Player Matchup

Ymir
Ymir
 
Ymir
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Bellymonth
Horus
Level 141
God Stats
0W - 2L
1,818 SR
Queue Stats
7W - 3L
1,770 Elo+
Solo
Khepri
Khepri
LordDoinkSlapper
Khepri
Level 184
God Stats
1W - 1L
1,274 SR
Queue Stats
135W - 112L
1,521 Elo+
Solo
Loki
Loki
True Lawbringer
Loki
Level 189
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 95L
1,532 Elo+
Party 3
Hachiman
Hachiman
Zach1475
Hachiman
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 59L
1,401 Elo+
Party 3
Team Averages
Level 170
1,518 SR
1,545 Elo+

VS

Team Averages
Level 171
1,704 SR
1,520 Elo+
Kukulkan
Kukulkan
AbyssEmperor V
Kukulkan
Level 202
God Stats
6W - 4L
1,577 SR
Queue Stats
146W - 132L
1,512 Elo+
Party 1
Sun Wukong
Sun Wukong
ArchAethon
Sun Wukong
Level 181
God Stats
4W - 4L
1,429 SR
Queue Stats
71W - 69L
1,517 Elo+
Party 1
Awilix
Awilix
Chilllin
Awilix
Level 157
God Stats
2W - 1L
1,779 SR
Queue Stats
10W - 23L
1,442 Elo+
Solo
Bacchus
Bacchus
KillerPIE577
Bacchus
Level 157
God Stats
16W - 0L
1,949 SR
Queue Stats
25W - 11L
1,571 Elo+
Party 2
Bellona
Bellona
NovelF3arday
Bellona
Level 157
God Stats
39W - 12L
1,786 SR
Queue Stats
95W - 75L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 5 / 1
5,250
477
2,914
9,060
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Horus
10
0 / 3 / 0
5,710
519
3,499
11,665
7,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 1 / 2
5,542
504
2,586
6,338
4,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 3 / 0
5,453
496
4,433
7,648
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
Zach1475
Hachiman
8
0 / 2 / 2
5,195
472
3,491
6,867
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 1 / 6
6,507
592
2,999
2,764
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
ArchAethon
Sun Wukong
12
1 / 0 / 1
6,667
606
7,060
9,751
7,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
Chilllin
Awilix
13
9 / 0 / 1
7,410
674
7,974
9,023
4,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
KillerPIE577
Bacchus
9
1 / 1 / 4
5,709
519
3,307
6,124
5,313
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
NovelF3arday
Bellona
12
2 / 1 / 1
6,553
596
5,482
9,350
6,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
13
14
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
1
0.1
W
Kukulkan
0
1
6
3
W
Sun Wukong
ArchAethon
Sun Wukong
1
0
1
1.5
L
Horus
0
3
0
0
W
Awilix
Chilllin
Awilix
9
0
1
9.5
W
Bacchus
KillerPIE577
Bacchus
1
1
4
3
L
1
1
2
2
W
Bellona
NovelF3arday
Bellona
2
1
1
2.5
L
2
3
0
0.67
L
Hachiman
Zach1475
Hachiman
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,923
Damage
26,822
41,578
Taken
37,012
22,300
Mitigated
24,564
11,790
Healing
14,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,914
52
0
690
9,060
4,378
0
2,939
6,121
26,073
545
W
Kukulkan
2,999
340
0
407
2,764
921
0
750
1,882
42,270
0
W
Sun Wukong
ArchAethon
Sun Wukong
7,060
1,158
0
3,783
9,751
7,730
0
0
9,751
0
53,763
L
Horus
3,499
1,672
0
4,401
11,665
7,908
0
345
11,320
0
39,913
W
Awilix
Chilllin
Awilix
7,974
3,955
0
2,592
9,023
4,231
0
1,275
7,594
0
61,755
W
Bacchus
KillerPIE577
Bacchus
3,307
428
0
749
6,124
5,313
93
1,498
4,492
9,628
0
L
2,586
410
0
2,081
6,338
4,854
0
1,024
5,314
15,789
2,843
W
Bellona
NovelF3arday
Bellona
5,482
2,179
0
6,554
9,350
6,369
341
1,085
8,265
0
61,864
L
4,433
1,134
0
3,238
7,648
2,668
0
366
7,282
0
39,186
L
Hachiman
Zach1475
Hachiman
3,491
1,639
0
1,380
6,867
2,492
0
1,632
5,235
0
32,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,150
Gold Earned
32,846
286
Minions Killed
346
0
Camps Cleared
0
1,074,285
Distance Traveled
1,119,040
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,250
477
63
6
0
184,641
0
W
Kukulkan
6,507
592
72
7
0
206,142
0
W
Sun Wukong
6,667
606
83
8
0
214,281
3
L
Horus
5,710
519
67
6
0
206,481
1
W
Awilix
7,410
674
92
8
0
265,074
0
W
Bacchus
5,709
519
6
1
0
203,467
0
L
Khepri
5,542
504
29
3
0
242,395
3
W
Bellona
6,553
596
93
8
0
230,076
0
L
Loki
5,453
496
65
6
0
254,914
0
L
Hachiman
5,195
472
62
6
0
185,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role