,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
MADOGG2640
Izanami
14
0 / 5 / 3
8,479
499
8,183
13,422
4,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BluBrry
Baron Samedi
14
2 / 1 / 5
8,526
502
12,310
13,467
13,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Ao Kuang
Jj46
Ao Kuang
15
5 / 5 / 1
9,021
531
8,965
18,434
7,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
16
8 / 2 / 0
10,597
623
17,485
15,457
6,196
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

13
0 / 6 / 5
8,449
497
6,173
10,912
4,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

12
2 / 3 / 8
8,699
512
7,567
19,171
19,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
36
17
Kills
17
17
Deaths
17
33
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BluBrry
Baron Samedi
2
1
5
4.5
W
2
3
8
2
W
4
2
8
4
W
6
4
9
2.63
W
5
3
5
2.5
L
Ao Kuang
Jj46
Ao Kuang
5
5
1
1.1
L
Rama
8
2
0
4
L
0
6
5
0.42
W
Izanami
MADOGG2640
Izanami
0
5
3
0.3
L
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,572
Damage
52,500
75,550
Taken
77,441
44,790
Mitigated
50,465
19,080
Healing
28,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BluBrry
Baron Samedi
12,310
1,140
813
6,741
13,467
13,019
0
2,210
10,368
50,325
0
W
11,657
1,519
28
6,033
18,470
14,343
0
10,209
7,320
551
54,282
W
11,123
1,664
1,778
2,738
16,923
12,329
0
8,036
8,713
23,461
774
W
10,439
401
1,949
2,674
10,228
4,397
0
7,727
2,411
69,437
1,976
W
11,170
4,736
0
1,637
16,507
9,581
0
7,302
9,033
1,685
88,801
L
Ao Kuang
Jj46
Ao Kuang
8,965
2,055
0
6,827
18,434
7,333
0
5,577
12,765
79,364
2,473
L
Rama
17,485
14,468
0
6,703
15,457
6,196
2,425
1,682
13,681
0
101,864
L
6,173
1,564
0
1,864
10,912
4,071
0
6,273
4,479
63,788
0
W
Izanami
MADOGG2640
Izanami
8,183
5,624
0
2,243
13,422
4,140
0
1,265
12,137
0
79,431
L
7,567
920
0
5,827
19,171
19,846
0
7,211
11,588
24,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,847
Gold Earned
45,292
471
Minions Killed
471
0
Camps Cleared
0
1,829,285
Distance Traveled
1,610,517
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,526
502
69
4
0
257,395
0
W
Shiva
8,783
517
72
4
0
341,204
5
W
Geb
9,584
564
22
1
0
382,240
4
W
Ra
10,004
588
121
7
0
376,883
2
W
Surtr
8,997
529
119
7
0
394,062
0
L
Ao Kuang
9,021
531
105
6
0
356,017
0
L
Rama
10,597
623
151
9
0
302,652
4
L
Vulcan
8,449
497
109
6
0
344,649
0
W
Izanami
8,479
499
137
8
0
334,896
6
L
Sobek
8,699
512
37
2
0
349,804
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role