Player Matchup

Thor
Thor
Amilleman
Thor
Level 146
God Stats
1W - 4L
1,470 SR
Queue Stats
132W - 120L
1,636 Elo+
Party 2
Ishtar
Ishtar
LiquidMiIk
Ishtar
Level 118
God Stats
1W - 2L
1,520 SR
Queue Stats
47W - 34L
1,658 Elo+
Party 2
Tiamat
Tiamat
Malekith11
Tiamat
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,515 Elo+
Solo
Hercules
Hercules
Ohmmmmms
Hercules
Level 155
God Stats
1W - 2L
1,585 SR
Queue Stats
181W - 159L
1,653 Elo+
Party 2
Osiris
Osiris
dynite_18
Osiris
Level 163
God Stats
0W - 1L
1,735 SR
Queue Stats
28W - 23L
1,570 Elo+
Party 2
Team Averages
Level 136
1,562 SR
1,606 Elo+

VS

Team Averages
Level 152
1,772 SR
1,573 Elo+
Cupid
Cupid
Dungpusher
Cupid
Level 129
God Stats
2W - 1L
1,977 SR
Queue Stats
264W - 236L
1,583 Elo+
Solo
Hercules
Hercules
Gamehunter
Hercules
Level 192
God Stats
6W - 4L
1,561 SR
Queue Stats
160W - 95L
1,651 Elo+
Solo
Poseidon
Poseidon
KarmaL0
Poseidon
Level 108
God Stats
4W - 1L
1,651 SR
Queue Stats
118W - 102L
1,604 Elo+
Solo
Bakasura
Bakasura
KingCowNat
Bakasura
Level 173
God Stats
2W - 0L
1,837 SR
Queue Stats
203W - 187L
1,521 Elo+
Party 1
Sobek
Sobek
TheGullibleDuck
Sobek
Level 156
God Stats
4W - 0L
1,833 SR
Queue Stats
126W - 114L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 1 / 1
5,881
588
5,029
10,596
3,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
LiquidMiIk
Ishtar
12
0 / 1 / 1
5,961
596
4,526
5,290
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Malekith11
Tiamat
9
0 / 4 / 2
5,025
503
3,202
8,262
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Ohmmmmms
Hercules
8
0 / 2 / 1
5,264
526
5,353
9,896
5,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Osiris
dynite_18
Osiris
11
1 / 2 / 1
6,222
622
7,022
11,844
8,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
11
0 / 0 / 1
5,900
590
3,144
5,962
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
Gamehunter
Hercules
12
2 / 1 / 3
6,838
684
8,839
8,753
6,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
KarmaL0
Poseidon
11
1 / 2 / 4
5,756
576
8,255
7,277
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bakasura
KingCowNat
Bakasura
11
2 / 0 / 3
5,848
585
4,944
10,068
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
5 / 0 / 3
6,750
675
4,095
7,425
6,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
3
Kills
10
10
Deaths
3
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thor
2
1
1
2.5
W
Cupid
0
0
1
0.5
W
Hercules
Gamehunter
Hercules
2
1
3
3.5
W
Poseidon
KarmaL0
Poseidon
1
2
4
1.5
W
Bakasura
KingCowNat
Bakasura
2
0
3
3.5
L
Ishtar
LiquidMiIk
Ishtar
0
1
1
0.5
L
Tiamat
Malekith11
Tiamat
0
4
2
0.25
L
Hercules
Ohmmmmms
Hercules
0
2
1
0.25
W
5
0
3
6.5
L
Osiris
dynite_18
Osiris
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,132
Damage
29,277
45,888
Taken
39,485
24,030
Mitigated
20,832
15,736
Healing
17,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
5,029
1,218
0
5,033
10,596
3,655
0
1,611
8,606
0
45,644
W
Cupid
3,144
1,757
87
3,484
5,962
1,884
0
0
5,962
0
43,086
W
Hercules
Gamehunter
Hercules
8,839
2,845
0
4,178
8,753
6,477
0
0
7,995
0
49,544
W
Poseidon
KarmaL0
Poseidon
8,255
1,570
0
710
7,277
2,574
0
1,194
5,633
46,961
0
W
Bakasura
KingCowNat
Bakasura
4,944
2,706
0
5,831
10,068
3,734
0
634
9,417
0
37,385
L
Ishtar
LiquidMiIk
Ishtar
4,526
2,605
0
2,159
5,290
2,075
0
473
4,707
0
50,784
L
Tiamat
Malekith11
Tiamat
3,202
111
0
1,421
8,262
4,152
0
4,748
3,141
28,377
0
L
Hercules
Ohmmmmms
Hercules
5,353
1,576
0
2,165
9,896
5,996
0
4,895
4,861
0
20,031
W
4,095
748
0
3,405
7,425
6,163
0
1,070
6,084
12,160
1,263
L
Osiris
dynite_18
Osiris
7,022
1,879
0
4,958
11,844
8,152
0
188
10,781
0
41,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,353
Gold Earned
31,092
317
Minions Killed
356
0
Camps Cleared
0
1,109,899
Distance Traveled
1,110,683
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,881
588
78
8
0
236,514
0
W
Cupid
5,900
590
89
9
0
204,951
0
W
Hercules
6,838
684
95
10
0
223,195
3
W
Poseidon
5,756
576
78
8
0
208,767
0
W
Bakasura
5,848
585
73
7
0
254,521
2
L
Ishtar
5,961
596
89
9
0
212,499
0
L
Tiamat
5,025
503
47
5
0
204,954
2
L
Hercules
5,264
526
26
3
0
240,125
2
W
Sobek
6,750
675
21
2
0
219,249
1
L
Osiris
6,222
622
77
8
0
215,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role