Player Matchup

Ra
Ra
GamingGinger24
Ra
Level 28
God Stats
4W - 2L
1,806 SR
Queue Stats
37W - 58L
1,286 Elo+
Party 1
Arachne
Arachne
Hangover1609
Arachne
Level 77
God Stats
4W - 2L
1,759 SR
Queue Stats
303W - 306L
1,468 Elo+
Solo
Surtr
Surtr
I R JAMMIN
Surtr
Level 72
God Stats
5W - 9L
1,302 SR
Queue Stats
116W - 136L
1,368 Elo+
Party 1
Team Averages
Level 59
1,622 SR
1,374 Elo+

VS

Team Averages
Level 92
1,734 SR
1,367 Elo+
Zhong Kui
Zhong Kui
Bushido24rus
Zhong Kui
Level 118
God Stats
7W - 2L
1,835 SR
Queue Stats
223W - 232L
1,416 Elo+
Solo
Yu Huang
Yu Huang
WisdomStrike
Yu Huang
Level 69
God Stats
12W - 8L
1,824 SR
Queue Stats
136W - 144L
1,364 Elo+
Solo
Izanami
Izanami
x5x 5cHeI2F x5x
Izanami
Level 88
God Stats
2W - 1L
1,541 SR
Queue Stats
23W - 31L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 8
11,164
744
10,373
12,957
5,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Hangover1609
Arachne
16
8 / 6 / 4
12,327
822
15,699
22,831
16,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Surtr
16
4 / 8 / 8
11,322
755
10,006
23,264
23,777
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bushido24rus
Zhong Kui
15
2 / 8 / 15
10,812
721
11,747
17,469
23,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
WisdomStrike
Yu Huang
17
6 / 5 / 9
12,243
816
13,813
13,229
6,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

19
13 / 3 / 8
13,553
904
25,869
15,634
7,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
16
Kills
21
21
Deaths
16
20
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Bushido24rus
Zhong Kui
2
8
15
1.19
L
4
7
8
1.14
L
Arachne
Hangover1609
Arachne
8
6
4
1.67
L
Surtr
4
8
8
1
W
Yu Huang
WisdomStrike
Yu Huang
6
5
9
2.1
W
13
3
8
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,078
Damage
51,429
59,052
Taken
46,332
45,927
Mitigated
37,306
10,940
Healing
7,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Bushido24rus
Zhong Kui
11,747
2,251
0
1,479
17,469
23,537
305
3,991
13,107
31,323
0
L
10,373
1,682
562
800
12,957
5,163
660
4,711
7,863
39,464
0
L
Arachne
Hangover1609
Arachne
15,699
11,275
0
6,550
22,831
16,987
256
9,691
12,458
0
34,660
L
Surtr
10,006
3,075
0
3,028
23,264
23,777
97
9,901
12,837
856
23,795
W
Yu Huang
WisdomStrike
Yu Huang
13,813
1,547
0
1,691
13,229
6,271
608
2,285
10,589
52,362
0
W
25,869
19,450
0
4,673
15,634
7,498
595
5,029
10,318
0
83,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,813
Gold Earned
36,608
125
Minions Killed
278
0
Camps Cleared
0
755,555
Distance Traveled
657,239
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,812
721
50
3
0
205,539
0
L
Ra
11,164
744
63
4
0
241,610
0
L
Arachne
12,327
822
35
2
0
258,295
0
L
Surtr
11,322
755
27
2
0
255,650
0
W
Yu Huang
12,243
816
100
7
0
227,518
1
W
Izanami
13,553
904
128
9
0
224,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role