Player Matchup

Rama
Rama
CharlCharl
Rama
Level 133
God Stats
1W - 2L
1,459 SR
Queue Stats
192W - 114L
1,643 Elo+
Party 2
Nemesis
Nemesis
Deadaage
Nemesis
Level 117
God Stats
2W - 2L
1,628 SR
Queue Stats
81W - 89L
1,479 Elo+
Solo
He Bo
He Bo
DeviL-F95
He Bo
Level 126
God Stats
0W - 3L
1,285 SR
Queue Stats
55W - 64L
1,506 Elo+
Party 1
Freya
Freya
MonkeyBaron
Freya
Level 144
God Stats
7W - 8L
1,632 SR
Queue Stats
252W - 151L
1,647 Elo+
Party 2
Jing Wei
Jing Wei
Mouven
Jing Wei
Level 200
God Stats
1W - 1L
1,768 SR
Queue Stats
134W - 120L
1,563 Elo+
Party 1
Team Averages
Level 144
1,554 SR
1,568 Elo+

VS

Team Averages
Level 131
1,585 SR
1,493 Elo+
Merlin
Merlin
Josebuune17
Merlin
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,395 Elo+
Solo
Freya
Freya
StealBreaker67
Freya
Level 61
God Stats
5W - 2L
1,667 SR
Queue Stats
255W - 259L
1,488 Elo+
Solo
Xbalanque
Xbalanque
Stoned8
Xbalanque
Level 156
God Stats
8W - 3L
1,577 SR
Queue Stats
462W - 491L
1,523 Elo+
Solo
Arachne
Arachne
Uscebe
Arachne
Level 159
God Stats
4W - 5L
1,446 SR
Queue Stats
398W - 419L
1,521 Elo+
Solo
Kumbhakarna
Kumbhakarna
sikca
Kumbhakarna
Level 120
God Stats
2W - 0L
1,735 SR
Queue Stats
116W - 116L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 7
10,289
686
17,595
11,124
5,033
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Deadaage
Nemesis
16
2 / 5 / 8
9,587
639
10,543
16,117
14,063
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
DeviL-F95
He Bo
14
2 / 8 / 5
8,571
571
8,221
12,700
5,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 5 / 5
9,783
652
20,891
17,007
7,618
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
Mouven
Jing Wei
17
2 / 6 / 5
9,666
644
8,418
15,797
6,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
6 / 3 / 13
12,112
807
19,236
11,847
8,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

19
9 / 3 / 8
11,791
786
11,933
14,721
9,121
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
Stoned8
Xbalanque
18
4 / 3 / 13
11,094
740
17,950
14,679
11,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Uscebe
Arachne
17
5 / 1 / 13
10,964
731
10,923
16,777
22,389
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
sikca
Kumbhakarna
18
3 / 3 / 15
11,712
781
8,279
24,915
38,341
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
89
13
Kills
27
28
Deaths
13
30
Assists
62
Player
Kills
Deaths
Assists
KDA
L
4
4
7
1.88
L
Nemesis
Deadaage
Nemesis
2
5
8
1.2
L
He Bo
DeviL-F95
He Bo
2
8
5
0.56
W
Merlin
6
3
13
4.17
L
3
5
5
1.1
L
Jing Wei
Mouven
Jing Wei
2
6
5
0.75
W
9
3
8
4.33
W
Xbalanque
Stoned8
Xbalanque
4
3
13
3.5
W
Arachne
Uscebe
Arachne
5
1
13
11.5
W
Kumbhakarna
sikca
Kumbhakarna
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,668
Damage
68,321
72,745
Taken
82,939
38,730
Mitigated
89,544
20,007
Healing
26,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,595
10,048
941
1,389
11,124
5,033
0
6,706
4,369
0
46,266
L
Nemesis
Deadaage
Nemesis
10,543
4,003
1,496
3,263
16,117
14,063
0
8,395
7,527
0
18,300
L
He Bo
DeviL-F95
He Bo
8,221
178
1,199
649
12,700
5,029
288
7,072
5,441
16,037
0
W
Merlin
19,236
793
1,489
2,433
11,847
8,225
1,354
4,129
7,718
58,761
0
L
20,891
7,238
895
7,012
17,007
7,618
0
6,550
10,274
37,243
1,690
L
Jing Wei
Mouven
Jing Wei
8,418
5,354
769
2,394
15,797
6,987
340
10,725
4,928
0
39,440
W
11,933
3,475
182
3,819
14,721
9,121
2,435
4,485
10,236
24,524
0
W
Xbalanque
Stoned8
Xbalanque
17,950
1,233
251
3,223
14,679
11,468
1,802
5,241
9,438
0
34,259
W
Arachne
Uscebe
Arachne
10,923
7,224
2,295
5,490
16,777
22,389
1,353
6,500
10,277
0
19,612
W
Kumbhakarna
sikca
Kumbhakarna
8,279
727
1,713
5,681
24,915
38,341
586
7,529
17,386
14,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,896
Gold Earned
57,673
224
Minions Killed
169
0
Camps Cleared
0
1,189,647
Distance Traveled
1,415,778
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,289
686
71
5
0
223,929
0
L
Nemesis
9,587
639
22
1
0
263,663
0
L
He Bo
8,571
571
16
1
0
227,958
0
W
Merlin
12,112
807
86
6
0
270,218
0
L
Freya
9,783
652
50
3
0
238,628
0
L
Jing Wei
9,666
644
65
4
0
235,469
0
W
Freya
11,791
786
21
1
0
264,865
0
W
Xbalanque
11,094
740
34
2
0
284,653
0
W
Arachne
10,964
731
21
1
0
311,903
0
W
Kumbhakarna
11,712
781
7
0
0
284,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role