Player Matchup

Khepri
Khepri
DinoYoshi
Khepri
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,370 Elo+
Party 1
Fenrir
Fenrir
Node OG
Fenrir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,409 Elo+
Solo
Horus
Horus
ProSythic
Horus
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,417 Elo+
Party 1
Achilles
Achilles
RichardWon
Achilles
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,201 Elo+
Party 1
Tiamat
Tiamat
SCARFACE
Tiamat
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,518 Elo+
Party 1
Team Averages
Level 124
1,500 SR
1,383 Elo+

VS

Team Averages
Level 140
1,733 SR
1,587 Elo+
Jormungandr
Jormungandr
DRJOHNAZOIDBERG
Jormungandr
Level 127
God Stats
2W - 0L
1,957 SR
Queue Stats
61W - 45L
1,565 Elo+
Party 2
Sol
Sol
DkraxW34
Sol
Level 132
God Stats
2W - 0L
1,755 SR
Queue Stats
13W - 10L
1,711 Elo+
Solo
Ra
Ra
Jrod996
Ra
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 94L
1,575 Elo+
Solo
Rama
Rama
RidexOrxPie
Rama
Level 159
God Stats
2W - 0L
1,741 SR
Queue Stats
21W - 17L
1,612 Elo+
Party 2
Chiron
Chiron
Ti I Titanium
Chiron
Level 151
God Stats
2W - 1L
1,712 SR
Queue Stats
91W - 110L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DinoYoshi
Khepri
16
0 / 4 / 7
8,875
683
6,330
15,923
22,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Node OG
Fenrir
12
3 / 5 / 5
8,555
658
8,178
10,668
10,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
ProSythic
Horus
16
2 / 3 / 5
9,015
693
5,487
15,754
20,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Achilles
RichardWon
Achilles
16
3 / 5 / 6
9,504
731
8,573
18,685
25,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
SCARFACE
Tiamat
18
2 / 4 / 6
10,432
802
16,013
12,729
12,854
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DRJOHNAZOIDBERG
Jormungandr
20
8 / 1 / 13
11,801
908
23,950
17,763
21,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 6 / 10
10,239
788
12,060
14,520
6,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

20
5 / 3 / 14
11,740
903
11,736
11,897
6,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
4 / 1 / 14
11,034
849
15,343
10,586
6,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

2
0 / 0 / 0
4,182
322
0
0
0

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
72
10
Kills
21
21
Deaths
11
29
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DRJOHNAZOIDBERG
Jormungandr
8
1
13
14.5
L
Khepri
DinoYoshi
Khepri
0
4
7
0.88
W
4
6
10
1.5
W
5
3
14
4
L
Fenrir
Node OG
Fenrir
3
5
5
1.1
L
Horus
ProSythic
Horus
2
3
5
1.5
L
Achilles
RichardWon
Achilles
3
5
6
1.2
W
4
1
14
11
L
Tiamat
SCARFACE
Tiamat
2
4
6
1.25
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,581
Damage
63,089
73,759
Taken
54,766
92,448
Mitigated
40,824
21,672
Healing
28,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DRJOHNAZOIDBERG
Jormungandr
23,950
3,404
552
3,053
17,763
21,525
746
7,783
9,261
42,992
0
L
Khepri
DinoYoshi
Khepri
6,330
329
2,052
2,331
15,923
22,688
0
9,743
5,410
19,114
0
W
12,060
3,221
375
3,093
14,520
6,472
4,317
6,159
7,801
19,538
677
W
11,736
508
12,802
5,140
11,897
6,716
890
5,204
6,412
45,616
0
L
Fenrir
Node OG
Fenrir
8,178
1,593
1,255
1,206
10,668
10,499
0
5,390
4,813
0
9,477
L
Horus
ProSythic
Horus
5,487
1,972
3,540
5,526
15,754
20,949
61
9,585
5,423
631
12,665
L
Achilles
RichardWon
Achilles
8,573
1,213
0
1,072
18,685
25,458
0
12,290
6,217
983
21,037
W
15,343
7,726
660
2,530
10,586
6,111
486
4,059
6,395
0
31,233
L
Tiamat
SCARFACE
Tiamat
16,013
612
1,334
3,356
12,729
12,854
64
7,971
4,255
40,696
725
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,381
Gold Earned
48,996
130
Minions Killed
174
0
Camps Cleared
0
1,179,739
Distance Traveled
1,022,521
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,801
908
44
3
0
270,725
0
L
Khepri
8,875
683
25
2
0
242,543
0
W
Sol
10,239
788
17
1
0
209,973
0
W
Ra
11,740
903
74
6
0
289,781
0
L
Fenrir
8,555
658
3
0
0
183,744
0
L
Horus
9,015
693
19
1
0
273,423
0
L
Achilles
9,504
731
19
1
0
231,717
0
W
Rama
11,034
849
39
3
0
252,042
0
L
Tiamat
10,432
802
64
5
0
248,312
0
W
Chiron
4,182
322
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role