Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
DotheLokikoki
Awilix
Level 96
God Stats
12W - 13L
1,489 SR
Queue Stats
125W - 121L
1,533 Elo+
Solo
Cthulhu
Cthulhu
RageForDaddy
Cthulhu
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,630 Elo+
Solo
Medusa
Medusa
SouX
Medusa
Level 64
God Stats
3W - 0L
1,879 SR
Queue Stats
30W - 19L
1,539 Elo+
Party 1
Terra
Terra
Starbreeze
Terra
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 52L
1,453 Elo+
Solo
Team Averages
Level 84
1,573 SR
1,531 Elo+

VS

Team Averages
Level 105
1,548 SR
1,492 Elo+
Charon
Charon
Chillemperor
Charon
Level 79
God Stats
4W - 2L
1,522 SR
Queue Stats
29W - 26L
1,525 Elo+
Solo
Danzaburou
Danzaburou
mast009
Danzaburou
Level 126
God Stats
1W - 1L
1,685 SR
Queue Stats
46W - 41L
1,540 Elo+
Solo
Athena
Athena
meharet797
Athena
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 39L
1,269 Elo+
Solo
Baron Samedi
Baron Samedi
touglubix742
Baron Samedi
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 122L
1,562 Elo+
Solo
Gilgamesh
Gilgamesh
weednasnoches
Gilgamesh
Level 125
God Stats
17W - 15L
1,534 SR
Queue Stats
89W - 89L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
1 / 1 / 4
9,410
523
7,643
15,849
7,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
7 / 1 / 0
10,721
596
15,926
15,719
11,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Cthulhu
RageForDaddy
Cthulhu
17
5 / 1 / 3
10,095
561
13,951
15,436
7,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
SouX
Medusa
17
2 / 0 / 3
10,316
573
13,191
12,268
6,593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Terra
14
0 / 1 / 8
9,042
502
10,960
17,266
17,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
0 / 0 / 1
7,349
408
5,717
18,389
13,291
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
mast009
Danzaburou
13
0 / 2 / 1
7,981
443
8,798
13,012
4,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Athena
meharet797
Athena
10
0 / 3 / 1
6,423
357
1,346
12,217
5,465
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
touglubix742
Baron Samedi
14
2 / 6 / 1
8,363
465
10,490
17,636
8,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
weednasnoches
Gilgamesh
16
2 / 4 / 0
9,573
532
15,554
23,147
21,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
15
Kills
4
4
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
1
1
4
3
L
Charon
0
0
1
0.5
W
7
1
0
7
W
Cthulhu
RageForDaddy
Cthulhu
5
1
3
6.5
W
Medusa
SouX
Medusa
2
0
3
3.5
W
Terra
0
1
8
4
L
Danzaburou
mast009
Danzaburou
0
2
1
0.25
L
Athena
meharet797
Athena
0
3
1
0.17
L
Baron Samedi
touglubix742
Baron Samedi
2
6
1
0.42
L
Gilgamesh
weednasnoches
Gilgamesh
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,671
Damage
41,905
76,538
Taken
84,401
49,623
Mitigated
53,558
32,009
Healing
19,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
7,643
967
0
10,134
15,849
7,067
939
1,885
13,838
0
84,533
L
Charon
5,717
908
1,745
5,099
18,389
13,291
6
4,961
13,193
28,179
0
W
15,926
5,343
0
5,624
15,719
11,315
0
2,432
13,216
0
84,938
W
Cthulhu
RageForDaddy
Cthulhu
13,951
49
0
3,709
15,436
7,583
0
6,989
7,856
82,411
1,113
W
Medusa
SouX
Medusa
13,191
7,399
0
7,646
12,268
6,593
2,486
1,870
10,358
0
103,114
W
Terra
10,960
992
1,336
3,560
17,266
17,065
0
4,735
12,384
29,424
1,897
L
Danzaburou
mast009
Danzaburou
8,798
3,332
0
3,724
13,012
4,902
0
4,023
8,925
0
68,009
L
Athena
meharet797
Athena
1,346
288
0
2,516
12,217
5,465
0
4,473
7,525
15,048
0
L
Baron Samedi
touglubix742
Baron Samedi
10,490
894
783
3,718
17,636
8,336
0
7,546
9,442
66,220
982
L
Gilgamesh
weednasnoches
Gilgamesh
15,554
4,793
0
2,026
23,147
21,564
0
1,844
21,208
0
85,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,584
Gold Earned
39,689
609
Minions Killed
404
0
Camps Cleared
0
1,904,719
Distance Traveled
1,570,271
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,410
523
122
7
0
425,981
0
L
Charon
7,349
408
24
1
0
338,951
6
W
Awilix
10,721
596
133
7
0
382,827
0
W
Cthulhu
10,095
561
144
8
0
396,050
6
W
Medusa
10,316
573
166
9
0
337,535
2
W
Terra
9,042
502
44
2
0
362,326
7
L
Danzaburou
7,981
443
117
7
0
304,015
0
L
Athena
6,423
357
22
1
0
299,042
0
L
Baron Samedi
8,363
465
116
6
0
298,911
0
L
Gilgamesh
9,573
532
125
7
0
329,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role