Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GBXJawZz
Sol
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 131L
1,478 Elo+
Party 1
Ganesha
Ganesha
JarlDeclan
Ganesha
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 110L
1,518 Elo+
Solo
Hades
Hades
OwnerOfFemboys
Hades
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,533 Elo+
Party 1
Erlang Shen
Erlang Shen
PаrtyMonster
Erlang Shen
Level 156
God Stats
9W - 4L
1,549 SR
Queue Stats
88W - 50L
1,645 Elo+
Solo
Team Averages
Level 139
1,510 SR
1,535 Elo+

VS

Team Averages
Level 117
1,548 SR
1,541 Elo+
Lancelot
Lancelot
A2tein
Lancelot
Level 147
God Stats
6W - 4L
1,664 SR
Queue Stats
184W - 161L
1,586 Elo+
Solo
Anhur
Anhur
DBBarnett
Anhur
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,435 Elo+
Solo
Anubis
Anubis
Dreanoran
Anubis
Level 141
God Stats
9W - 3L
1,951 SR
Queue Stats
37W - 22L
1,687 Elo+
Solo
Kumbhakarna
Kumbhakarna
Loopy-Luigi
Kumbhakarna
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 69L
1,517 Elo+
Solo
Mulan
Mulan
Samibalawi20
Mulan
Level 129
God Stats
0W - 3L
1,127 SR
Queue Stats
49W - 48L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
6 / 2 / 4
7,032
639
8,996
11,162
4,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 1 / 0
7,587
690
7,950
5,946
1,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ganesha
JarlDeclan
Ganesha
11
0 / 0 / 11
6,971
634
5,291
11,246
8,613
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 1 / 3
6,668
606
8,562
9,550
3,963
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Erlang Shen
PаrtyMonster
Erlang Shen
13
4 / 0 / 3
7,923
720
7,335
9,682
6,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
A2tein
Lancelot
12
1 / 2 / 1
6,116
556
6,344
10,326
4,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anhur
DBBarnett
Anhur
12
1 / 3 / 0
6,367
579
4,984
8,823
2,822
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Anubis
Dreanoran
Anubis
10
1 / 3 / 0
5,561
506
7,481
6,982
2,982
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Loopy-Luigi
Kumbhakarna
9
0 / 5 / 1
5,309
483
3,129
12,654
8,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 5 / 0
6,518
593
5,997
14,457
10,168
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
18
Kills
4
4
Deaths
18
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
2
4
4
L
Lancelot
A2tein
Lancelot
1
2
1
0.75
L
Anhur
DBBarnett
Anhur
1
3
0
0.33
L
Anubis
Dreanoran
Anubis
1
3
0
0.33
W
6
1
0
6
W
Ganesha
JarlDeclan
Ganesha
0
0
11
5.5
L
Kumbhakarna
Loopy-Luigi
Kumbhakarna
0
5
1
0.1
W
2
1
3
3.5
W
Erlang Shen
PаrtyMonster
Erlang Shen
4
0
3
5.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,134
Damage
27,935
47,586
Taken
53,242
24,896
Mitigated
28,738
26,510
Healing
13,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,996
4,386
0
4,903
11,162
4,140
0
878
10,284
0
54,550
L
Lancelot
A2tein
Lancelot
6,344
822
0
4,784
10,326
4,561
0
2,384
7,942
0
55,258
L
Anhur
DBBarnett
Anhur
4,984
2,657
0
1,714
8,823
2,822
0
6,434
2,389
0
42,728
L
Anubis
Dreanoran
Anubis
7,481
448
0
2,483
6,982
2,982
0
4,664
2,318
41,234
144
W
7,950
4,961
0
2,736
5,946
1,697
925
371
5,575
53,049
6,595
W
Ganesha
JarlDeclan
Ganesha
5,291
1,218
1,809
3,356
11,246
8,613
140
3,491
7,755
19,142
0
L
Kumbhakarna
Loopy-Luigi
Kumbhakarna
3,129
710
0
2,090
12,654
8,205
0
8,212
4,442
12,109
0
W
8,562
1,242
1,585
4,828
9,550
3,963
0
5,840
3,710
49,578
708
W
Erlang Shen
PаrtyMonster
Erlang Shen
7,335
3,901
0
7,293
9,682
6,483
30
0
9,682
0
57,018
L
5,997
1,334
0
2,619
14,457
10,168
0
0
14,457
0
45,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,181
Gold Earned
29,871
392
Minions Killed
323
0
Camps Cleared
0
1,192,592
Distance Traveled
1,120,658
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,032
639
73
7
0
266,916
0
L
Lancelot
6,116
556
93
8
0
283,553
0
L
Anhur
6,367
579
75
7
0
205,545
0
L
Anubis
5,561
506
63
6
0
194,273
2
W
Sol
7,587
690
110
10
0
206,379
2
W
Ganesha
6,971
634
1
0
0
240,123
0
L
Kumbhakarna
5,309
483
10
1
0
237,645
0
W
Hades
6,668
606
102
9
0
233,675
2
W
Erlang Shen
7,923
720
106
10
0
245,499
1
L
Mulan
6,518
593
82
7
0
199,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role