Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Alexsv7
Janus
Level 137
God Stats
10W - 13L
1,550 SR
Queue Stats
67W - 55L
1,609 Elo+
Party 1
Shiva
Shiva
DarcUUmbra
Shiva
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 57L
1,485 Elo+
Party 2
Kali
Kali
Kaypit
Kali
Level 146
God Stats
4W - 1L
1,928 SR
Queue Stats
80W - 55L
1,608 Elo+
Party 1
Amaterasu
Amaterasu
Oelerre
Amaterasu
Level 124
God Stats
6W - 2L
1,851 SR
Queue Stats
44W - 28L
1,572 Elo+
Party 1
Team Averages
Level 142
1,666 SR
1,555 Elo+

VS

Team Averages
Level 146
1,612 SR
1,593 Elo+
Arachne
Arachne
 
Arachne
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ZzRaiZzPainz
Sobek
Level 133
God Stats
0W - 1L
1,866 SR
Queue Stats
183W - 163L
1,552 Elo+
Solo
Osiris
Osiris
boimaster24
Osiris
Level 129
God Stats
11W - 9L
1,624 SR
Queue Stats
145W - 138L
1,612 Elo+
Solo
Ix Chel
Ix Chel
ch3lseaw0lfe
Ix Chel
Level 135
God Stats
0W - 3L
1,238 SR
Queue Stats
143W - 118L
1,564 Elo+
Solo
Anhur
Anhur
Θrphan
Anhur
Level 149
God Stats
4W - 1L
1,830 SR
Queue Stats
45W - 16L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
2 / 2 / 3
8,293
592
9,061
11,215
3,235
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Janus
Alexsv7
Janus
14
0 / 1 / 1
8,527
609
2,429
5,959
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
11
0 / 3 / 1
6,867
491
5,993
11,764
8,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
Kaypit
Kali
16
6 / 0 / 1
8,492
607
7,486
13,345
6,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Amaterasu
Oelerre
Amaterasu
14
2 / 1 / 0
8,263
590
13,295
23,333
16,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 1 / 1
5,854
418
2,895
9,480
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 1 / 5
7,237
517
7,246
14,192
14,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
13
1 / 3 / 1
7,673
548
14,455
18,981
16,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ix Chel
ch3lseaw0lfe
Ix Chel
15
1 / 1 / 0
8,251
589
5,448
3,902
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Θrphan
Anhur
13
4 / 4 / 0
7,728
552
10,121
11,205
3,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
10
Kills
7
7
Deaths
10
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
2
2
3
1.75
L
Arachne
 
Arachne
1
1
1
1.5
W
Janus
Alexsv7
Janus
0
1
1
0.5
W
Shiva
0
3
1
0.17
W
Kali
Kaypit
Kali
6
0
1
6.5
W
Amaterasu
Oelerre
Amaterasu
2
1
0
2
L
0
1
5
2.5
L
Osiris
1
3
1
0.5
L
Ix Chel
ch3lseaw0lfe
Ix Chel
1
1
0
1
L
Anhur
Θrphan
Anhur
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,264
Damage
40,165
65,616
Taken
57,760
37,369
Mitigated
39,537
33,078
Healing
23,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,061
5,756
0
4,805
11,215
3,235
815
1,313
9,902
0
66,275
L
Arachne
 
Arachne
2,895
1,699
0
3,838
9,480
3,135
0
0
9,480
0
28,159
W
Janus
Alexsv7
Janus
2,429
221
0
1,896
5,959
2,060
0
3,751
1,772
73,112
2,184
W
Shiva
5,993
1,265
416
2,628
11,764
8,793
26
3,526
8,090
0
20,711
W
Kali
Kaypit
Kali
7,486
4,038
0
7,904
13,345
6,703
405
1,198
11,987
0
83,753
W
Amaterasu
Oelerre
Amaterasu
13,295
6,433
0
15,429
23,333
16,578
449
1,629
21,704
0
73,636
L
7,246
1,138
0
5,461
14,192
14,260
0
1,515
12,583
27,211
1,764
L
Osiris
14,455
6,952
0
9,214
18,981
16,707
0
0
18,981
0
70,492
L
Ix Chel
ch3lseaw0lfe
Ix Chel
5,448
134
144
1,596
3,902
2,159
0
623
3,199
73,858
948
L
Anhur
Θrphan
Anhur
10,121
6,186
0
3,449
11,205
3,276
1,897
0
11,205
0
66,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,442
Gold Earned
36,743
523
Minions Killed
441
0
Camps Cleared
0
1,543,476
Distance Traveled
1,334,486
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,293
592
107
8
0
292,020
4
L
Arachne
5,854
418
49
4
0
243,938
0
W
Janus
8,527
609
155
11
0
294,088
0
W
Shiva
6,867
491
18
1
0
298,349
0
W
Kali
8,492
607
114
8
0
347,717
0
W
Amaterasu
8,263
590
129
9
0
311,302
1
L
Sobek
7,237
517
29
2
0
301,517
2
L
Osiris
7,673
548
101
7
0
264,920
0
L
Ix Chel
8,251
589
144
10
0
283,364
6
L
Anhur
7,728
552
118
8
0
240,747
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role