Player Matchup

Kuzenbo
Kuzenbo
Platinum IV
EnFo
Kuzenbo
Platinum IV
Level 185
God Stats
6W - 5L
1,690 SR
Queue Stats
26W - 15L
2,000 MMR
Solo
Geb
Geb
Platinum III
NotFirst
Geb
Platinum III
Level 141
God Stats
9W - 8L
1,588 SR
Queue Stats
137W - 121L
1,898 MMR
Solo
Chang'e
Chang'e
Platinum I
SecurePiano720
Chang'e
Platinum I
Level 159
God Stats
4W - 2L
1,622 SR
Queue Stats
77W - 63L
1,975 MMR
Party 1
Kali
Kali
Diamond V
TwiiZ
Kali
Diamond V
Level 195
God Stats
20W - 9L
1,916 SR
Queue Stats
197W - 184L
2,104 MMR
Party 1
Izanami
Izanami
Platinum II
limbertmr16
Izanami
Platinum II
Level 171
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 122L
1,980 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 170
1,663 SR
1,991 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,477 SR
1,874 MMR
Rama
Rama
Diamond V
 
Rama
Diamond V
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum I
JacintoPaton
Khepri
Platinum I
Level 147
God Stats
0W - 3L
1,262 SR
Queue Stats
141W - 134L
1,995 MMR
Solo
Mercury
Mercury
Platinum I
Noba_V1
Mercury
Platinum I
Level 148
God Stats
6W - 2L
1,891 SR
Queue Stats
102W - 88L
1,947 MMR
Solo
Kukulkan
Kukulkan
Platinum III
Oyaman
Kukulkan
Platinum III
Level 164
God Stats
1W - 2L
1,514 SR
Queue Stats
125W - 120L
1,881 MMR
Solo
Erlang Shen
Erlang Shen
Diamond III
ГнилыеЯйцаГеры
Erlang Shen
Diamond III
Level 193
God Stats
0W - 3L
1,217 SR
Queue Stats
208W - 202L
2,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EnFo
Kuzenbo
11
1 / 0 / 3
5,971
597
6,852
7,866
9,470
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

9
0 / 0 / 5
5,582
558
2,795
7,198
4,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
2 / 0 / 5
6,373
637
5,592
4,287
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kali
TwiiZ
Kali
11
8 / 0 / 2
6,973
697
7,060
11,293
5,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
limbertmr16
Izanami
13
3 / 0 / 0
6,826
683
6,515
4,761
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
AtlasCthulhuThanatos

VS

Bans
AresThorThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 2 / 0
4,846
485
2,894
7,179
2,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
6
0 / 3 / 0
4,505
451
2,674
8,827
6,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Noba_V1
Mercury
6
0 / 4 / 0
4,309
431
1,058
8,463
2,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Oyaman
Kukulkan
10
0 / 3 / 0
5,271
527
4,625
5,081
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 3 / 0
5,325
533
5,648
13,420
6,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
14
Kills
0
0
Deaths
15
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
0
0
W
Kuzenbo
EnFo
Kuzenbo
1
0
3
2.5
L
Khepri
0
3
0
0
L
Mercury
Noba_V1
Mercury
0
4
0
0
W
0
0
5
2.5
L
Kukulkan
Oyaman
Kukulkan
0
3
0
0
W
2
0
5
4.5
W
Kali
TwiiZ
Kali
8
0
2
9
W
Izanami
limbertmr16
Izanami
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,814
Damage
16,899
35,405
Taken
42,970
23,320
Mitigated
20,199
19,923
Healing
12,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,894
2,353
0
1,614
7,179
2,222
0
1,463
5,638
0
36,834
W
Kuzenbo
EnFo
Kuzenbo
6,852
1,624
0
2,678
7,866
9,470
8
64
7,802
32,879
3,383
L
Khepri
2,674
470
0
1,820
8,827
6,450
0
2,574
6,097
9,767
0
L
Mercury
Noba_V1
Mercury
1,058
512
0
537
8,463
2,770
0
1,344
6,999
0
23,793
W
2,795
326
0
2,545
7,198
4,915
0
2,118
5,080
15,593
258
L
Kukulkan
Oyaman
Kukulkan
4,625
463
0
674
5,081
1,866
0
2,190
2,761
38,090
0
W
5,592
870
800
3,130
4,287
1,609
0
2,447
1,840
44,683
0
W
Kali
TwiiZ
Kali
7,060
3,837
0
7,810
11,293
5,251
22
2,232
9,061
0
43,267
W
Izanami
limbertmr16
Izanami
6,515
4,529
0
2,960
4,761
2,075
0
556
4,205
0
68,276
L
5,648
3,366
0
7,561
13,420
6,891
0
6,524
6,850
0
40,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,725
Gold Earned
24,256
349
Minions Killed
278
0
Camps Cleared
0
1,100,635
Distance Traveled
961,376
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,846
485
70
7
0
191,636
2
W
Kuzenbo
5,971
597
55
6
0
214,700
0
L
Khepri
4,505
451
11
1
0
193,943
0
L
Mercury
4,309
431
43
4
0
195,224
0
W
Geb
5,582
558
30
3
0
220,727
2
L
Kukulkan
5,271
527
74
7
0
186,512
6
W
Chang'e
6,373
637
92
9
0
228,858
0
W
Kali
6,973
697
63
6
0
248,684
0
W
Izanami
6,826
683
109
11
0
187,666
1
L
Erlang Shen
5,325
533
80
8
0
194,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role