Player Matchup

Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
CrimsonHeaven
Set
Level 166
God Stats
8W - 6L
1,661 SR
Queue Stats
215W - 201L
1,555 Elo+
Party 2
Bake Kujira
Bake Kujira
NEY HEISENBERG
Bake Kujira
Level 147
God Stats
3W - 2L
1,770 SR
Queue Stats
38W - 39L
1,464 Elo+
Solo
King Arthur
King Arthur
Orejita16
King Arthur
Level 122
God Stats
12W - 12L
1,558 SR
Queue Stats
32W - 30L
1,524 Elo+
Solo
Chiron
Chiron
TROLLENCIO2000
Chiron
Level 157
God Stats
5W - 5L
1,481 SR
Queue Stats
140W - 136L
1,561 Elo+
Party 2
Team Averages
Level 150
1,594 SR
1,521 Elo+

VS

Team Averages
Level 103
1,629 SR
1,505 Elo+
Scylla
Scylla
 
Scylla
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Ignacio52
Nox
Level 119
God Stats
5W - 1L
1,660 SR
Queue Stats
52W - 62L
1,453 Elo+
Party 1
Horus
Horus
Kallrog
Horus
Level 89
God Stats
9W - 5L
1,589 SR
Queue Stats
46W - 37L
1,545 Elo+
Solo
Zhong Kui
Zhong Kui
MaxiEdeny
Zhong Kui
Level 144
God Stats
13W - 18L
1,490 SR
Queue Stats
228W - 246L
1,464 Elo+
Solo
Anhur
Anhur
Miraiking1
Anhur
Level 113
God Stats
4W - 0L
1,903 SR
Queue Stats
99W - 88L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
0 / 1 / 0
6,310
526
1,836
6,120
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 1 / 1
6,177
515
4,077
8,370
4,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bake Kujira
NEY HEISENBERG
Bake Kujira
4
0 / 2 / 0
4,458
372
718
3,545
1,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Orejita16
King Arthur
12
3 / 3 / 0
7,102
592
9,668
12,263
8,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
3 / 1 / 1
7,259
605
7,974
9,660
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
4 / 1 / 3
7,534
628
3,488
8,248
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

10
1 / 0 / 3
6,765
564
2,325
6,132
4,334
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
Kallrog
Horus
11
0 / 3 / 2
6,147
512
3,457
10,573
7,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
MaxiEdeny
Zhong Kui
13
3 / 0 / 2
7,674
640
5,667
6,347
5,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Anhur
13
0 / 3 / 2
7,064
589
5,261
9,174
3,490
Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
7
Kills
8
8
Deaths
7
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
1
0
0
W
Scylla
 
Scylla
4
1
3
5.5
L
1
1
1
1.5
W
1
0
3
2.5
W
Horus
Kallrog
Horus
0
3
2
0.33
W
Zhong Kui
MaxiEdeny
Zhong Kui
3
0
2
4
W
Anhur
0
3
2
0.33
L
Bake Kujira
NEY HEISENBERG
Bake Kujira
0
2
0
0
L
King Arthur
Orejita16
King Arthur
3
3
0
1
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,273
Damage
20,198
39,958
Taken
40,474
20,328
Mitigated
23,298
7,918
Healing
16,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,836
197
0
992
6,120
2,675
0
2,605
3,515
42,110
0
W
Scylla
 
Scylla
3,488
694
0
4,633
8,248
2,835
0
758
7,490
52,904
0
L
4,077
1,754
0
899
8,370
4,263
0
3,077
5,293
0
59,127
W
2,325
386
0
1,912
6,132
4,334
381
788
5,344
17,966
0
W
Horus
Kallrog
Horus
3,457
1,648
180
3,710
10,573
7,111
0
0
10,573
52
31,162
W
Zhong Kui
MaxiEdeny
Zhong Kui
5,667
1,993
0
2,766
6,347
5,528
693
819
5,528
48,391
13,956
W
Anhur
5,261
2,992
0
3,024
9,174
3,490
828
189
8,985
0
60,595
L
Bake Kujira
NEY HEISENBERG
Bake Kujira
718
307
64
623
3,545
1,609
0
974
2,571
7,417
0
L
King Arthur
Orejita16
King Arthur
9,668
859
0
865
12,263
8,374
0
2,628
9,635
0
55,820
L
7,974
3,378
184
4,291
9,660
3,407
0
1,776
7,884
0
62,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,306
Gold Earned
35,184
385
Minions Killed
388
0
Camps Cleared
0
1,038,160
Distance Traveled
1,151,124
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,310
526
101
8
0
229,700
2
W
Scylla
7,534
628
102
9
0
267,129
0
L
Set
6,177
515
91
8
0
284,220
0
W
Nox
6,765
564
31
3
0
235,242
1
W
Horus
6,147
512
53
4
0
217,452
3
W
Zhong Kui
7,674
640
103
9
0
218,314
5
W
Anhur
7,064
589
99
8
0
212,987
2
L
Bake Kujira
4,458
372
9
1
0
67,786
1
L
King Arthur
7,102
592
77
6
0
227,003
2
L
Chiron
7,259
605
107
9
0
229,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role