Player Matchup

He Bo
He Bo
BigPharmas
He Bo
Level 25
God Stats
1W - 7L
1,276 SR
Queue Stats
30W - 60L
1,265 Elo+
Party 3
Ne Zha
Ne Zha
Keillas
Ne Zha
Level 119
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 50L
1,457 Elo+
Party 3
Charon
Charon
KingJohnGamer
Charon
Level 83
God Stats
5W - 2L
1,931 SR
Queue Stats
43W - 75L
1,375 Elo+
Party 3
Gilgamesh
Gilgamesh
Maglesh
Gilgamesh
Level 31
God Stats
5W - 4L
1,473 SR
Queue Stats
49W - 90L
1,382 Elo+
Party 3
Izanami
Izanami
Siegen821
Izanami
Level 88
God Stats
13W - 20L
1,426 SR
Queue Stats
94W - 117L
1,468 Elo+
Party 3
Team Averages
Level 69
1,521 SR
1,389 Elo+

VS

Team Averages
Level 96
1,477 SR
1,514 Elo+
Guan Yu
Guan Yu
Chikamiya
Guan Yu
Level 95
God Stats
7W - 8L
1,678 SR
Queue Stats
225W - 210L
1,526 Elo+
Party 2
Chang'e
Chang'e
MasterChief7739
Chang'e
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,520 Elo+
Solo
Hachiman
Hachiman
SidWhicked
Hachiman
Level 77
God Stats
3W - 4L
1,479 SR
Queue Stats
271W - 260L
1,545 Elo+
Party 1
Athena
Athena
Suseiki-
Athena
Level 83
God Stats
6W - 12L
1,484 SR
Queue Stats
21W - 28L
1,421 Elo+
Party 2
Mercury
Mercury
jaybone214
Mercury
Level 121
God Stats
0W - 2L
1,242 SR
Queue Stats
97W - 75L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
2 / 2 / 3
7,996
533
5,238
8,879
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Keillas
Ne Zha
16
4 / 2 / 6
8,371
558
7,760
12,816
6,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

13
4 / 3 / 6
8,505
567
6,342
9,831
5,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Maglesh
Gilgamesh
13
1 / 3 / 3
7,417
494
2,751
12,217
5,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Siegen821
Izanami
15
2 / 1 / 4
8,475
565
10,010
9,031
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chikamiya
Guan Yu
13
2 / 0 / 2
7,930
529
6,032
7,674
7,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 3 / 1
9,129
609
8,284
9,352
3,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
SidWhicked
Hachiman
14
0 / 4 / 1
7,985
532
3,192
13,026
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Athena
Suseiki-
Athena
11
0 / 2 / 4
7,617
508
5,120
10,872
9,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mercury
jaybone214
Mercury
14
3 / 5 / 2
7,930
529
5,404
13,444
5,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
13
Kills
9
11
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
2
2
3
1.75
L
Guan Yu
Chikamiya
Guan Yu
2
0
2
3
W
Ne Zha
Keillas
Ne Zha
4
2
6
3.5
W
4
3
6
2.33
W
Gilgamesh
Maglesh
Gilgamesh
1
3
3
0.83
L
4
3
1
1.5
L
Hachiman
SidWhicked
Hachiman
0
4
1
0.13
W
Izanami
Siegen821
Izanami
2
1
4
4
L
Athena
Suseiki-
Athena
0
2
4
1
L
Mercury
jaybone214
Mercury
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,101
Damage
28,032
52,774
Taken
54,368
23,526
Mitigated
30,547
13,949
Healing
16,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
5,238
216
0
855
8,879
2,189
0
3,652
5,227
49,027
741
L
Guan Yu
Chikamiya
Guan Yu
6,032
824
836
3,751
7,674
7,911
268
1,418
6,087
3,307
64,923
W
Ne Zha
Keillas
Ne Zha
7,760
1,968
0
2,493
12,816
6,021
183
2,011
10,805
0
84,969
W
6,342
831
256
2,174
9,831
5,809
0
3,722
6,109
23,365
1,770
W
Gilgamesh
Maglesh
Gilgamesh
2,751
477
0
3,915
12,217
5,906
39
2,669
9,548
0
40,366
L
8,284
1,114
398
3,119
9,352
3,148
0
4,476
4,343
75,699
410
L
Hachiman
SidWhicked
Hachiman
3,192
2,150
0
5,053
13,026
4,171
679
1,285
11,701
0
60,793
W
Izanami
Siegen821
Izanami
10,010
5,541
0
4,256
9,031
3,601
477
1,172
7,859
0
81,515
L
Athena
Suseiki-
Athena
5,120
1,205
0
2,532
10,872
9,574
156
1,739
8,845
24,094
912
L
Mercury
jaybone214
Mercury
5,404
3,321
0
1,000
13,444
5,743
0
1,686
11,632
0
56,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,764
Gold Earned
40,591
458
Minions Killed
460
0
Camps Cleared
0
1,520,138
Distance Traveled
1,468,083
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,996
533
97
6
0
304,372
0
L
Guan Yu
7,930
529
92
6
0
315,605
0
W
Ne Zha
8,371
558
113
8
0
329,610
4
W
Charon
8,505
567
26
2
0
316,117
0
W
Gilgamesh
7,417
494
86
6
0
288,588
3
L
Chang'e
9,129
609
131
9
0
298,280
0
L
Hachiman
7,985
532
95
6
0
245,408
0
W
Izanami
8,475
565
136
9
0
281,451
0
L
Athena
7,617
508
44
3
0
315,844
2
L
Mercury
7,930
529
98
7
0
292,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role