Player Matchup

Ra
Ra
AngelKnightAce
Ra
Level 95
God Stats
1W - 2L
1,604 SR
Queue Stats
15W - 14L
1,557 Elo+
Party 1
Arachne
Arachne
Cortes-White
Arachne
Level 110
God Stats
1W - 1L
1,698 SR
Queue Stats
58W - 53L
1,553 Elo+
Party 1
Hou Yi
Hou Yi
MoonerLad
Hou Yi
Level 26
God Stats
0W - 2L
1,284 SR
Queue Stats
2W - 2L
1,627 Elo+
Party 1
Raijin
Raijin
PraiseHarambe1
Raijin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,767 Elo+
Party 1
Serqet
Serqet
elijahdavis570
Serqet
Level 148
God Stats
8W - 3L
1,586 SR
Queue Stats
55W - 48L
1,595 Elo+
Party 1
Team Averages
Level 101
1,534 SR
1,620 Elo+

VS

Team Averages
Level 152
1,690 SR
1,511 Elo+
Cupid
Cupid
Dusknickel581
Cupid
Level 81
God Stats
8W - 2L
1,743 SR
Queue Stats
176W - 154L
1,527 Elo+
Party 2
Osiris
Osiris
IBeMeep
Osiris
Level 154
God Stats
11W - 7L
1,602 SR
Queue Stats
113W - 107L
1,564 Elo+
Party 2
Ne Zha
Ne Zha
KuroMakai
Ne Zha
Level 128
God Stats
3W - 3L
1,677 SR
Queue Stats
73W - 61L
1,504 Elo+
Party 2
Charon
Charon
LuckOfTheIrish72
Charon
Level 142
God Stats
1W - 0L
1,570 SR
Queue Stats
10W - 13L
1,464 Elo+
Solo
Sol
Sol
Mute Mini
Sol
Level 255
God Stats
3W - 0L
1,858 SR
Queue Stats
91W - 84L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,302
371
3,749
8,931
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Arachne
Cortes-White
Arachne
12
1 / 2 / 0
7,171
422
5,092
15,696
5,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hou Yi
MoonerLad
Hou Yi
12
1 / 4 / 0
6,797
400
3,091
12,448
4,341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 2 / 1
8,544
503
9,214
9,564
3,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

12
1 / 2 / 0
7,610
448
4,875
11,189
7,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 2
9,479
558
8,392
6,001
2,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Osiris
IBeMeep
Osiris
17
3 / 1 / 1
11,230
661
9,446
16,456
13,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
KuroMakai
Ne Zha
17
2 / 1 / 6
9,460
556
6,211
13,226
6,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 5
8,850
521
3,297
8,693
7,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 0 / 1
10,624
625
10,108
13,192
4,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
12
12
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Arachne
Cortes-White
Arachne
1
2
0
0.5
W
3
0
2
4
W
Osiris
IBeMeep
Osiris
3
1
1
3.5
W
Ne Zha
KuroMakai
Ne Zha
2
1
6
5
W
0
1
5
2.5
L
Hou Yi
MoonerLad
Hou Yi
1
4
0
0.25
W
4
0
1
4.5
L
0
2
1
0.25
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,021
Damage
37,454
57,828
Taken
57,568
25,125
Mitigated
34,716
13,365
Healing
28,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,749
336
756
2,576
8,931
4,201
0
1,924
6,998
35,035
0
L
Arachne
Cortes-White
Arachne
5,092
2,537
0
6,982
15,696
5,650
0
4,982
10,372
0
56,528
W
8,392
4,103
337
4,395
6,001
2,646
570
1,191
4,810
0
79,301
W
Osiris
IBeMeep
Osiris
9,446
4,134
0
10,247
16,456
13,477
0
2,684
13,341
0
98,037
W
Ne Zha
KuroMakai
Ne Zha
6,211
1,124
0
3,439
13,226
6,399
0
2,648
10,284
0
89,106
W
3,297
468
0
1,718
8,693
7,319
0
2,282
6,319
34,445
0
L
Hou Yi
MoonerLad
Hou Yi
3,091
1,568
0
450
12,448
4,341
0
1,430
10,978
0
34,713
W
10,108
2,860
0
8,596
13,192
4,875
753
4,819
7,947
107,289
5,590
L
9,214
512
0
1,951
9,564
3,811
0
4,220
5,060
79,000
0
L
4,875
1,123
0
650
11,189
7,122
0
0
11,189
75
51,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,424
Gold Earned
49,643
456
Minions Killed
623
0
Camps Cleared
0
1,528,006
Distance Traveled
1,704,925
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,302
371
51
3
0
248,838
2
L
Arachne
7,171
422
76
4
0
407,304
0
W
Cupid
9,479
558
123
7
0
352,122
3
W
Osiris
11,230
661
155
9
0
338,001
2
W
Ne Zha
9,460
556
129
8
0
408,293
0
W
Charon
8,850
521
33
2
0
296,951
4
L
Hou Yi
6,797
400
72
4
0
278,839
0
W
Sol
10,624
625
183
11
0
309,558
0
L
Raijin
8,544
503
161
9
0
330,067
6
L
Serqet
7,610
448
96
6
0
262,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role