Player Matchup

Lancelot
Lancelot
Platinum III
Infinity Sword9
Lancelot
Platinum III
Level 147
God Stats
2W - 1L
1,439 SR
Queue Stats
45W - 30L
1,780 MMR
Party 1
Athena
Athena
Gold I
Kuurro
Athena
Gold I
Level 155
God Stats
4W - 0L
1,614 SR
Queue Stats
44W - 42L
1,686 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
MystBaller
Sun Wukong
Platinum V
Level 143
God Stats
3W - 4L
1,542 SR
Queue Stats
92W - 84L
1,714 MMR
Solo
Anhur
Anhur
Platinum I
Skywa1ker196
Anhur
Platinum I
Level 157
God Stats
5W - 2L
1,743 SR
Queue Stats
51W - 34L
1,830 MMR
Party 1
Chang'e
Chang'e
Gold I
Terra
Chang'e
Gold I
Level 173
God Stats
18W - 15L
1,531 SR
Queue Stats
68W - 64L
1,732 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,574 SR
1,748 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 167
1,447 SR
1,607 MMR
Rama
Rama
Silver I
 
Rama
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Yu Huang
Yu Huang
Gold I
JollyColt459058
Yu Huang
Gold I
Level 82
God Stats
0W - 4L
1,272 SR
Queue Stats
38W - 34L
1,813 MMR
Party 2
Geb
Geb
Platinum III
PapaPump250
Geb
Platinum III
Level 194
God Stats
4W - 6L
1,508 SR
Queue Stats
136W - 134L
1,752 MMR
Solo
Charon
Charon
Platinum II
SigEpKILLSWITCH
Charon
Platinum II
Level 212
God Stats
66W - 67L
1,563 SR
Queue Stats
303W - 301L
1,894 MMR
Party 2
Awilix
Awilix
Silver II
USxHuNtErPR
Awilix
Silver II
Level 192
God Stats
2W - 6L
1,391 SR
Queue Stats
175W - 202L
1,075 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
5 / 0 / 3
8,850
521
8,828
14,939
8,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Athena
Kuurro
Athena
12
1 / 1 / 2
7,788
458
5,242
14,897
14,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sun Wukong
MystBaller
Sun Wukong
14
1 / 0 / 5
8,792
517
8,062
15,231
16,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 1 / 4
9,975
587
10,876
10,262
4,607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Terra
Chang'e
15
1 / 1 / 2
8,749
515
5,262
12,483
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
KuzenboAgniOdinRavana

VS

Bans
NutSurtrArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
0 / 3 / 1
8,412
495
4,009
10,893
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yu Huang
14
1 / 2 / 1
8,233
484
13,774
8,084
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 3 / 0
7,961
468
9,331
16,394
14,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 1 / 1
7,921
466
7,774
9,572
8,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Awilix
13
0 / 3 / 0
7,444
438
6,183
14,608
6,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
3
3
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
1
0.17
W
Lancelot
5
0
3
6.5
L
Yu Huang
1
2
1
0.75
W
Athena
Kuurro
Athena
1
1
2
2
W
Sun Wukong
MystBaller
Sun Wukong
1
0
5
3.5
L
0
3
0
0
L
2
1
1
2.5
W
4
1
4
6
W
Chang'e
Terra
Chang'e
1
1
2
2
L
Awilix
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,270
Damage
41,071
67,812
Taken
59,551
47,186
Mitigated
36,302
27,584
Healing
12,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,009
3,553
0
3,073
10,893
3,073
1,114
1,143
9,750
0
67,264
W
Lancelot
8,828
2,448
0
6,800
14,939
8,191
0
4,053
10,696
0
89,019
L
Yu Huang
13,774
1,511
0
1,000
8,084
3,784
0
2,793
5,244
78,145
0
W
Athena
Kuurro
Athena
5,242
1,717
0
2,111
14,897
14,067
0
7,258
7,419
29,600
0
W
Sun Wukong
MystBaller
Sun Wukong
8,062
1,714
0
4,886
15,231
16,068
0
5,118
9,969
0
63,973
L
9,331
796
0
5,181
16,394
14,513
0
2,357
13,314
55,394
3,790
L
7,774
1,388
0
2,217
9,572
8,601
0
2,182
7,203
25,366
1,810
W
10,876
6,944
0
4,632
10,262
4,607
434
2,312
7,910
0
94,608
W
Chang'e
Terra
Chang'e
5,262
216
2,607
6,548
12,483
4,253
0
8,925
2,869
65,867
2,950
L
Awilix
6,183
1,433
0
1,090
14,608
6,331
0
1,909
12,470
0
63,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,154
Gold Earned
39,971
535
Minions Killed
490
0
Camps Cleared
0
1,779,805
Distance Traveled
1,609,673
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,412
495
127
7
0
292,650
3
W
Lancelot
8,850
521
126
7
0
429,793
0
L
Yu Huang
8,233
484
139
8
0
313,896
3
W
Athena
7,788
458
51
3
0
374,881
6
W
Sun Wukong
8,792
517
87
5
0
316,489
5
L
Geb
7,961
468
100
6
0
324,170
0
L
Charon
7,921
466
42
2
0
328,414
5
W
Anhur
9,975
587
151
9
0
321,854
4
W
Chang'e
8,749
515
120
7
0
336,788
2
L
Awilix
7,444
438
82
5
0
350,543
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role