Player Matchup

Thor
Thor
AoX Wary
Thor
Level 65
God Stats
1W - 4L
1,226 SR
Queue Stats
109W - 103L
1,527 Elo+
Solo
Anhur
Anhur
Aquatictoys
Anhur
Level 160
God Stats
3W - 1L
1,782 SR
Queue Stats
50W - 49L
1,554 Elo+
Party 1
Ares
Ares
BBSxSwiper
Ares
Level 129
God Stats
2W - 2L
1,514 SR
Queue Stats
5W - 8L
1,318 Elo+
Party 1
Gilgamesh
Gilgamesh
Hcaz44
Gilgamesh
Level 141
God Stats
0W - 3L
1,200 SR
Queue Stats
24W - 29L
1,529 Elo+
Solo
Ra
Ra
pathos536
Ra
Level 106
God Stats
1W - 2L
1,549 SR
Queue Stats
71W - 70L
1,585 Elo+
Solo
Team Averages
Level 120
1,454 SR
1,503 Elo+

VS

Team Averages
Level 136
1,578 SR
1,496 Elo+
Sol
Sol
Call Me Java323
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 57L
1,519 Elo+
Solo
Bacchus
Bacchus
GiftedCrow
Bacchus
Level 96
God Stats
3W - 0L
1,982 SR
Queue Stats
21W - 18L
1,543 Elo+
Solo
Anubis
Anubis
ImBitties
Anubis
Level 150
God Stats
9W - 5L
1,740 SR
Queue Stats
188W - 168L
1,577 Elo+
Solo
Surtr
Surtr
Waffl
Surtr
Level 86
God Stats
1W - 2L
1,169 SR
Queue Stats
3W - 8L
1,272 Elo+
Solo
Bellona
Bellona
Wezzγ
Bellona
Level 221
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 73L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
4 / 6 / 1
7,485
499
5,904
16,951
6,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 1 / 2
7,571
505
5,934
10,929
4,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 6 / 2
7,235
482
5,250
14,680
12,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
Hcaz44
Gilgamesh
12
0 / 4 / 1
7,578
505
11,702
20,862
15,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

15
1 / 3 / 2
8,583
572
6,789
9,220
3,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,399
560
11,095
8,245
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Bacchus
GiftedCrow
Bacchus
15
1 / 0 / 8
8,032
535
6,874
14,126
10,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
ImBitties
Anubis
17
10 / 0 / 0
10,051
670
9,489
7,419
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
Waffl
Surtr
13
4 / 3 / 2
7,238
483
11,021
13,111
7,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bellona
Wezzγ
Bellona
14
1 / 3 / 6
8,353
557
12,685
19,689
20,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
7
Kills
18
20
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thor
4
6
1
0.75
L
0
1
2
1
L
2
6
2
0.5
W
2
1
3
3.5
W
Bacchus
GiftedCrow
Bacchus
1
0
8
5
L
Gilgamesh
Hcaz44
Gilgamesh
0
4
1
0.13
W
Anubis
ImBitties
Anubis
10
0
0
10
W
Surtr
Waffl
Surtr
4
3
2
1.67
W
Bellona
Wezzγ
Bellona
1
3
6
1.33
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,579
Damage
51,164
72,642
Taken
62,590
42,165
Mitigated
44,891
25,176
Healing
26,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
5,904
1,530
0
5,257
16,951
6,295
12
7,277
9,590
0
43,126
L
5,934
3,022
0
6,549
10,929
4,223
842
4,314
6,335
0
70,429
L
5,250
410
0
3,565
14,680
12,374
0
7,652
6,547
17,769
1,470
W
11,095
3,333
0
4,868
8,245
2,370
1,142
1,449
6,764
73,446
6,638
W
Bacchus
GiftedCrow
Bacchus
6,874
1,242
0
7,942
14,126
10,347
324
1,990
11,936
64,502
2,697
L
Gilgamesh
Hcaz44
Gilgamesh
11,702
3,328
0
5,936
20,862
15,358
0
4,310
16,506
0
59,369
W
Anubis
ImBitties
Anubis
9,489
428
130
3,229
7,419
3,732
407
2,676
4,396
88,800
0
W
Surtr
Waffl
Surtr
11,021
3,879
0
3,156
13,111
7,861
141
3,799
9,248
905
30,866
W
Bellona
Wezzγ
Bellona
12,685
5,783
0
7,238
19,689
20,581
458
1,255
17,464
0
63,308
L
6,789
777
576
3,293
9,220
3,915
0
4,121
5,003
78,428
614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,452
Gold Earned
42,073
479
Minions Killed
499
0
Camps Cleared
0
1,396,835
Distance Traveled
1,525,215
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,485
499
69
5
0
280,977
0
L
Anhur
7,571
505
122
8
0
258,743
2
L
Ares
7,235
482
21
1
0
300,530
4
W
Sol
8,399
560
121
8
0
285,329
0
W
Bacchus
8,032
535
97
6
0
346,690
3
L
Gilgamesh
7,578
505
102
7
0
261,639
2
W
Anubis
10,051
670
159
11
0
308,815
4
W
Surtr
7,238
483
36
2
0
312,060
1
W
Bellona
8,353
557
86
6
0
272,321
1
L
Ra
8,583
572
165
11
0
294,946
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role