Player Matchup

Scylla
Scylla
Diamond III
 
Scylla
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Diamond IV
CqIeb
Ne Zha
Diamond IV
Level 156
God Stats
9W - 10L
1,646 SR
Queue Stats
104W - 96L
2,121 MMR
Party 2
Bacchus
Bacchus
Diamond II
HadderBR
Bacchus
Diamond II
Level 214
God Stats
7W - 10L
1,654 SR
Queue Stats
131W - 146L
2,376 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 176
1,600 SR
1,999 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 174
1,772 SR
2,001 MMR
Medusa
Medusa
Masters
 
Medusa
Masters
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Platinum IV
MacPhersonxX
Agni
Platinum IV
Level 133
God Stats
6W - 1L
1,832 SR
Queue Stats
79W - 70L
1,758 MMR
Solo
Bellona
Bellona
Masters
Saleign
Bellona
Masters
Level 128
God Stats
20W - 4L
1,984 SR
Queue Stats
320W - 127L
2,744 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
1
0 / 0 / 0
3,414
379
0
0
0
Ne Zha
CqIeb
Ne Zha
13
5 / 5 / 0
7,954
884
8,821
12,894
8,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
HadderBR
Bacchus
11
0 / 3 / 4
6,472
719
3,646
9,131
9,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesOdinCharonCthulhuKuzenbo

VS

Bans
AresFafnirThothSobekVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 1 / 4
7,620
847
7,871
7,910
2,745
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 3 / 5
7,461
829
3,534
5,654
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Saleign
Bellona
13
4 / 1 / 4
7,825
869
7,332
8,044
6,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
8
8
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
0
0
W
Medusa
 
Medusa
3
1
4
5
L
Ne Zha
CqIeb
Ne Zha
5
5
0
1
L
Bacchus
HadderBR
Bacchus
0
3
4
0.67
W
1
3
5
1.17
W
Bellona
Saleign
Bellona
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,467
Damage
18,737
22,025
Taken
21,608
17,475
Mitigated
10,546
5,369
Healing
5,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
 
Medusa
7,871
3,207
0
1,966
7,910
2,745
1,142
1,433
6,130
0
26,337
L
Ne Zha
CqIeb
Ne Zha
8,821
2,583
0
3,250
12,894
8,313
0
1,564
10,742
0
32,663
L
Bacchus
HadderBR
Bacchus
3,646
252
0
2,119
9,131
9,162
0
1,854
6,807
15,689
1,042
W
3,534
318
0
904
5,654
1,603
0
710
4,504
28,889
828
W
Bellona
Saleign
Bellona
7,332
2,412
0
2,390
8,044
6,198
608
1,016
6,672
0
17,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,840
Gold Earned
22,906
81
Minions Killed
125
0
Camps Cleared
0
320,135
Distance Traveled
529,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,414
379
0
0
0
0
0
W
Medusa
7,620
847
34
4
0
168,604
0
L
Ne Zha
7,954
884
55
6
0
164,019
0
L
Bacchus
6,472
719
26
3
0
156,116
0
W
Agni
7,461
829
62
7
0
171,241
0
W
Bellona
7,825
869
29
3
0
189,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role