Player Matchup

Osiris
Osiris
Giantzbane
Osiris
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 38L
1,570 Elo+
Party 1
Yu Huang
Yu Huang
JonahDoom
Yu Huang
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,586 Elo+
Party 1
Scylla
Scylla
MissKiwi
Scylla
Level 154
God Stats
2W - 0L
1,714 SR
Queue Stats
113W - 103L
1,506 Elo+
Solo
Sol
Sol
alexjavier120
Sol
Level 176
God Stats
1W - 0L
1,286 SR
Queue Stats
42W - 55L
1,455 Elo+
Solo
Terra
Terra
blancosenpai
Terra
Level 156
God Stats
6W - 2L
1,683 SR
Queue Stats
215W - 223L
1,476 Elo+
Solo
Team Averages
Level 134
1,537 SR
1,518 Elo+

VS

Team Averages
Level 124
1,594 SR
1,538 Elo+
Terra
Terra
Demeter92802
Terra
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
277W - 307L
1,462 Elo+
Solo
Jing Wei
Jing Wei
LBP-SoulJA
Jing Wei
Level 86
God Stats
0W - 2L
1,170 SR
Queue Stats
38W - 20L
1,664 Elo+
Solo
Bastet
Bastet
Zerxios
Bastet
Level 127
God Stats
1W - 1L
2,037 SR
Queue Stats
50W - 22L
1,614 Elo+
Solo
Amaterasu
Amaterasu
carlosescobar499
Amaterasu
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,484 Elo+
Solo
Chronos
Chronos
kwvnn
Chronos
Level 108
God Stats
1W - 1L
1,763 SR
Queue Stats
37W - 47L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Giantzbane
Osiris
17
2 / 5 / 16
10,025
771
14,388
19,413
19,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Yu Huang
JonahDoom
Yu Huang
17
4 / 3 / 10
10,321
794
13,487
11,479
5,718
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Scylla
MissKiwi
Scylla
17
7 / 3 / 11
10,706
824
16,688
13,307
7,223
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
6 / 4 / 10
10,812
832
24,748
18,815
7,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

17
3 / 2 / 14
10,913
839
10,559
20,945
22,660
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 11
9,345
719
7,930
20,509
17,276
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jing Wei
LBP-SoulJA
Jing Wei
17
4 / 5 / 7
9,599
738
10,001
15,595
7,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Bastet
Zerxios
Bastet
20
7 / 3 / 10
10,901
839
29,851
16,888
8,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
16
3 / 7 / 10
9,686
745
16,673
24,516
26,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chronos
kwvnn
Chronos
12
2 / 3 / 7
8,259
635
6,412
10,006
4,323
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
62
22
Kills
17
17
Deaths
22
61
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
4
11
1.63
W
Osiris
Giantzbane
Osiris
2
5
16
2
W
Yu Huang
JonahDoom
Yu Huang
4
3
10
3
L
Jing Wei
LBP-SoulJA
Jing Wei
4
5
7
1.5
W
Scylla
MissKiwi
Scylla
7
3
11
4.17
L
Bastet
Zerxios
Bastet
7
3
10
4
W
6
4
10
2.75
W
3
2
14
5
L
Amaterasu
3
7
10
1.14
L
Chronos
kwvnn
Chronos
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,870
Damage
70,867
83,959
Taken
87,514
63,137
Mitigated
63,409
39,933
Healing
34,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,930
466
6,156
7,594
20,509
17,276
0
14,594
5,388
16,430
0
W
Osiris
Giantzbane
Osiris
14,388
3,303
548
4,940
19,413
19,968
160
4,529
14,518
0
21,086
W
Yu Huang
JonahDoom
Yu Huang
13,487
2,727
1,564
731
11,479
5,718
340
1,410
9,933
24,740
0
L
Jing Wei
LBP-SoulJA
Jing Wei
10,001
7,290
925
3,516
15,595
7,200
0
11,554
3,813
0
30,735
W
Scylla
MissKiwi
Scylla
16,688
874
2,336
2,352
13,307
7,223
286
1,119
11,810
36,391
747
L
Bastet
Zerxios
Bastet
29,851
4,093
946
5,838
16,888
8,582
0
12,552
4,236
0
47,766
W
24,748
5,883
2,155
6,358
18,815
7,568
1,448
3,099
15,617
46,147
679
W
10,559
417
10,661
8,288
20,945
22,660
111
4,185
16,447
14,141
1,615
L
Amaterasu
16,673
7,166
1,186
5,564
24,516
26,028
0
16,193
7,874
0
25,502
L
Chronos
kwvnn
Chronos
6,412
1,419
449
2,107
10,006
4,323
0
8,733
1,110
13,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,777
Gold Earned
47,790
190
Minions Killed
138
0
Camps Cleared
0
1,236,385
Distance Traveled
1,123,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,345
719
18
1
0
274,764
0
W
Osiris
10,025
771
15
1
0
269,403
0
W
Yu Huang
10,321
794
35
3
0
233,492
0
L
Jing Wei
9,599
738
42
3
0
196,987
0
W
Scylla
10,706
824
64
5
0
233,495
0
L
Bastet
10,901
839
39
3
0
275,489
0
W
Sol
10,812
832
60
5
0
226,700
0
W
Terra
10,913
839
16
1
0
273,295
0
L
Amaterasu
9,686
745
28
2
0
245,813
0
L
Chronos
8,259
635
11
1
0
130,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role