Player Matchup

Awilix
Awilix
 
Awilix
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Laughin_Joker69
Medusa
Level 159
God Stats
0W - 4L
1,041 SR
Queue Stats
147W - 156L
1,597 Elo+
Solo
Fenrir
Fenrir
Ricoruntz
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,385 Elo+
Party 1
Ganesha
Ganesha
chenlezhi
Ganesha
Level 247
God Stats
83W - 84L
1,508 SR
Queue Stats
298W - 288L
1,420 Elo+
Solo
Janus
Janus
jeannsss
Janus
Level 24
God Stats
11W - 9L
1,648 SR
Queue Stats
48W - 59L
1,467 Elo+
Party 1
Team Averages
Level 140
1,440 SR
1,474 Elo+

VS

Team Averages
Level 113
1,563 SR
1,516 Elo+
Ix Chel
Ix Chel
Danny_Dynasty
Ix Chel
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 29L
1,568 Elo+
Solo
Nemesis
Nemesis
JimmySick
Nemesis
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 88L
1,520 Elo+
Solo
Charybdis
Charybdis
Kakapo918dancer
Charybdis
Level 113
God Stats
4W - 1L
1,919 SR
Queue Stats
175W - 165L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
côre
Gilgamesh
Level 104
God Stats
1W - 1L
1,189 SR
Queue Stats
62W - 71L
1,525 Elo+
Solo
Ares
Ares
treebranch1
Ares
Level 129
God Stats
24W - 16L
1,707 SR
Queue Stats
169W - 161L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
2 / 3 / 1
6,718
480
3,915
10,609
4,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 1
7,050
504
4,923
9,421
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Ricoruntz
Fenrir
11
0 / 2 / 2
6,407
458
5,405
13,091
10,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
chenlezhi
Ganesha
10
0 / 5 / 2
5,971
427
4,520
13,018
11,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
jeannsss
Janus
13
4 / 1 / 1
7,713
551
9,811
5,931
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
11
0 / 3 / 4
6,508
465
4,806
9,235
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nemesis
JimmySick
Nemesis
14
3 / 1 / 4
7,549
539
7,128
12,410
4,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
Kakapo918dancer
Charybdis
14
2 / 0 / 6
8,251
589
7,312
5,888
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
côre
Gilgamesh
14
2 / 1 / 2
8,132
581
6,891
12,527
8,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

12
5 / 1 / 4
7,869
562
8,459
11,827
10,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
12
12
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
3
1
0.83
W
Ix Chel
0
3
4
0.67
W
Nemesis
JimmySick
Nemesis
3
1
4
5
W
Charybdis
Kakapo918dancer
Charybdis
2
0
6
5
L
0
1
1
0.5
L
Fenrir
Ricoruntz
Fenrir
0
2
2
0.5
L
Ganesha
chenlezhi
Ganesha
0
5
2
0.2
W
Gilgamesh
côre
Gilgamesh
2
1
2
3
L
Janus
jeannsss
Janus
4
1
1
4.5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,574
Damage
34,596
52,070
Taken
51,887
33,101
Mitigated
29,863
11,778
Healing
20,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,915
1,520
0
1,322
10,609
4,794
33
2,252
8,151
0
40,158
W
Ix Chel
4,806
554
447
1,221
9,235
3,784
23
4,857
4,331
42,199
0
W
Nemesis
JimmySick
Nemesis
7,128
3,097
0
7,742
12,410
4,902
0
3,274
9,136
0
56,073
W
Charybdis
Kakapo918dancer
Charybdis
7,312
3,350
0
3,466
5,888
2,436
629
793
5,095
0
71,731
L
4,923
2,348
0
4,725
9,421
3,878
462
2,007
7,370
0
69,439
L
Fenrir
Ricoruntz
Fenrir
5,405
1,332
0
1,913
13,091
10,792
65
779
11,815
0
31,006
L
Ganesha
chenlezhi
Ganesha
4,520
151
199
1,466
13,018
11,274
0
6,256
6,558
19,508
0
W
Gilgamesh
côre
Gilgamesh
6,891
2,147
0
3,984
12,527
8,306
0
683
11,493
0
50,324
L
Janus
jeannsss
Janus
9,811
336
155
1,998
5,931
2,363
0
1,413
4,338
54,674
962
W
8,459
731
0
3,576
11,827
10,435
0
4,696
6,997
19,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,859
Gold Earned
38,309
349
Minions Killed
376
0
Camps Cleared
0
1,402,882
Distance Traveled
1,464,005
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,718
480
60
4
0
333,422
0
W
Ix Chel
6,508
465
77
6
0
267,395
3
W
Nemesis
7,549
539
97
7
0
349,733
0
W
Charybdis
8,251
589
116
8
0
270,519
3
L
Medusa
7,050
504
122
9
0
229,015
0
L
Fenrir
6,407
458
60
4
0
273,422
0
L
Ganesha
5,971
427
6
0
0
259,935
0
W
Gilgamesh
8,132
581
69
5
0
282,307
2
L
Janus
7,713
551
101
7
0
307,088
7
W
Ares
7,869
562
17
1
0
294,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role