Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Ankly
Anubis
Level 102
God Stats
64W - 43L
1,533 SR
Queue Stats
121W - 106L
1,489 Elo+
Party 3
Charon
Charon
HuZzArUs
Charon
Level 155
God Stats
3W - 3L
1,926 SR
Queue Stats
93W - 83L
1,540 Elo+
Party 1
Hachiman
Hachiman
MeegaTTron
Hachiman
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 132L
1,513 Elo+
Party 3
Gilgamesh
Gilgamesh
ПаЗитИФф
Gilgamesh
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,577 Elo+
Party 1
Team Averages
Level 122
1,592 SR
1,524 Elo+

VS

Team Averages
Level 107
1,645 SR
1,578 Elo+
Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Chacan
Thor
Level 103
God Stats
4W - 5L
1,635 SR
Queue Stats
13W - 9L
1,607 Elo+
Party 2
Bellona
Bellona
ExTaZz_StoRaK
Bellona
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 44L
1,509 Elo+
Solo
Medusa
Medusa
sorneta
Medusa
Level 76
God Stats
10W - 5L
1,764 SR
Queue Stats
13W - 7L
1,669 Elo+
Party 2
Cthulhu
Cthulhu
stawken
Cthulhu
Level 69
God Stats
5W - 2L
1,825 SR
Queue Stats
13W - 9L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
3 / 1 / 8
7,572
505
5,419
11,189
7,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
Ankly
Anubis
15
6 / 4 / 5
9,159
611
12,471
11,537
5,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Charon
HuZzArUs
Charon
15
6 / 0 / 7
8,595
573
12,733
9,332
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hachiman
MeegaTTron
Hachiman
14
3 / 3 / 4
8,035
536
10,531
10,623
4,433
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
14
2 / 0 / 0
8,372
558
9,996
10,685
13,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
4 / 7 / 1
7,062
471
9,247
13,240
5,518
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
Chacan
Thor
14
2 / 4 / 3
7,418
495
5,191
14,108
5,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
13
1 / 2 / 0
7,335
489
6,741
18,189
18,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
sorneta
Medusa
12
0 / 4 / 3
6,502
433
6,889
10,655
3,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
stawken
Cthulhu
12
1 / 3 / 3
7,209
481
5,418
13,571
8,755
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
20
Kills
8
8
Deaths
20
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
8
7
L
Anubis
 
Anubis
4
7
1
0.64
W
Anubis
Ankly
Anubis
6
4
5
2.13
L
Thor
Chacan
Thor
2
4
3
0.88
L
Bellona
1
2
0
0.5
W
Charon
HuZzArUs
Charon
6
0
7
9.5
W
Hachiman
MeegaTTron
Hachiman
3
3
4
1.67
L
Medusa
sorneta
Medusa
0
4
3
0.38
L
Cthulhu
stawken
Cthulhu
1
3
3
0.83
W
Gilgamesh
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,150
Damage
33,486
53,366
Taken
69,763
35,790
Mitigated
42,041
15,886
Healing
19,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,419
1,285
940
4,168
11,189
7,868
0
2,121
9,068
31,423
19,890
L
Anubis
 
Anubis
9,247
278
0
3,320
13,240
5,518
0
10,424
2,775
43,767
0
W
Anubis
Ankly
Anubis
12,471
587
0
3,971
11,537
5,275
88
7,698
3,839
65,221
1,244
L
Thor
Chacan
Thor
5,191
303
0
5,622
14,108
5,481
0
6,280
7,828
0
61,899
L
Bellona
6,741
2,250
0
4,279
18,189
18,472
0
4,078
13,083
0
50,105
W
Charon
HuZzArUs
Charon
12,733
2,612
0
510
9,332
5,057
104
1,867
7,465
67,131
2,149
W
Hachiman
MeegaTTron
Hachiman
10,531
6,332
0
4,365
10,623
4,433
446
2,646
7,977
0
59,427
L
Medusa
sorneta
Medusa
6,889
2,786
0
2,526
10,655
3,815
0
3,504
7,151
0
52,531
L
Cthulhu
stawken
Cthulhu
5,418
221
1,450
2,758
13,571
8,755
0
5,387
8,184
28,191
864
W
Gilgamesh
9,996
3,459
0
1,932
10,685
13,157
0
98
10,587
75
57,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,733
Gold Earned
35,526
456
Minions Killed
383
0
Camps Cleared
0
1,408,572
Distance Traveled
1,395,180
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,572
505
79
5
0
257,000
0
L
Anubis
7,062
471
62
4
0
234,228
0
W
Anubis
9,159
611
109
7
0
260,305
0
L
Thor
7,418
495
101
7
0
299,211
2
L
Bellona
7,335
489
94
6
0
283,727
0
W
Charon
8,595
573
92
6
0
325,536
0
W
Hachiman
8,035
536
92
6
0
256,836
0
L
Medusa
6,502
433
91
6
0
285,518
0
L
Cthulhu
7,209
481
35
2
0
292,496
6
W
Gilgamesh
8,372
558
84
6
0
308,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role