Player Matchup

Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
LoneWolfFTW
Nu Wa
Platinum II
Level 216
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 28L
1,892 MMR
Party 1
Eset
Eset
Platinum III
Money Bag Pop
Eset
Platinum III
Level 88
God Stats
11W - 2L
2,000 SR
Queue Stats
20W - 3L
2,105 MMR
Party 3
Gilgamesh
Gilgamesh
Platinum II
Mr Waffle Seven
Gilgamesh
Platinum II
Level 188
God Stats
13W - 4L
1,914 SR
Queue Stats
72W - 57L
1,897 MMR
Party 3
Neith
Neith
Platinum I
juanpa24
Neith
Platinum I
Level 158
God Stats
5W - 0L
1,864 SR
Queue Stats
113W - 109L
2,004 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 162
1,756 SR
1,880 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 164
1,653 SR
1,995 MMR
Ravana
Ravana
Platinum I
AstroReezyy
Ravana
Platinum I
Level 123
God Stats
13W - 10L
1,662 SR
Queue Stats
117W - 109L
2,032 MMR
Solo
Ra
Ra
Platinum II
JODIO-X-JOESTAR
Ra
Platinum II
Level 154
God Stats
1W - 3L
1,217 SR
Queue Stats
211W - 203L
2,036 MMR
Party 2
King Arthur
King Arthur
Platinum III
Rag_Nar2407
King Arthur
Platinum III
Level 159
God Stats
11W - 12L
1,653 SR
Queue Stats
165W - 160L
1,912 MMR
Party 2
Apollo
Apollo
Diamond V
Stormvy
Apollo
Diamond V
Level 158
God Stats
6W - 4L
1,960 SR
Queue Stats
134W - 125L
2,002 MMR
Solo
Janus
Janus
Platinum II
epîk
Janus
Platinum II
Level 228
God Stats
9W - 7L
1,774 SR
Queue Stats
87W - 77L
1,994 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 1 / 1
6,027
603
3,771
11,134
5,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
1 / 2 / 7
6,240
624
5,104
5,942
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

11
2 / 1 / 4
6,174
617
5,639
5,989
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Mr Waffle Seven
Gilgamesh
11
6 / 1 / 6
6,628
663
8,445
10,670
5,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Neith
juanpa24
Neith
12
1 / 1 / 3
6,313
631
5,137
8,096
3,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AgniThothAwilixAo Kuang

VS

Bans
SobekSusanoBellonaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
2 / 3 / 2
5,586
559
4,706
8,155
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 0
5,689
569
4,404
4,603
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Rag_Nar2407
King Arthur
11
1 / 1 / 1
6,189
619
5,393
9,783
5,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
Stormvy
Apollo
9
1 / 4 / 2
5,491
549
5,599
9,222
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
epîk
Janus
8
1 / 5 / 1
5,068
507
4,572
7,029
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
14
Kills
5
6
Deaths
15
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
1
4.5
L
Ravana
2
3
2
1
L
0
2
0
0
W
1
2
7
2.25
W
2
1
4
4
W
Gilgamesh
Mr Waffle Seven
Gilgamesh
6
1
6
9
L
King Arthur
Rag_Nar2407
King Arthur
1
1
1
1.5
L
Apollo
Stormvy
Apollo
1
4
2
0.5
L
Janus
epîk
Janus
1
5
1
0.3
W
Neith
juanpa24
Neith
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,096
Damage
24,674
41,831
Taken
38,792
17,787
Mitigated
15,031
12,658
Healing
10,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,771
2,610
0
4,379
11,134
5,444
105
930
10,002
0
29,736
L
Ravana
4,706
1,291
0
2,999
8,155
2,912
0
2,284
5,147
0
32,763
L
4,404
167
176
1,373
4,603
1,725
0
1,683
2,773
45,982
865
W
5,104
1,339
0
1,326
5,942
2,420
0
293
5,609
39,775
517
W
5,639
920
117
2,007
5,989
1,848
0
1,977
3,598
45,460
1,115
W
Gilgamesh
Mr Waffle Seven
Gilgamesh
8,445
3,763
0
1,422
10,670
5,022
0
3,105
7,106
0
38,557
L
King Arthur
Rag_Nar2407
King Arthur
5,393
1,170
0
2,517
9,783
5,234
0
3,966
5,467
0
46,508
L
Apollo
Stormvy
Apollo
5,599
3,363
0
2,869
9,222
3,121
0
428
8,750
0
37,112
L
Janus
epîk
Janus
4,572
601
0
720
7,029
2,039
0
1,834
5,127
23,393
618
W
Neith
juanpa24
Neith
5,137
2,597
0
3,407
8,096
3,053
381
1,026
6,902
0
48,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,382
Gold Earned
28,023
386
Minions Killed
330
0
Camps Cleared
0
1,080,904
Distance Traveled
1,065,378
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,027
603
76
8
0
257,972
0
L
Ravana
5,586
559
63
6
0
228,608
2
L
Ra
5,689
569
89
9
0
224,032
0
W
Nu Wa
6,240
624
72
7
0
182,423
0
W
Eset
6,174
617
89
9
0
209,535
0
W
Gilgamesh
6,628
663
64
6
0
234,702
0
L
King Arthur
6,189
619
79
8
0
208,681
1
L
Apollo
5,491
549
53
5
0
199,822
2
L
Janus
5,068
507
46
5
0
204,235
0
W
Neith
6,313
631
85
9
0
196,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role