Player Matchup

Bacchus
Bacchus
Silver I
H41GY92
Bacchus
Silver I
Level 127
God Stats
12W - 5L
1,674 SR
Queue Stats
153W - 156L
1,298 MMR
Solo
Neith
Neith
Silver I
Its Just Joshyy
Neith
Silver I
Level 158
God Stats
3W - 1L
1,430 SR
Queue Stats
107W - 115L
1,281 MMR
Solo
Thor
Thor
Gold IV
Klargon
Thor
Gold IV
Level 129
God Stats
12W - 10L
1,531 SR
Queue Stats
71W - 79L
1,398 MMR
Solo
Surtr
Surtr
Gold IV
Rikup
Surtr
Gold IV
Level 158
God Stats
1W - 0L
1,300 SR
Queue Stats
39W - 40L
1,287 MMR
Solo
Hera
Hera
Gold V
XxTheKinGxX1069
Hera
Gold V
Level 123
God Stats
15W - 10L
1,497 SR
Queue Stats
151W - 171L
1,386 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,486 SR
1,330 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,625 SR
1,355 MMR
Agni
Agni
Gold IV
 
Agni
Gold IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold V
Fox1Hound1
Da Ji
Gold V
Level 144
God Stats
81W - 66L
1,658 SR
Queue Stats
104W - 112L
1,361 MMR
Solo
Ganesha
Ganesha
Silver I
NwOr_IaM_Wolfzz
Ganesha
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 89L
1,278 MMR
Solo
Ymir
Ymir
Silver II
l-RedHawk-l
Ymir
Silver II
Level 86
God Stats
2W - 3L
1,681 SR
Queue Stats
68W - 78L
1,271 MMR
Solo
Heimdallr
Heimdallr
Gold IV
lllsarrilll
Heimdallr
Gold IV
Level 116
God Stats
1W - 1L
1,787 SR
Queue Stats
132W - 134L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
H41GY92
Bacchus
10
1 / 1 / 5
6,049
605
4,185
6,987
5,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 2 / 4
6,600
660
7,243
7,569
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
Klargon
Thor
13
7 / 1 / 2
7,055
706
5,923
7,077
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Surtr
Rikup
Surtr
13
1 / 0 / 1
7,312
731
6,059
6,922
4,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 2 / 2
6,517
652
4,287
7,005
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Bake KujiraArachneAresAo Kuang

VS

Bans
AthenaSusanoThanatosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
1 / 4 / 1
5,668
567
4,712
6,550
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
10
3 / 3 / 1
5,649
565
4,936
9,693
3,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 2
6,009
601
2,069
9,264
7,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 1 / 0
5,628
563
1,948
8,048
6,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Heimdallr
lllsarrilll
Heimdallr
9
0 / 4 / 1
5,123
512
5,301
7,647
3,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
14
Kills
5
6
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
4
1
0.38
L
Da Ji
3
3
1
1.17
W
Bacchus
H41GY92
Bacchus
1
1
5
3.5
W
1
2
4
1.5
W
Thor
Klargon
Thor
7
1
2
8
L
1
2
2
1
W
Surtr
Rikup
Surtr
1
0
1
1.5
W
4
2
2
2.5
L
0
1
0
0
L
Heimdallr
lllsarrilll
Heimdallr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,697
Damage
18,966
35,560
Taken
41,202
18,440
Mitigated
23,168
11,357
Healing
9,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,712
333
0
1,290
6,550
2,176
0
2,126
4,424
42,824
273
L
Da Ji
4,936
1,208
0
2,815
9,693
3,811
0
1,711
7,982
0
34,315
W
Bacchus
H41GY92
Bacchus
4,185
222
0
1,907
6,987
5,745
0
1,426
5,458
19,473
0
W
7,243
3,636
0
3,432
7,569
2,896
536
713
6,856
0
56,317
W
Thor
Klargon
Thor
5,923
1,643
0
1,329
7,077
2,832
0
1,107
5,802
0
39,004
L
2,069
110
0
1,812
9,264
7,347
0
3,447
5,817
21,291
1,945
W
Surtr
Rikup
Surtr
6,059
2,217
0
2,544
6,922
4,835
0
1,630
5,050
920
59,643
W
4,287
1,127
0
2,145
7,005
2,132
15
2,715
3,960
52,117
210
L
1,948
249
0
2,173
8,048
6,759
0
217
7,235
38,104
0
L
Heimdallr
lllsarrilll
Heimdallr
5,301
2,740
0
1,591
7,647
3,075
0
1,236
6,411
0
38,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,533
Gold Earned
28,077
385
Minions Killed
316
0
Camps Cleared
0
1,092,463
Distance Traveled
1,030,017
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,668
567
93
9
0
214,861
0
L
Da Ji
5,649
565
53
5
0
213,139
0
W
Bacchus
6,049
605
19
2
0
228,649
1
W
Neith
6,600
660
103
10
0
179,811
0
W
Thor
7,055
706
77
8
0
251,120
3
L
Ganesha
6,009
601
9
1
0
212,331
0
W
Surtr
7,312
731
111
11
0
220,158
3
W
Hera
6,517
652
75
8
0
212,725
1
L
Ymir
5,628
563
86
9
0
196,424
0
L
Heimdallr
5,123
512
75
8
0
193,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role