Player Matchup

Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
JustPressWforWin
Nemesis
Bronze III
Level 42
God Stats
4W - 0L
1,500 SR
Queue Stats
18W - 9L
1,546 MMR
Solo
Osiris
Osiris
Gold IV
Murdurs
Osiris
Gold IV
Level 155
God Stats
12W - 8L
1,583 SR
Queue Stats
207W - 212L
1,481 MMR
Party 2
Poseidon
Poseidon
Gold III
eSp Mr Hankey
Poseidon
Gold III
Level 137
God Stats
4W - 0L
1,887 SR
Queue Stats
47W - 52L
1,595 MMR
Party 2
Sobek
Sobek
Bronze III
kinginferno7446
Sobek
Bronze III
Level 158
God Stats
1W - 0L
1,292 SR
Queue Stats
6W - 5L
1,546 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,552 SR
1,534 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,669 SR
1,545 MMR
Yu Huang
Yu Huang
Gold IV
Alabamafan2724
Yu Huang
Gold IV
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 160L
1,570 MMR
Solo
Pele
Pele
Gold III
IOloberSykesI
Pele
Gold III
Level 140
God Stats
1W - 3L
1,520 SR
Queue Stats
57W - 60L
1,543 MMR
Party 1
Rama
Rama
Gold III
Prof_Girth_PhD
Rama
Gold III
Level 159
God Stats
3W - 2L
1,878 SR
Queue Stats
89W - 89L
1,539 MMR
Solo
Surtr
Surtr
Silver II
ZaAnRgA6K4I
Surtr
Silver II
Level 69
God Stats
1W - 1L
1,735 SR
Queue Stats
3W - 4L
1,545 MMR
Solo
Charon
Charon
Gold III
vaporshiploket4
Charon
Gold III
Level 149
God Stats
2W - 2L
1,713 SR
Queue Stats
78W - 82L
1,528 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
2 / 0 / 2
6,230
623
3,742
4,223
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

11
1 / 0 / 6
6,067
607
4,996
5,350
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
Murdurs
Osiris
11
3 / 1 / 1
6,618
662
6,043
8,507
6,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
eSp Mr Hankey
Poseidon
12
6 / 0 / 0
6,930
693
4,604
2,909
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 5
6,134
613
3,969
7,931
6,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AgniAresBellonaCthulhuThoth

VS

Bans
He BoAthenaAphroditeArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
10
0 / 2 / 0
5,479
548
807
4,789
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
1 / 3 / 0
5,508
551
2,074
8,773
3,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
4,857
486
3,971
7,078
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 4 / 0
4,534
453
4,224
9,054
7,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 0
5,113
511
3,188
7,677
5,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
13
Kills
1
1
Deaths
13
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
0
2
3
L
Yu Huang
0
2
0
0
L
1
3
0
0.33
W
1
0
6
4
W
Osiris
Murdurs
Osiris
3
1
1
3.5
L
0
2
0
0
L
0
4
0
0
W
Poseidon
eSp Mr Hankey
Poseidon
6
0
0
6
W
1
0
5
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,354
Damage
14,264
28,920
Taken
37,371
17,763
Mitigated
20,119
13,930
Healing
9,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,742
2,631
0
3,214
4,223
1,683
416
981
3,242
0
53,197
L
Yu Huang
807
27
0
800
4,789
1,746
0
3,019
1,770
37,931
701
L
2,074
513
0
1,192
8,773
3,623
0
1,813
6,960
0
45,213
W
4,996
1,686
0
4,034
5,350
1,806
0
592
4,652
0
45,110
W
Osiris
Murdurs
Osiris
6,043
2,603
0
1,954
8,507
6,745
0
302
7,550
0
46,131
L
3,971
3,209
0
3,625
7,078
2,293
0
1,560
5,518
0
40,273
L
4,224
1,777
0
999
9,054
7,149
0
342
7,963
527
22,034
W
Poseidon
eSp Mr Hankey
Poseidon
4,604
830
0
671
2,909
1,156
0
1,054
1,833
53,400
735
W
3,969
556
0
4,057
7,931
6,373
0
1,513
6,418
16,194
0
L
3,188
485
0
2,415
7,677
5,308
0
1,839
5,838
15,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,979
Gold Earned
25,491
375
Minions Killed
299
0
Camps Cleared
0
1,007,617
Distance Traveled
978,206
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,230
623
92
9
0
184,027
0
L
Yu Huang
5,479
548
89
9
0
181,270
0
L
Pele
5,508
551
83
8
0
235,452
0
W
Nemesis
6,067
607
84
8
0
228,029
2
W
Osiris
6,618
662
93
9
0
175,146
0
L
Rama
4,857
486
88
9
0
167,468
0
L
Surtr
4,534
453
31
3
0
198,403
3
W
Poseidon
6,930
693
93
9
0
229,449
4
W
Sobek
6,134
613
13
1
0
190,966
2
L
Charon
5,113
511
8
1
0
195,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role