Player Matchup

Scylla
Scylla
Gold V
Krizmuh
Scylla
Gold V
Level 123
God Stats
10W - 6L
1,569 SR
Queue Stats
20W - 20L
1,655 MMR
Party 1
Ne Zha
Ne Zha
Gold I
Sharktopus45
Ne Zha
Gold I
Level 140
God Stats
26W - 13L
1,674 SR
Queue Stats
149W - 153L
1,685 MMR
Party 1
Athena
Athena
Gold II
zeninho_cheira_r
Athena
Gold II
Level 158
God Stats
3W - 1L
1,603 SR
Queue Stats
121W - 114L
1,662 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,615 SR
1,667 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,549 SR
1,618 MMR
Zeus
Zeus
Bronze III
GameSlayer2091
Zeus
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,600 MMR
Solo
Bakasura
Bakasura
Gold II
LittlePiglet959
Bakasura
Gold II
Level 117
God Stats
3W - 3L
1,551 SR
Queue Stats
79W - 95L
1,598 MMR
Solo
Cthulhu
Cthulhu
Gold V
esgetcarried
Cthulhu
Gold V
Level 136
God Stats
4W - 2L
1,595 SR
Queue Stats
23W - 31L
1,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Krizmuh
Scylla
17
8 / 2 / 2
11,158
858
13,552
8,398
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ne Zha
15
1 / 0 / 9
9,870
759
13,477
12,492
7,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 1 / 7
9,264
713
5,531
15,073
13,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AchillesMedusaThothHadesPersephone

VS

Bans
KuzenboSun WukongMorgan Le FayShivaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
8,897
684
5,694
10,072
3,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
13
2 / 2 / 0
8,602
662
6,575
11,375
5,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Cthulhu
esgetcarried
Cthulhu
13
1 / 3 / 2
8,650
665
13,327
15,878
17,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
10
Kills
3
3
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Scylla
Krizmuh
Scylla
8
2
2
4.5
L
Bakasura
2
2
0
1
W
Ne Zha
1
0
9
5.5
L
Cthulhu
esgetcarried
Cthulhu
1
3
2
0.67
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,560
Damage
25,596
35,963
Taken
37,325
24,166
Mitigated
26,106
4,541
Healing
8,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,694
931
0
1,535
10,072
3,996
0
4,891
4,781
37,372
657
W
Scylla
Krizmuh
Scylla
13,552
1,479
0
1,032
8,398
3,159
1,606
3,961
3,867
60,412
811
L
Bakasura
6,575
4,349
0
2,858
11,375
5,042
0
4,780
6,047
0
20,877
W
Ne Zha
13,477
2,362
0
2,449
12,492
7,496
620
5,768
5,861
0
43,004
L
Cthulhu
esgetcarried
Cthulhu
13,327
653
270
3,758
15,878
17,068
0
8,936
6,534
35,523
1,514
W
5,531
1,107
0
1,060
15,073
13,511
357
6,954
7,010
18,144
305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,292
Gold Earned
26,149
173
Minions Killed
156
0
Camps Cleared
0
791,719
Distance Traveled
707,488
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,897
684
75
6
0
208,956
0
W
Scylla
11,158
858
90
7
0
247,539
0
L
Bakasura
8,602
662
45
3
0
223,944
0
W
Ne Zha
9,870
759
48
4
0
280,303
0
L
Cthulhu
8,650
665
36
3
0
274,588
0
W
Athena
9,264
713
35
3
0
263,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role