Player Matchup

Bacchus
Bacchus
Dorshuul
Bacchus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,928 Elo+
Solo
Kali
Kali
Frenemy218712
Kali
Level 128
God Stats
24W - 19L
1,475 SR
Queue Stats
52W - 47L
1,445 Elo+
Solo
Jing Wei
Jing Wei
MAJINMAGNI
Jing Wei
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 26L
1,520 Elo+
Solo
Vamana
Vamana
Ohio_CIe
Vamana
Level 121
God Stats
10W - 5L
1,886 SR
Queue Stats
289W - 297L
1,486 Elo+
Party 1
Merlin
Merlin
X_HesiMan_X
Merlin
Level 108
God Stats
13W - 17L
1,425 SR
Queue Stats
127W - 117L
1,511 Elo+
Party 1
Team Averages
Level 108
1,557 SR
1,578 Elo+

VS

Team Averages
Level 94
1,533 SR
1,494 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Aninukie
Cernunnos
Level 118
God Stats
1W - 2L
1,530 SR
Queue Stats
104W - 90L
1,524 Elo+
Solo
Charon
Charon
Cankklez
Charon
Level 153
God Stats
0W - 5L
1,342 SR
Queue Stats
91W - 71L
1,459 Elo+
Solo
Achilles
Achilles
Kyyou
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 56L
1,511 Elo+
Solo
Thor
Thor
MonsterHugs
Thor
Level 31
God Stats
0W - 1L
1,794 SR
Queue Stats
96W - 106L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dorshuul
Bacchus
13
2 / 0 / 4
7,677
512
9,333
12,385
12,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 0 / 5
8,138
543
8,690
12,349
6,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Jing Wei
MAJINMAGNI
Jing Wei
13
0 / 2 / 1
7,423
495
6,458
11,182
4,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
Ohio_CIe
Vamana
15
3 / 0 / 1
8,835
589
8,435
13,964
9,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
15
1 / 0 / 4
8,478
565
5,349
3,558
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
0 / 2 / 0
8,047
536
1,882
7,244
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cernunnos
Aninukie
Cernunnos
12
0 / 1 / 2
6,818
455
6,402
8,651
3,670
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Charon
Cankklez
Charon
12
1 / 1 / 1
7,560
504
5,666
13,176
9,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Achilles
Kyyou
Achilles
13
0 / 1 / 0
7,228
482
11,250
15,256
16,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 4 / 1
6,595
440
4,284
12,142
5,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
9
Kills
2
2
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
2
0
0
L
Cernunnos
Aninukie
Cernunnos
0
1
2
1
L
Charon
Cankklez
Charon
1
1
1
1.5
W
Bacchus
Dorshuul
Bacchus
2
0
4
4
W
3
0
5
5.5
L
Achilles
Kyyou
Achilles
0
1
0
0
W
Jing Wei
MAJINMAGNI
Jing Wei
0
2
1
0.25
L
1
4
1
0.38
W
Vamana
Ohio_CIe
Vamana
3
0
1
3.5
W
Merlin
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,265
Damage
29,484
53,438
Taken
56,469
34,102
Mitigated
37,270
20,166
Healing
16,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
1,882
190
0
875
7,244
3,105
0
1,869
4,984
66,700
1,254
L
Cernunnos
Aninukie
Cernunnos
6,402
4,541
0
2,031
8,651
3,670
0
3,394
5,253
0
58,831
L
Charon
Cankklez
Charon
5,666
1,488
422
5,012
13,176
9,252
0
4,325
8,745
27,817
0
W
Bacchus
Dorshuul
Bacchus
9,333
1,141
278
3,483
12,385
12,777
0
2,617
9,603
29,569
4,257
W
8,690
4,068
0
5,750
12,349
6,127
0
1,179
10,940
0
67,570
L
Achilles
Kyyou
Achilles
11,250
1,580
0
4,086
15,256
16,226
0
1,975
13,227
0
59,576
W
Jing Wei
MAJINMAGNI
Jing Wei
6,458
4,948
0
3,803
11,182
4,378
1,154
2,418
8,764
0
59,842
L
4,284
1,489
0
4,266
12,142
5,017
0
2,209
9,809
0
48,049
W
Vamana
Ohio_CIe
Vamana
8,435
3,594
0
6,102
13,964
9,404
0
323
12,515
0
78,061
W
Merlin
5,349
120
0
750
3,558
1,416
0
691
2,727
70,581
16

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,551
Gold Earned
36,248
503
Minions Killed
427
0
Camps Cleared
0
1,646,382
Distance Traveled
1,466,131
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,047
536
148
10
0
296,023
2
L
Cernunnos
6,818
455
94
6
0
288,075
3
L
Charon
7,560
504
31
2
0
288,796
0
W
Bacchus
7,677
512
34
2
0
326,118
0
W
Kali
8,138
543
98
7
0
359,010
0
L
Achilles
7,228
482
84
6
0
289,470
4
W
Jing Wei
7,423
495
102
7
0
326,590
0
L
Thor
6,595
440
70
5
0
303,767
0
W
Vamana
8,835
589
124
8
0
316,248
0
W
Merlin
8,478
565
145
10
0
318,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role