Player Matchup

Achilles
Achilles
Simdog_20
Achilles
Level 118
God Stats
7W - 3L
1,566 SR
Queue Stats
23W - 10L
1,668 Elo+
Party 2
Charon
Charon
SlammincodyB
Charon
Level 28
God Stats
2W - 1L
1,658 SR
Queue Stats
32W - 19L
1,627 Elo+
Party 2
Bellona
Bellona
qwoah
Bellona
Level 125
God Stats
2W - 1L
1,905 SR
Queue Stats
25W - 17L
1,648 Elo+
Party 2
Team Averages
Level 90
1,710 SR
1,647 Elo+

VS

Team Averages
Level 97
1,403 SR
1,524 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BronDreadSword
Chaac
Level 101
God Stats
21W - 31L
1,351 SR
Queue Stats
181W - 183L
1,583 Elo+
Solo
Nut
Nut
ynngsimps
Nut
Level 85
God Stats
3W - 5L
1,360 SR
Queue Stats
17W - 19L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Simdog_20
Achilles
13
3 / 0 / 2
7,449
745
7,233
7,760
8,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Charon
13
1 / 0 / 5
7,657
766
7,158
7,231
3,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
qwoah
Bellona
13
2 / 0 / 4
7,882
788
8,466
9,075
7,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 3 / 0
6,643
664
5,513
7,036
2,732
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 0
6,482
648
7,205
12,825
12,733
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 2 / 0
6,574
657
3,570
6,692
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
6
Kills
0
0
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
3
0
0
L
0
1
0
0
W
Achilles
Simdog_20
Achilles
3
0
2
4
W
Charon
1
0
5
3.5
W
Bellona
qwoah
Bellona
2
0
4
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,857
Damage
16,288
24,066
Taken
26,553
20,058
Mitigated
17,968
9,420
Healing
3,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,513
544
0
228
7,036
2,732
0
2,097
4,550
26,474
0
L
7,205
1,627
0
3,242
12,825
12,733
0
2,652
9,188
0
18,182
W
Achilles
Simdog_20
Achilles
7,233
1,067
0
2,509
7,760
8,547
125
1,475
6,285
0
17,044
W
Charon
7,158
861
0
2,157
7,231
3,817
280
2,059
5,172
29,579
714
W
Bellona
qwoah
Bellona
8,466
4,209
0
4,754
9,075
7,694
240
2,031
7,044
0
37,675
L
3,570
1,694
0
516
6,692
2,503
0
1,388
4,807
0
26,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,988
Gold Earned
19,699
153
Minions Killed
131
0
Camps Cleared
0
643,424
Distance Traveled
575,948
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,643
664
65
7
0
176,700
0
L
Chaac
6,482
648
30
3
0
219,641
0
W
Achilles
7,449
745
30
3
0
210,047
0
W
Charon
7,657
766
65
7
0
198,258
0
W
Bellona
7,882
788
58
6
0
235,119
0
L
Nut
6,574
657
36
4
0
179,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role