Player Matchup

Mercury
Mercury
ConnerMundim
Mercury
Level 146
God Stats
1W - 1L
1,298 SR
Queue Stats
44W - 44L
1,541 Elo+
Solo
Ymir
Ymir
Drususs
Ymir
Level 116
God Stats
53W - 52L
1,590 SR
Queue Stats
87W - 81L
1,549 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LiberoSHZ
Morgan Le Fay
Level 110
God Stats
8W - 4L
1,910 SR
Queue Stats
74W - 69L
1,465 Elo+
Solo
Chiron
Chiron
OSM_Santyno98
Chiron
Level 119
God Stats
7W - 4L
1,773 SR
Queue Stats
67W - 77L
1,422 Elo+
Solo
Bellona
Bellona
SirDarvos
Bellona
Level 172
God Stats
4W - 10L
1,235 SR
Queue Stats
43W - 60L
1,417 Elo+
Solo
Team Averages
Level 133
1,561 SR
1,479 Elo+

VS

Team Averages
Level 133
1,562 SR
1,515 Elo+
Surtr
Surtr
DarkDavz
Surtr
Level 155
God Stats
19W - 18L
1,483 SR
Queue Stats
71W - 51L
1,497 Elo+
Solo
Thanatos
Thanatos
LUKITASTIAGO
Thanatos
Level 107
God Stats
14W - 12L
1,609 SR
Queue Stats
171W - 162L
1,507 Elo+
Solo
Agni
Agni
MickeyHIP
Agni
Level 126
God Stats
0W - 1L
1,724 SR
Queue Stats
11W - 14L
1,454 Elo+
Solo
Rama
Rama
Tinchardox
Rama
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 18L
1,616 Elo+
Solo
Hel
Hel
aleoliveira2603
Hel
Level 148
God Stats
0W - 2L
1,495 SR
Queue Stats
81W - 61L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ConnerMundim
Mercury
14
2 / 0 / 2
8,202
482
4,522
12,016
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Drususs
Ymir
13
2 / 0 / 4
8,451
497
5,154
13,831
13,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
LiberoSHZ
Morgan Le Fay
17
5 / 1 / 3
9,942
585
10,839
9,848
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

17
3 / 2 / 2
9,902
582
7,928
10,055
4,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Mace

Mace

+10
Physical Power

Bellona
SirDarvos
Bellona
15
2 / 1 / 1
9,527
560
11,628
19,336
22,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DarkDavz
Surtr
14
0 / 3 / 0
8,483
499
10,185
18,838
15,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
LUKITASTIAGO
Thanatos
16
3 / 4 / 0
9,048
532
8,142
15,326
6,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Agni
15
0 / 2 / 0
8,280
487
6,235
9,478
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 1
9,142
538
7,981
13,758
4,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 2 / 1
7,916
466
4,843
8,567
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
4
4
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
ConnerMundim
Mercury
2
0
2
3
L
Surtr
DarkDavz
Surtr
0
3
0
0
W
Ymir
Drususs
Ymir
2
0
4
4
L
Thanatos
LUKITASTIAGO
Thanatos
3
4
0
0.75
W
Morgan Le Fay
LiberoSHZ
Morgan Le Fay
5
1
3
6.5
L
Agni
0
2
0
0
W
3
2
2
2
W
Bellona
SirDarvos
Bellona
2
1
1
2.5
L
1
3
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,071
Damage
37,386
65,086
Taken
65,967
48,505
Mitigated
33,093
23,839
Healing
27,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ConnerMundim
Mercury
4,522
1,919
0
7,926
12,016
4,607
0
1,173
10,843
0
66,168
L
Surtr
DarkDavz
Surtr
10,185
3,854
0
4,511
18,838
15,202
0
319
18,519
1,737
66,415
W
Ymir
Drususs
Ymir
5,154
1,101
173
4,121
13,831
13,380
0
3,625
10,206
37,576
0
L
Thanatos
LUKITASTIAGO
Thanatos
8,142
1,712
0
11,601
15,326
6,735
0
4,863
10,463
0
90,494
W
Morgan Le Fay
LiberoSHZ
Morgan Le Fay
10,839
916
0
1,202
9,848
3,762
419
4,192
5,656
81,252
0
L
Agni
6,235
275
0
648
9,478
3,031
356
5,436
4,042
63,448
1,653
W
7,928
2,353
613
2,218
10,055
4,276
0
892
9,163
0
86,374
W
Bellona
SirDarvos
Bellona
11,628
5,125
0
7,586
19,336
22,480
0
1,796
17,540
0
82,401
L
7,981
6,045
0
3,745
13,758
4,821
186
3,202
10,556
0
74,788
L
4,843
309
2,003
4,791
8,567
3,304
1,198
2,173
6,394
54,945
1,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,024
Gold Earned
42,869
558
Minions Killed
546
0
Camps Cleared
0
1,704,686
Distance Traveled
1,707,224
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,202
482
100
6
0
417,954
0
L
Surtr
8,483
499
103
6
0
328,635
7
W
Ymir
8,451
497
43
3
0
346,444
6
L
Thanatos
9,048
532
113
7
0
392,494
0
W
Morgan Le Fay
9,942
585
122
7
0
355,601
6
L
Agni
8,280
487
110
6
0
362,619
0
W
Chiron
9,902
582
135
8
0
320,101
0
W
Bellona
9,527
560
158
9
0
264,586
1
L
Rama
9,142
538
116
7
0
307,901
1
L
Hel
7,916
466
104
6
0
315,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role