Player Matchup

Janus
Janus
 
Janus
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
ElDecepto
Gilgamesh
Level 284
God Stats
3W - 0L
1,831 SR
Queue Stats
99W - 19L
1,903 Elo+
Party 2
Ullr
Ullr
Mindvault02
Ullr
Level 151
God Stats
1W - 1L
1,695 SR
Queue Stats
219W - 91L
1,822 Elo+
Party 2
Apollo
Apollo
RitualParrot
Apollo
Level 109
God Stats
4W - 3L
1,621 SR
Queue Stats
9W - 13L
1,439 Elo+
Solo
King Arthur
King Arthur
Trignuh
King Arthur
Level 287
God Stats
11W - 3L
1,951 SR
Queue Stats
388W - 148L
1,737 Elo+
Party 2
Team Averages
Level 209
1,720 SR
1,680 Elo+

VS

Team Averages
Level 142
1,572 SR
1,629 Elo+
Gilgamesh
Gilgamesh
Dannyi2
Gilgamesh
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 96L
1,536 Elo+
Solo
Anhur
Anhur
GamerFemboy
Anhur
Level 137
God Stats
4W - 1L
1,804 SR
Queue Stats
47W - 27L
1,688 Elo+
Party 1
Lancelot
Lancelot
KingIords
Lancelot
Level 155
God Stats
0W - 1L
1,493 SR
Queue Stats
55W - 50L
1,566 Elo+
Solo
Ne Zha
Ne Zha
Raijho
Ne Zha
Level 158
God Stats
2W - 3L
1,562 SR
Queue Stats
60W - 34L
1,687 Elo+
Party 1
Kukulkan
Kukulkan
evilwolf1235
Kukulkan
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 1 / 1
4,163
694
1,424
3,213
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
ElDecepto
Gilgamesh
9
2 / 0 / 1
5,099
850
3,446
4,705
2,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 1 / 1
4,532
755
1,424
4,819
2,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
9
1 / 0 / 1
4,630
772
1,687
2,252
638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
Trignuh
King Arthur
9
3 / 0 / 1
4,609
768
2,726
4,223
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dannyi2
Gilgamesh
7
0 / 3 / 0
3,763
627
1,339
6,327
2,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
1 / 0 / 1
4,156
693
2,083
3,105
813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
KingIords
Lancelot
4
0 / 2 / 0
3,313
552
931
4,247
1,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Raijho
Ne Zha
8
1 / 2 / 1
4,152
692
2,784
6,031
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
evilwolf1235
Kukulkan
7
0 / 0 / 1
3,978
663
940
1,762
574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
2
2
Deaths
7
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
1
1
0.5
L
Gilgamesh
Dannyi2
Gilgamesh
0
3
0
0
W
Gilgamesh
ElDecepto
Gilgamesh
2
0
1
2.5
L
1
0
1
1.5
L
Lancelot
KingIords
Lancelot
0
2
0
0
W
1
1
1
1.5
L
Ne Zha
Raijho
Ne Zha
1
2
1
0.75
W
Apollo
1
0
1
1.5
W
King Arthur
Trignuh
King Arthur
3
0
1
3.5
L
Kukulkan
evilwolf1235
Kukulkan
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,707
Damage
8,077
19,212
Taken
21,472
8,041
Mitigated
7,425
9,401
Healing
7,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,424
42
0
790
3,213
714
0
417
2,796
24,787
0
L
Gilgamesh
Dannyi2
Gilgamesh
1,339
441
0
1,854
6,327
2,831
0
0
5,871
0
18,462
W
Gilgamesh
ElDecepto
Gilgamesh
3,446
1,323
0
2,176
4,705
2,392
0
0
4,487
0
32,784
L
2,083
1,200
0
1,708
3,105
813
0
0
3,105
0
24,245
L
Lancelot
KingIords
Lancelot
931
398
0
655
4,247
1,584
0
358
3,847
0
7,654
W
1,424
396
64
1,707
4,819
2,618
0
0
4,819
0
16,585
L
Ne Zha
Raijho
Ne Zha
2,784
1,319
0
2,953
6,031
1,623
0
376
5,585
0
25,449
W
Apollo
1,687
1,117
0
1,808
2,252
638
0
0
2,252
0
33,498
W
King Arthur
Trignuh
King Arthur
2,726
1,116
0
2,856
4,223
1,679
0
523
3,700
0
27,950
L
Kukulkan
evilwolf1235
Kukulkan
940
429
0
250
1,762
574
0
534
1,184
18,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,033
Gold Earned
19,362
247
Minions Killed
205
0
Camps Cleared
0
722,064
Distance Traveled
637,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,163
694
55
9
0
138,970
0
L
Gilgamesh
3,763
627
38
6
0
124,964
0
W
Gilgamesh
5,099
850
60
10
0
156,062
0
L
Anhur
4,156
693
49
8
0
122,207
0
L
Lancelot
3,313
552
9
2
0
112,630
0
W
Ullr
4,532
755
22
4
0
132,913
0
L
Ne Zha
4,152
692
61
10
0
156,630
0
W
Apollo
4,630
772
56
9
0
133,765
0
W
King Arthur
4,609
768
54
9
0
160,354
0
L
Kukulkan
3,978
663
48
8
0
121,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role