Player Matchup

Chaac
Chaac
BOBINATOR1909
Chaac
Level 27
God Stats
5W - 5L
1,460 SR
Queue Stats
23W - 35L
1,407 Elo+
Party 1
Baron Samedi
Baron Samedi
FlyAngels_Devil
Baron Samedi
Level 65
God Stats
2W - 3L
1,103 SR
Queue Stats
156W - 135L
1,530 Elo+
Party 1
Loki
Loki
TIPPO LXIX
Loki
Level 159
God Stats
4W - 2L
1,906 SR
Queue Stats
152W - 142L
1,560 Elo+
Party 2
Cthulhu
Cthulhu
Tjark02
Cthulhu
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 71L
1,531 Elo+
Party 1
Izanami
Izanami
WESTIE 021
Izanami
Level 137
God Stats
2W - 2L
1,513 SR
Queue Stats
51W - 48L
1,483 Elo+
Party 2
Team Averages
Level 99
1,497 SR
1,502 Elo+

VS

Team Averages
Level 102
1,412 SR
1,513 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
MrBankshots
Ares
Level 126
God Stats
6W - 5L
1,491 SR
Queue Stats
141W - 136L
1,525 Elo+
Party 3
Yu Huang
Yu Huang
MrKillxSwitchx
Yu Huang
Level 117
God Stats
0W - 2L
1,280 SR
Queue Stats
89W - 91L
1,498 Elo+
Party 3
He Bo
He Bo
Swiftshots2k
He Bo
Level 136
God Stats
0W - 2L
1,291 SR
Queue Stats
95W - 99L
1,519 Elo+
Party 3
Pele
Pele
karma231
Pele
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
5,819
582
6,275
8,854
7,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Baron Samedi
FlyAngels_Devil
Baron Samedi
11
2 / 1 / 1
6,324
632
3,317
4,745
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

12
6 / 0 / 2
6,755
676
5,927
7,224
2,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Tjark02
Cthulhu
11
0 / 0 / 9
6,242
624
6,370
6,711
4,668
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Izanami
WESTIE 021
Izanami
11
2 / 1 / 2
6,380
638
3,631
5,295
2,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
1 / 3 / 0
6,230
623
4,827
12,150
7,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 1
4,982
498
2,895
7,834
5,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Yu Huang
8
1 / 4 / 0
5,042
504
4,887
6,123
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
1 / 1 / 0
5,487
549
2,098
5,467
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
8
0 / 2 / 0
4,664
466
2,275
6,102
2,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
13
Kills
3
3
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
3
0
0.33
W
3
1
1
3.5
W
Baron Samedi
FlyAngels_Devil
Baron Samedi
2
1
1
2.5
L
0
3
1
0.17
L
Yu Huang
1
4
0
0.25
L
1
1
0
1
W
6
0
2
7
W
Cthulhu
Tjark02
Cthulhu
0
0
9
4.5
W
Izanami
WESTIE 021
Izanami
2
1
2
3
L
Pele
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,520
Damage
16,982
32,829
Taken
37,676
18,888
Mitigated
19,510
13,569
Healing
10,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,827
2,402
0
6,368
12,150
7,465
0
829
10,717
0
50,039
W
6,275
1,240
0
3,404
8,854
7,281
0
0
8,854
0
34,790
W
Baron Samedi
FlyAngels_Devil
Baron Samedi
3,317
557
254
1,932
4,745
2,189
282
1,423
3,315
36,141
1,289
L
2,895
545
0
1,428
7,834
5,552
0
3,550
4,284
10,090
0
L
Yu Huang
4,887
1,068
0
1,539
6,123
2,353
0
1,530
4,593
29,535
1,657
L
2,098
72
0
1,065
5,467
1,803
0
2,007
3,460
29,517
783
W
5,927
1,274
0
4,466
7,224
2,491
0
1,560
5,664
0
52,821
W
Cthulhu
Tjark02
Cthulhu
6,370
1,195
52
1,606
6,711
4,668
0
4,036
2,665
29,803
1,330
W
Izanami
WESTIE 021
Izanami
3,631
3,050
0
1,855
5,295
2,259
0
2,787
2,508
0
50,531
L
Pele
2,275
760
0
463
6,102
2,337
0
1,227
4,830
0
22,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,520
Gold Earned
26,405
334
Minions Killed
256
0
Camps Cleared
0
1,079,144
Distance Traveled
1,001,970
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,230
623
84
8
0
190,804
0
W
Chaac
5,819
582
56
6
0
217,651
0
W
Baron Samedi
6,324
632
69
7
0
193,340
4
L
Ares
4,982
498
5
1
0
211,719
4
L
Yu Huang
5,042
504
68
7
0
171,031
1
L
He Bo
5,487
549
60
6
0
204,087
0
W
Loki
6,755
676
80
8
0
241,655
2
W
Cthulhu
6,242
624
36
4
0
236,000
4
W
Izanami
6,380
638
93
9
0
190,498
1
L
Pele
4,664
466
39
4
0
224,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role