Player Matchup

Tyr
Tyr
Tropicalmissile
Tyr
Level 149
God Stats
0W - 1L
1,662 SR
Queue Stats
81W - 80L
1,522 Elo+
Party 3
Nut
Nut
Uchihavenger
Nut
Level 151
God Stats
22W - 18L
1,515 SR
Queue Stats
54W - 63L
1,501 Elo+
Party 3
Loki
Loki
ghostwarrior0711
Loki
Level 98
God Stats
2W - 2L
1,691 SR
Queue Stats
60W - 59L
1,537 Elo+
Party 3
Freya
Freya
smoofler
Freya
Level 160
God Stats
3W - 2L
1,927 SR
Queue Stats
88W - 71L
1,662 Elo+
Party 1
Cthulhu
Cthulhu
yayoye
Cthulhu
Level 148
God Stats
2W - 3L
1,610 SR
Queue Stats
85W - 73L
1,659 Elo+
Party 1
Team Averages
Level 141
1,681 SR
1,576 Elo+

VS

Team Averages
Level 159
1,554 SR
1,566 Elo+
Cerberus
Cerberus
BBazzy
Cerberus
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 28L
1,671 Elo+
Solo
Hou Yi
Hou Yi
Dylan346
Hou Yi
Level 129
God Stats
1W - 2L
1,791 SR
Queue Stats
114W - 88L
1,530 Elo+
Solo
Zeus
Zeus
HimsterR
Zeus
Level 158
God Stats
4W - 2L
1,525 SR
Queue Stats
60W - 51L
1,545 Elo+
Party 2
Nemesis
Nemesis
Tonne95
Nemesis
Level 150
God Stats
3W - 2L
1,452 SR
Queue Stats
118W - 102L
1,541 Elo+
Party 2
Tsukuyomi
Tsukuyomi
berfomed
Tsukuyomi
Level 200
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 144L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,673
516
2,483
8,726
5,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 3 / 0
5,943
540
3,077
10,284
3,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

11
1 / 1 / 0
5,786
526
3,220
9,660
3,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
smoofler
Freya
11
1 / 2 / 0
6,079
553
2,673
7,864
3,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
yayoye
Cthulhu
9
0 / 0 / 1
5,877
534
4,207
8,280
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BBazzy
Cerberus
13
2 / 0 / 1
7,713
701
5,897
7,115
6,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
Dylan346
Hou Yi
13
2 / 0 / 1
6,948
632
7,268
5,282
2,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
12
3 / 1 / 0
6,907
628
6,122
4,332
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Tonne95
Nemesis
13
2 / 0 / 2
6,778
616
4,987
8,430
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
berfomed
Tsukuyomi
10
0 / 1 / 2
5,617
511
4,720
8,039
5,564
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
9
9
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BBazzy
Cerberus
2
0
1
2.5
W
Hou Yi
Dylan346
Hou Yi
2
0
1
2.5
W
Zeus
3
1
0
3
W
Nemesis
Tonne95
Nemesis
2
0
2
3
L
0
3
0
0
L
0
3
0
0
W
Tsukuyomi
berfomed
Tsukuyomi
0
1
2
1
L
1
1
0
1
L
Freya
smoofler
Freya
1
2
0
0.5
L
Cthulhu
yayoye
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,660
Damage
28,994
44,814
Taken
33,198
21,222
Mitigated
20,045
15,012
Healing
9,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BBazzy
Cerberus
5,897
402
0
3,453
7,115
6,722
0
0
7,115
58,421
1,522
W
Hou Yi
Dylan346
Hou Yi
7,268
3,892
0
2,613
5,282
2,175
0
820
4,462
0
65,994
W
Zeus
6,122
382
0
570
4,332
1,791
126
2,040
2,292
51,576
1,105
W
Nemesis
Tonne95
Nemesis
4,987
2,353
0
853
8,430
3,793
0
1,001
7,429
0
56,677
L
2,483
405
0
1,656
8,726
5,083
0
4,573
3,557
0
37,711
L
3,077
2,110
0
4,198
10,284
3,658
0
0
10,284
0
46,481
W
Tsukuyomi
berfomed
Tsukuyomi
4,720
1,063
0
2,264
8,039
5,564
0
3,019
5,020
0
19,528
L
3,220
1,032
0
4,151
9,660
3,145
0
2,271
7,215
0
39,968
L
Freya
smoofler
Freya
2,673
841
0
2,669
7,864
3,042
0
2,251
5,349
46,390
0
L
Cthulhu
yayoye
Cthulhu
4,207
174
0
2,338
8,280
6,294
0
1,421
6,757
30,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,358
Gold Earned
33,963
381
Minions Killed
466
0
Camps Cleared
0
1,127,828
Distance Traveled
1,250,662
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,713
701
124
11
0
206,445
0
W
Hou Yi
6,948
632
110
10
0
217,503
1
W
Zeus
6,907
628
116
11
0
244,936
1
W
Nemesis
6,778
616
98
9
0
299,650
3
L
Tyr
5,673
516
74
7
0
213,253
2
L
Nut
5,943
540
100
9
0
187,703
3
W
Tsukuyomi
5,617
511
18
2
0
282,128
5
L
Loki
5,786
526
75
7
0
267,281
0
L
Freya
6,079
553
97
9
0
205,951
0
L
Cthulhu
5,877
534
35
3
0
253,640
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role