Player Matchup

Discordia
Discordia
 
Discordia
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Blindstroke
Artemis
Level 158
God Stats
1W - 1L
1,980 SR
Queue Stats
113W - 99L
1,640 Elo+
Solo
Chaac
Chaac
Lazyking77
Chaac
Level 156
God Stats
17W - 14L
1,732 SR
Queue Stats
35W - 42L
1,532 Elo+
Solo
Team Averages
Level 156
1,737 SR
1,557 Elo+

VS

Team Averages
Level 152
1,662 SR
1,603 Elo+
Vulcan
Vulcan
GameKindaDead
Vulcan
Level 146
God Stats
10W - 5L
1,607 SR
Queue Stats
24W - 21L
1,559 Elo+
Solo
Neith
Neith
SnowyFrostfallen
Neith
Level 154
God Stats
2W - 1L
1,526 SR
Queue Stats
44W - 34L
1,622 Elo+
Party 1
Osiris
Osiris
Xiers
Osiris
Level 157
God Stats
3W - 1L
1,853 SR
Queue Stats
51W - 39L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 1 / 2
7,318
732
6,915
5,283
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Blindstroke
Artemis
11
0 / 4 / 3
6,493
649
5,246
8,639
3,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
11
2 / 2 / 2
6,897
690
8,699
11,421
8,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,668
667
4,353
6,945
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 0 / 4
8,068
807
9,852
6,231
2,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Xiers
Osiris
13
4 / 2 / 3
7,854
785
8,628
11,548
9,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
4
Kills
7
7
Deaths
4
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
1
2
3
L
Artemis
Blindstroke
Artemis
0
4
3
0.38
W
0
2
2
0.5
L
Chaac
2
2
2
1.5
W
3
0
4
5
W
Osiris
Xiers
Osiris
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,860
Damage
22,833
25,343
Taken
24,724
13,280
Mitigated
15,004
4,355
Healing
3,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,915
277
0
258
5,283
1,879
0
902
4,060
25,913
714
L
Artemis
Blindstroke
Artemis
5,246
1,615
0
430
8,639
3,269
456
1,212
7,054
0
25,490
W
4,353
814
0
100
6,945
2,702
0
1,551
5,048
30,240
0
L
Chaac
8,699
1,338
0
3,667
11,421
8,132
0
1,839
9,012
0
21,388
W
9,852
4,348
0
1,705
6,231
2,393
236
808
4,968
0
33,771
W
Osiris
Xiers
Osiris
8,628
2,999
0
1,798
11,548
9,909
165
2,776
8,026
0
18,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,708
Gold Earned
22,590
143
Minions Killed
141
0
Camps Cleared
0
535,349
Distance Traveled
556,360
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,318
732
60
6
0
184,587
0
L
Artemis
6,493
649
39
4
0
161,967
0
W
Vulcan
6,668
667
52
5
0
180,447
0
L
Chaac
6,897
690
44
4
0
188,795
2
W
Neith
8,068
807
61
6
0
182,226
0
W
Osiris
7,854
785
28
3
0
193,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role