Player Matchup

Hun Batz
Hun Batz
GamecckKid
Hun Batz
Level 67
God Stats
2W - 0L
1,819 SR
Queue Stats
37W - 20L
1,670 Elo+
Party 1
Izanami
Izanami
Segastar24
Izanami
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 87L
1,507 Elo+
Solo
Bacchus
Bacchus
Yurtger
Bacchus
Level 124
God Stats
4W - 0L
1,552 SR
Queue Stats
39W - 27L
1,621 Elo+
Party 1
Zhong Kui
Zhong Kui
antoine_032
Zhong Kui
Level 162
God Stats
1W - 4L
1,152 SR
Queue Stats
32W - 25L
1,630 Elo+
Solo
Kukulkan
Kukulkan
nittin22
Kukulkan
Level 150
God Stats
2W - 2L
1,376 SR
Queue Stats
26W - 29L
1,548 Elo+
Solo
Team Averages
Level 127
1,480 SR
1,595 Elo+

VS

Team Averages
Level 129
1,585 SR
1,545 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Catanc
Tsukuyomi
Level 141
God Stats
5W - 8L
1,547 SR
Queue Stats
143W - 117L
1,639 Elo+
Solo
Nu Wa
Nu Wa
DeepTheta
Nu Wa
Level 93
God Stats
43W - 29L
1,649 SR
Queue Stats
128W - 132L
1,521 Elo+
Solo
Kukulkan
Kukulkan
DirtyDan18675
Kukulkan
Level 109
God Stats
57W - 56L
1,575 SR
Queue Stats
108W - 119L
1,503 Elo+
Solo
Bakasura
Bakasura
i LOVExxCAKE
Bakasura
Level 146
God Stats
7W - 7L
1,655 SR
Queue Stats
44W - 41L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GamecckKid
Hun Batz
12
3 / 1 / 2
6,993
583
7,129
9,453
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
Segastar24
Izanami
12
0 / 2 / 2
7,031
586
5,210
7,752
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Yurtger
Bacchus
11
3 / 1 / 4
7,182
599
4,468
6,806
6,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
antoine_032
Zhong Kui
14
2 / 1 / 0
8,616
718
4,198
7,350
5,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Kukulkan
nittin22
Kukulkan
14
1 / 3 / 2
7,638
637
3,643
6,768
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 2 / 1
4,959
413
2,822
5,272
3,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Catanc
Tsukuyomi
12
3 / 5 / 2
6,558
547
5,757
12,078
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
DeepTheta
Nu Wa
13
1 / 0 / 2
7,406
617
4,288
4,342
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
DirtyDan18675
Kukulkan
13
1 / 2 / 0
7,596
633
3,028
7,381
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
i LOVExxCAKE
Bakasura
13
3 / 0 / 1
6,880
573
5,237
9,987
4,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
9
Kills
8
8
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
1
0.25
L
Tsukuyomi
Catanc
Tsukuyomi
3
5
2
0.8
L
Nu Wa
DeepTheta
Nu Wa
1
0
2
2
L
Kukulkan
DirtyDan18675
Kukulkan
1
2
0
0.5
W
Hun Batz
GamecckKid
Hun Batz
3
1
2
4
W
Izanami
Segastar24
Izanami
0
2
2
0.5
W
Bacchus
Yurtger
Bacchus
3
1
4
5
W
Zhong Kui
antoine_032
Zhong Kui
2
1
0
2
L
Bakasura
i LOVExxCAKE
Bakasura
3
0
1
3.5
W
Kukulkan
nittin22
Kukulkan
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,648
Damage
21,132
38,129
Taken
39,060
20,841
Mitigated
16,664
13,661
Healing
15,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,822
415
0
681
5,272
3,003
0
890
4,382
14,852
0
L
Tsukuyomi
Catanc
Tsukuyomi
5,757
1,828
0
3,702
12,078
4,594
0
2,970
9,108
0
50,858
L
Nu Wa
DeepTheta
Nu Wa
4,288
979
0
1,688
4,342
1,556
24
2,754
1,588
62,661
0
L
Kukulkan
DirtyDan18675
Kukulkan
3,028
361
0
2,033
7,381
3,187
0
3,742
3,639
66,249
1,424
W
Hun Batz
GamecckKid
Hun Batz
7,129
2,814
0
4,401
9,453
3,589
205
1,386
7,947
0
50,829
W
Izanami
Segastar24
Izanami
5,210
3,310
0
2,484
7,752
2,667
0
1,197
5,529
0
64,803
W
Bacchus
Yurtger
Bacchus
4,468
687
0
2,269
6,806
6,092
0
1,442
5,009
13,631
0
W
Zhong Kui
antoine_032
Zhong Kui
4,198
946
0
4,067
7,350
5,833
2,091
2,599
4,751
68,337
16,090
L
Bakasura
i LOVExxCAKE
Bakasura
5,237
3,359
0
6,923
9,987
4,324
0
1,539
8,448
0
34,024
W
Kukulkan
nittin22
Kukulkan
3,643
136
0
440
6,768
2,660
0
3,275
3,257
57,827
1,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,460
Gold Earned
33,399
487
Minions Killed
420
0
Camps Cleared
0
1,217,870
Distance Traveled
1,135,395
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,959
413
10
1
0
133,121
2
L
Tsukuyomi
6,558
547
80
7
0
278,477
0
L
Nu Wa
7,406
617
111
9
0
208,192
0
L
Kukulkan
7,596
633
127
11
0
243,678
0
W
Hun Batz
6,993
583
86
7
0
293,517
1
W
Izanami
7,031
586
121
10
0
232,851
4
W
Bacchus
7,182
599
19
2
0
267,822
1
W
Zhong Kui
8,616
718
144
12
0
203,950
0
L
Bakasura
6,880
573
92
8
0
271,927
2
W
Kukulkan
7,638
637
117
10
0
219,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role