Player Matchup

Aphrodite
Aphrodite
Especial_Two
Aphrodite
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
byStanly
Cthulhu
Level 89
God Stats
2W - 3L
1,445 SR
Queue Stats
27W - 17L
1,497 Elo+
Party 2
Da Ji
Da Ji
wampirmaster
Da Ji
Level 123
God Stats
3W - 1L
1,478 SR
Queue Stats
26W - 19L
1,609 Elo+
Solo
Team Averages
Level 98
1,474 SR
1,513 Elo+

VS

Team Averages
Level 109
1,843 SR
1,819 Elo+
Izanami
Izanami
Aktinex
Izanami
Level 145
God Stats
2W - 0L
1,853 SR
Queue Stats
88W - 9L
1,981 Elo+
Party 1
Osiris
Osiris
Daky123LOL
Osiris
Level 125
God Stats
3W - 0L
1,947 SR
Queue Stats
92W - 11L
1,921 Elo+
Party 1
Agni
Agni
xXLAZIKOOXx
Agni
Level 58
God Stats
2W - 0L
1,731 SR
Queue Stats
90W - 84L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Especial_Two
Aphrodite
12
0 / 5 / 7
6,992
699
3,417
7,945
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
byStanly
Cthulhu
11
3 / 7 / 5
7,613
761
9,188
13,093
7,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
8 / 6 / 3
9,040
904
8,875
11,627
5,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aktinex
Izanami
14
8 / 3 / 8
9,552
955
11,002
8,350
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
Daky123LOL
Osiris
13
3 / 3 / 14
8,708
871
8,897
10,847
11,729
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
7 / 5 / 8
9,253
925
10,259
8,598
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
11
Kills
18
18
Deaths
11
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
Aktinex
Izanami
8
3
8
4
W
Osiris
Daky123LOL
Osiris
3
3
14
3.33
L
Aphrodite
Especial_Two
Aphrodite
0
5
7
0.7
L
Cthulhu
byStanly
Cthulhu
3
7
5
0.79
L
8
6
3
1.58
W
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,480
Damage
30,158
32,665
Taken
27,795
17,085
Mitigated
18,145
3,904
Healing
2,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Aktinex
Izanami
11,002
7,883
0
250
8,350
3,079
1,043
3,901
4,042
0
41,669
W
Osiris
Daky123LOL
Osiris
8,897
2,981
0
1,461
10,847
11,729
230
3,036
7,286
345
16,734
L
Aphrodite
Especial_Two
Aphrodite
3,417
241
1,922
1,874
7,945
4,045
0
2,778
5,123
22,148
582
L
Cthulhu
byStanly
Cthulhu
9,188
234
108
0
13,093
7,075
0
4,924
8,108
18,770
0
L
8,875
1,793
0
0
11,627
5,965
0
2,683
8,856
0
19,414
W
10,259
855
80
310
8,598
3,337
706
4,328
3,841
32,135
212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,645
Gold Earned
27,513
87
Minions Killed
130
0
Camps Cleared
0
505,705
Distance Traveled
542,084
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,552
955
55
6
0
169,942
0
W
Osiris
8,708
871
11
1
0
189,302
0
L
Aphrodite
6,992
699
45
5
0
164,685
0
L
Cthulhu
7,613
761
16
2
0
174,062
4
L
Da Ji
9,040
904
26
3
0
166,958
0
W
Agni
9,253
925
64
6
0
182,840
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role