Player Matchup

Chaac
Chaac
 
Chaac
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Flipinif
Thanatos
Level 122
God Stats
5W - 4L
1,694 SR
Queue Stats
123W - 108L
1,564 Elo+
Solo
Anubis
Anubis
NoOb34365
Anubis
Level 105
God Stats
9W - 10L
1,707 SR
Queue Stats
107W - 123L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SanShhain
Cthulhu
Level 159
God Stats
0W - 1L
1,675 SR
Queue Stats
31W - 26L
1,556 Elo+
Solo
Neith
Neith
slayphil
Neith
Level 201
God Stats
43W - 65L
1,444 SR
Queue Stats
171W - 222L
1,516 Elo+
Solo
Team Averages
Level 142
1,604 SR
1,527 Elo+

VS

Team Averages
Level 144
1,686 SR
1,621 Elo+
Rama
Rama
BeunS
Rama
Level 213
God Stats
4W - 0L
1,578 SR
Queue Stats
106W - 49L
1,759 Elo+
Party 1
Artio
Artio
GafaO
Artio
Level 106
God Stats
1W - 0L
1,660 SR
Queue Stats
42W - 48L
1,463 Elo+
Solo
Lancelot
Lancelot
remixcube
Lancelot
Level 158
God Stats
3W - 3L
1,648 SR
Queue Stats
97W - 41L
1,777 Elo+
Party 1
Baron Samedi
Baron Samedi
xChibbi
Baron Samedi
Level 71
God Stats
8W - 3L
1,607 SR
Queue Stats
44W - 62L
1,361 Elo+
Solo
Maui
Maui
xeskenn
Maui
Level 174
God Stats
8W - 3L
1,937 SR
Queue Stats
93W - 48L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
3 / 3 / 3
9,608
801
10,851
16,277
17,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Thanatos
Flipinif
Thanatos
16
2 / 8 / 2
9,948
829
9,481
16,669
7,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Anubis
NoOb34365
Anubis
16
3 / 6 / 4
9,554
796
9,545
12,204
6,088
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
SanShhain
Cthulhu
16
0 / 4 / 6
9,792
816
12,782
12,090
14,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
slayphil
Neith
15
1 / 3 / 5
8,871
739
10,255
12,096
4,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BeunS
Rama
19
6 / 2 / 12
11,151
929
16,347
17,398
8,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Artio
GafaO
Artio
10
0 / 0 / 0
6,178
515
0
0
0
Lancelot
remixcube
Lancelot
19
13 / 4 / 6
11,666
972
25,763
18,264
9,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
xChibbi
Baron Samedi
17
3 / 3 / 6
9,837
820
8,713
12,922
7,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
xeskenn
Maui
17
2 / 0 / 20
10,675
890
6,896
15,053
18,236
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
68
9
Kills
24
24
Deaths
9
20
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
3
1.5
W
Rama
BeunS
Rama
6
2
12
6
L
Thanatos
Flipinif
Thanatos
2
8
2
0.38
W
Artio
GafaO
Artio
0
0
0
0
L
Anubis
NoOb34365
Anubis
3
6
4
0.83
L
Cthulhu
SanShhain
Cthulhu
0
4
6
0.75
W
Lancelot
remixcube
Lancelot
13
4
6
4
L
Neith
slayphil
Neith
1
3
5
1.17
W
Baron Samedi
xChibbi
Baron Samedi
3
3
6
2
W
Maui
xeskenn
Maui
2
0
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,914
Damage
57,719
69,336
Taken
63,637
50,634
Mitigated
43,487
15,056
Healing
22,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,851
1,118
0
2,863
16,277
17,473
225
2,606
13,446
0
27,782
W
Rama
BeunS
Rama
16,347
13,601
0
8,840
17,398
8,054
4,881
5,877
11,358
0
47,694
L
Thanatos
Flipinif
Thanatos
9,481
2,761
0
6,009
16,669
7,371
148
2,440
14,134
0
32,704
W
Artio
GafaO
Artio
0
0
0
0
0
0
0
0
0
0
0
L
Anubis
NoOb34365
Anubis
9,545
321
0
2,652
12,204
6,088
280
3,548
8,451
31,211
0
L
Cthulhu
SanShhain
Cthulhu
12,782
680
358
1,645
12,090
14,906
219
2,582
9,263
37,852
793
W
Lancelot
remixcube
Lancelot
25,763
6,524
0
4,674
18,264
9,702
0
6,755
11,032
0
50,408
L
Neith
slayphil
Neith
10,255
2,220
0
1,529
12,096
4,796
410
3,179
8,659
0
26,596
W
Baron Samedi
xChibbi
Baron Samedi
8,713
574
1,599
2,179
12,922
7,495
0
4,493
8,146
32,208
0
W
Maui
xeskenn
Maui
6,896
882
1,785
3,598
15,053
18,236
43
5,202
9,718
12,712
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,773
Gold Earned
49,507
247
Minions Killed
203
0
Camps Cleared
0
1,122,415
Distance Traveled
1,004,993
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,608
801
42
4
0
247,387
0
W
Rama
11,151
929
73
6
0
223,999
0
L
Thanatos
9,948
829
48
4
0
227,648
0
W
Artio
6,178
515
0
0
0
0
0
L
Anubis
9,554
796
56
5
0
211,575
2
L
Cthulhu
9,792
816
62
5
0
230,822
3
W
Lancelot
11,666
972
59
5
0
298,000
0
L
Neith
8,871
739
39
3
0
204,983
0
W
Baron Samedi
9,837
820
54
5
0
209,592
0
W
Maui
10,675
890
17
1
0
273,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role