Player Matchup

Ares
Ares
 
Ares
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Cent-4-
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,181 Elo+
Solo
Tyr
Tyr
PINKKMILKK
Tyr
Level 65
God Stats
0W - 2L
1,267 SR
Queue Stats
89W - 91L
1,430 Elo+
Solo
Jing Wei
Jing Wei
SSK DoubleTap
Jing Wei
Level 75
God Stats
1W - 8L
1,140 SR
Queue Stats
122W - 143L
1,456 Elo+
Party 1
Yemoja
Yemoja
TYPEFRUITS
Yemoja
Level 55
God Stats
1W - 2L
1,715 SR
Queue Stats
36W - 30L
1,524 Elo+
Solo
Team Averages
Level 73
1,424 SR
1,418 Elo+

VS

Team Averages
Level 71
1,576 SR
1,442 Elo+
Yemoja
Yemoja
Acecider
Yemoja
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,566 Elo+
Solo
Nox
Nox
Luxfirehorse
Nox
Level 28
God Stats
1W - 1L
1,478 SR
Queue Stats
25W - 35L
1,376 Elo+
Solo
Osiris
Osiris
Scoürge
Osiris
Level 92
God Stats
2W - 0L
1,489 SR
Queue Stats
14W - 15L
1,375 Elo+
Party 2
Ah Puch
Ah Puch
TheForceIsCray
Ah Puch
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 68L
1,441 Elo+
Solo
Kuzenbo
Kuzenbo
Vampses
Kuzenbo
Level 127
God Stats
4W - 1L
1,913 SR
Queue Stats
332W - 357L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
5 / 6 / 2
8,015
729
10,857
20,765
19,817
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amaterasu
Cent-4-
Amaterasu
14
1 / 5 / 2
7,486
681
6,332
16,941
16,046
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 5 / 6
7,555
687
7,117
14,467
20,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Jing Wei
SSK DoubleTap
Jing Wei
13
2 / 6 / 3
7,796
709
8,783
11,296
5,479
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
TYPEFRUITS
Yemoja
17
2 / 4 / 4
8,827
802
5,968
16,219
15,714
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Acecider
Yemoja
17
3 / 0 / 19
10,761
978
9,924
9,332
6,521
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
2 / 5 / 11
8,514
774
5,833
9,881
5,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Osiris
Scoürge
Osiris
16
9 / 3 / 10
9,859
896
14,890
17,704
25,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

18
10 / 1 / 11
10,854
987
27,026
8,051
4,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Vampses
Kuzenbo
14
1 / 3 / 15
8,873
807
7,193
13,800
17,460
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
91
11
Kills
25
26
Deaths
12
17
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
5
6
2
1
W
Yemoja
Acecider
Yemoja
3
0
19
12.5
L
Amaterasu
Cent-4-
Amaterasu
1
5
2
0.4
W
2
5
11
1.5
L
1
5
6
0.8
L
Jing Wei
SSK DoubleTap
Jing Wei
2
6
3
0.58
W
Osiris
Scoürge
Osiris
9
3
10
4.67
L
Yemoja
TYPEFRUITS
Yemoja
2
4
4
1
W
10
1
11
15.5
W
Kuzenbo
Vampses
Kuzenbo
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,057
Damage
64,866
79,688
Taken
58,768
77,141
Mitigated
58,800
23,268
Healing
23,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
10,857
1,100
173
4,026
20,765
19,817
0
11,019
9,746
15,569
0
W
Yemoja
Acecider
Yemoja
9,924
2,120
6,921
2,362
9,332
6,521
1,462
2,141
7,106
21,061
0
L
Amaterasu
Cent-4-
Amaterasu
6,332
3,028
556
4,519
16,941
16,046
0
10,453
6,488
0
11,392
W
5,833
863
999
1,421
9,881
5,352
0
5,714
4,167
11,030
165
L
7,117
1,651
863
2,098
14,467
20,085
0
7,642
6,825
0
12,557
L
Jing Wei
SSK DoubleTap
Jing Wei
8,783
5,695
379
1,389
11,296
5,479
0
8,353
2,943
0
21,152
W
Osiris
Scoürge
Osiris
14,890
6,736
0
4,268
17,704
25,197
330
3,596
13,617
0
24,010
L
Yemoja
TYPEFRUITS
Yemoja
5,968
1,542
6,376
2,889
16,219
15,714
0
12,328
3,891
19,054
0
W
27,026
1,755
1,356
1,714
8,051
4,270
994
2,755
5,296
50,162
0
W
Kuzenbo
Vampses
Kuzenbo
7,193
2,773
2,320
2,047
13,800
17,460
1,286
2,619
10,898
11,544
122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,679
Gold Earned
48,861
93
Minions Killed
125
0
Camps Cleared
0
927,104
Distance Traveled
1,038,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,015
729
5
0
0
183,975
0
W
Yemoja
10,761
978
21
2
0
205,388
0
L
Amaterasu
7,486
681
14
1
0
198,859
0
W
Nox
8,514
774
13
1
0
221,334
0
L
Tyr
7,555
687
10
1
0
195,871
0
L
Jing Wei
7,796
709
41
4
0
154,992
0
W
Osiris
9,859
896
16
1
0
213,747
0
L
Yemoja
8,827
802
23
2
0
193,407
0
W
Ah Puch
10,854
987
66
6
0
202,213
0
W
Kuzenbo
8,873
807
9
1
0
196,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role