Player Matchup

Bakasura
Bakasura
Brendanssj5-bbon
Bakasura
Level 127
God Stats
3W - 2L
1,934 SR
Queue Stats
114W - 101L
1,539 Elo+
Solo
Erlang Shen
Erlang Shen
Dyl6335
Erlang Shen
Level 143
God Stats
4W - 1L
1,984 SR
Queue Stats
240W - 194L
1,565 Elo+
Party 1
Discordia
Discordia
MoiBoi
Discordia
Level 138
God Stats
2W - 2L
1,731 SR
Queue Stats
90W - 56L
1,683 Elo+
Solo
Cerberus
Cerberus
homeswag
Cerberus
Level 119
God Stats
3W - 5L
1,654 SR
Queue Stats
41W - 28L
1,643 Elo+
Solo
Neith
Neith
pepaw30
Neith
Level 58
God Stats
5W - 2L
1,748 SR
Queue Stats
168W - 122L
1,576 Elo+
Party 1
Team Averages
Level 117
1,810 SR
1,601 Elo+

VS

Team Averages
Level 141
1,689 SR
1,577 Elo+
Rama
Rama
Cords4me
Rama
Level 174
God Stats
13W - 7L
1,633 SR
Queue Stats
71W - 69L
1,542 Elo+
Solo
Yemoja
Yemoja
PairewsBF
Yemoja
Level 121
God Stats
3W - 2L
1,634 SR
Queue Stats
38W - 43L
1,529 Elo+
Solo
Pele
Pele
Skaterkid307
Pele
Level 122
God Stats
4W - 1L
1,632 SR
Queue Stats
168W - 150L
1,573 Elo+
Solo
Cerberus
Cerberus
SomeoneVeryBad
Cerberus
Level 147
God Stats
4W - 4L
1,594 SR
Queue Stats
93W - 77L
1,612 Elo+
Solo
Neith
Neith
jettclash96
Neith
Level 141
God Stats
5W - 0L
1,952 SR
Queue Stats
108W - 75L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
9,172
510
14,564
24,854
14,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Erlang Shen
Dyl6335
Erlang Shen
15
1 / 8 / 4
8,870
493
15,222
24,696
18,519
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
MoiBoi
Discordia
10
2 / 2 / 1
7,426
413
6,575
7,487
5,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
homeswag
Cerberus
16
2 / 6 / 2
9,392
522
9,891
17,783
8,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
pepaw30
Neith
17
4 / 4 / 3
10,017
557
13,802
12,652
5,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
4 / 4 / 1
9,989
555
8,677
16,263
5,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Yemoja
PairewsBF
Yemoja
14
0 / 4 / 8
8,879
493
6,762
19,506
14,953
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
10 / 1 / 4
11,058
614
13,037
19,655
9,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
18
8 / 2 / 3
11,523
640
13,752
17,752
22,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 2 / 8
9,343
519
15,197
12,598
5,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
12
Kills
23
23
Deaths
13
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
Rama
4
4
1
1.13
L
Erlang Shen
Dyl6335
Erlang Shen
1
8
4
0.38
L
Discordia
MoiBoi
Discordia
2
2
1
1.25
W
Yemoja
PairewsBF
Yemoja
0
4
8
1
W
10
1
4
12
W
Cerberus
8
2
3
4.75
L
Cerberus
homeswag
Cerberus
2
6
2
0.5
W
1
2
8
2.5
L
Neith
pepaw30
Neith
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,054
Damage
57,425
87,472
Taken
85,774
51,409
Mitigated
57,813
27,635
Healing
33,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,564
9,214
0
11,395
24,854
14,110
0
3,134
21,588
0
83,446
W
Rama
8,677
7,537
0
3,105
16,263
5,568
228
1,201
14,628
0
59,226
L
Erlang Shen
Dyl6335
Erlang Shen
15,222
9,285
0
8,381
24,696
18,519
0
10,232
13,563
0
64,924
L
Discordia
MoiBoi
Discordia
6,575
843
0
1,746
7,487
5,017
35
1,535
5,906
22,073
0
W
Yemoja
PairewsBF
Yemoja
6,762
1,368
3,454
2,987
19,506
14,953
72
5,682
12,076
29,770
2,208
W
13,037
3,005
0
11,635
19,655
9,100
0
3,596
15,015
0
108,981
W
Cerberus
13,752
1,162
0
8,675
17,752
22,937
0
788
16,704
82,821
2,132
L
Cerberus
homeswag
Cerberus
9,891
219
75
3,854
17,783
8,213
0
3,170
14,521
78,185
0
W
15,197
5,986
0
3,960
12,598
5,255
62
4,429
7,093
0
82,723
L
Neith
pepaw30
Neith
13,802
3,438
0
2,184
12,652
5,550
239
647
12,001
0
94,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,877
Gold Earned
50,792
587
Minions Killed
643
0
Camps Cleared
0
1,559,232
Distance Traveled
1,632,525
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,172
510
139
8
0
362,496
0
W
Rama
9,989
555
112
6
0
292,812
0
L
Erlang Shen
8,870
493
89
5
0
311,232
0
L
Discordia
7,426
413
25
1
0
191,893
3
W
Yemoja
8,879
493
29
2
0
296,162
4
W
Pele
11,058
614
160
9
0
422,681
0
W
Cerberus
11,523
640
199
11
0
309,997
0
L
Cerberus
9,392
522
187
10
0
387,217
0
W
Neith
9,343
519
143
8
0
310,873
5
L
Neith
10,017
557
147
8
0
306,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role