Player Matchup

Ymir
Ymir
Dane Gleesacs
Ymir
Level 108
God Stats
1W - 1L
1,896 SR
Queue Stats
6W - 6L
1,599 Elo+
Party 2
Hou Yi
Hou Yi
Dean Gullbearie
Hou Yi
Level 154
God Stats
4W - 4L
1,506 SR
Queue Stats
44W - 44L
1,488 Elo+
Party 2
Vulcan
Vulcan
RichitX
Vulcan
Level 171
God Stats
1W - 0L
1,769 SR
Queue Stats
47W - 43L
1,531 Elo+
Solo
Surtr
Surtr
VKrishna
Surtr
Level 147
God Stats
1W - 0L
1,335 SR
Queue Stats
12W - 12L
1,519 Elo+
Party 2
Bastet
Bastet
jjjjjjebbie
Bastet
Level 154
God Stats
3W - 5L
1,227 SR
Queue Stats
43W - 45L
1,451 Elo+
Party 2
Team Averages
Level 147
1,546 SR
1,518 Elo+

VS

Team Averages
Level 135
1,506 SR
1,518 Elo+
Skadi
Skadi
CripilingDebt
Skadi
Level 126
God Stats
51W - 54L
1,532 SR
Queue Stats
293W - 290L
1,565 Elo+
Party 1
Anubis
Anubis
WhoeverIWantToB
Anubis
Level 159
God Stats
87W - 89L
1,544 SR
Queue Stats
249W - 225L
1,568 Elo+
Party 1
Serqet
Serqet
YeetOnMySkeet
Serqet
Level 126
God Stats
0W - 2L
1,205 SR
Queue Stats
54W - 52L
1,491 Elo+
Solo
Sobek
Sobek
amills9
Sobek
Level 129
God Stats
8W - 3L
1,749 SR
Queue Stats
170W - 157L
1,539 Elo+
Solo
Chaac
Chaac
daniel0899
Chaac
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 2
6,451
586
3,330
8,541
5,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 1 / 5
5,757
523
5,223
7,013
2,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Vulcan
RichitX
Vulcan
13
1 / 0 / 2
6,908
628
5,832
5,227
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
VKrishna
Surtr
12
4 / 1 / 1
7,347
668
6,096
8,192
5,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
13
4 / 2 / 0
6,673
607
4,087
9,754
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
5,575
507
5,682
4,459
1,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

12
2 / 3 / 0
6,766
615
6,255
10,514
5,566
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

12
2 / 3 / 0
6,080
553
4,705
9,389
3,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Sobek
amills9
Sobek
9
1 / 3 / 1
6,123
557
4,614
11,315
9,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Chaac
3
0 / 1 / 0
3,958
360
619
3,075
951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
12
Kills
5
6
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
3
2
2
2
W
0
1
5
2.5
W
Vulcan
RichitX
Vulcan
1
0
2
2
W
Surtr
VKrishna
Surtr
4
1
1
4.5
L
2
3
0
0.67
L
2
3
0
0.67
L
Sobek
amills9
Sobek
1
3
1
0.5
L
Chaac
0
1
0
0
W
Bastet
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,568
Damage
21,875
38,727
Taken
38,752
18,051
Mitigated
21,206
12,816
Healing
10,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,682
1,799
0
445
4,459
1,697
0
1,348
3,111
0
40,313
W
3,330
799
0
2,374
8,541
5,570
252
1,799
6,652
23,921
0
W
5,223
2,725
0
1,979
7,013
2,430
600
1,396
5,425
0
32,277
W
Vulcan
RichitX
Vulcan
5,832
1,020
0
500
5,227
1,687
0
2,888
2,339
56,878
1,496
W
Surtr
VKrishna
Surtr
6,096
1,965
0
2,742
8,192
5,097
295
2,663
5,529
1,641
45,470
L
6,255
0
75
4,618
10,514
5,566
0
4,354
6,021
61,762
105
L
4,705
1,690
0
600
9,389
3,937
0
722
8,561
0
42,019
L
Sobek
amills9
Sobek
4,614
726
0
3,206
11,315
9,055
0
2,822
8,398
20,911
2,111
L
Chaac
619
250
0
1,480
3,075
951
0
87
2,747
0
7,671
W
Bastet
4,087
913
0
5,221
9,754
3,267
0
1,498
7,998
0
46,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,136
Gold Earned
28,502
338
Minions Killed
273
0
Camps Cleared
0
1,112,335
Distance Traveled
930,822
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,575
507
54
5
0
205,132
0
W
Ymir
6,451
586
32
3
0
216,529
0
W
Hou Yi
5,757
523
54
5
0
214,650
0
W
Vulcan
6,908
628
99
9
0
235,966
3
W
Surtr
7,347
668
76
7
0
199,816
0
L
Anubis
6,766
615
114
10
0
184,948
0
L
Serqet
6,080
553
68
6
0
243,967
0
L
Sobek
6,123
557
24
2
0
244,764
1
L
Chaac
3,958
360
13
1
0
52,011
0
W
Bastet
6,673
607
77
7
0
245,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role