Player Matchup

Izanami
Izanami
Lorother
Izanami
Level 86
God Stats
5W - 3L
1,667 SR
Queue Stats
146W - 138L
1,429 Elo+
Solo
Camazotz
Camazotz
Lumafluffi
Camazotz
Level 79
God Stats
1W - 2L
1,849 SR
Queue Stats
196W - 188L
1,581 Elo+
Solo
Scylla
Scylla
MajorKratos
Scylla
Level 136
God Stats
1W - 1L
1,748 SR
Queue Stats
80W - 88L
1,499 Elo+
Solo
Bacchus
Bacchus
lHatakeI
Bacchus
Level 29
God Stats
2W - 1L
1,811 SR
Queue Stats
48W - 39L
1,614 Elo+
Party 1
Bellona
Bellona
o_Kozuki_o
Bellona
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,546 Elo+
Party 1
Team Averages
Level 95
1,715 SR
1,534 Elo+

VS

Team Averages
Level 93
1,594 SR
1,463 Elo+
Aphrodite
Aphrodite
Bobthefish500
Aphrodite
Level 115
God Stats
3W - 0L
1,828 SR
Queue Stats
54W - 69L
1,448 Elo+
Party 2
Chernobog
Chernobog
Killer_Queen__3
Chernobog
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 82L
1,482 Elo+
Party 2
Ra
Ra
SrNoni
Ra
Level 40
God Stats
2W - 2L
1,559 SR
Queue Stats
37W - 45L
1,476 Elo+
Solo
Osiris
Osiris
VzH I OpTiiK
Osiris
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 206L
1,490 Elo+
Solo
Mulan
Mulan
Weslex1
Mulan
Level 61
God Stats
11W - 8L
1,581 SR
Queue Stats
117W - 105L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lorother
Izanami
11
0 / 2 / 1
6,878
459
8,908
10,490
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Camazotz
Lumafluffi
Camazotz
13
5 / 3 / 1
7,710
514
8,694
15,397
6,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
13
0 / 1 / 2
6,711
447
6,111
7,285
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
lHatakeI
Bacchus
11
1 / 3 / 1
6,893
460
4,787
10,461
11,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bellona
o_Kozuki_o
Bellona
13
0 / 2 / 2
6,966
464
7,330
18,147
18,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bobthefish500
Aphrodite
14
0 / 1 / 4
8,013
534
3,998
10,763
9,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
Killer_Queen__3
Chernobog
14
4 / 1 / 2
8,379
559
9,172
12,315
4,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
16
4 / 1 / 4
9,656
644
7,640
9,026
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Osiris
15
1 / 1 / 3
8,880
592
12,785
17,323
21,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mulan
Weslex1
Mulan
14
2 / 2 / 6
8,082
539
8,131
12,998
7,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
11
11
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Bobthefish500
Aphrodite
0
1
4
2
W
Chernobog
Killer_Queen__3
Chernobog
4
1
2
5
L
Izanami
Lorother
Izanami
0
2
1
0.25
L
Camazotz
Lumafluffi
Camazotz
5
3
1
1.83
L
Scylla
0
1
2
1
W
Ra
4
1
4
6
W
Osiris
1
1
3
2.5
W
Mulan
Weslex1
Mulan
2
2
6
2.5
L
Bacchus
lHatakeI
Bacchus
1
3
1
0.5
L
Bellona
o_Kozuki_o
Bellona
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,830
Damage
41,726
61,780
Taken
62,425
42,104
Mitigated
47,519
15,623
Healing
30,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Bobthefish500
Aphrodite
3,998
553
4,557
6,407
10,763
9,350
174
2,862
7,901
28,509
0
W
Chernobog
Killer_Queen__3
Chernobog
9,172
6,254
0
3,133
12,315
4,647
1,453
1,674
10,641
0
61,488
L
Izanami
Lorother
Izanami
8,908
6,730
0
1,873
10,490
3,603
538
1,335
9,155
0
69,272
L
Camazotz
Lumafluffi
Camazotz
8,694
2,243
0
3,952
15,397
6,633
0
2,554
12,843
0
43,929
L
Scylla
6,111
462
0
769
7,285
2,209
0
3,436
3,784
48,816
0
W
Ra
7,640
403
2,570
3,435
9,026
4,728
1,080
3,979
5,047
106,186
2,431
W
Osiris
12,785
4,512
0
7,168
17,323
21,342
67
631
16,692
0
76,409
W
Mulan
Weslex1
Mulan
8,131
1,429
0
3,043
12,998
7,452
693
1,760
11,238
0
62,213
L
Bacchus
lHatakeI
Bacchus
4,787
611
0
2,109
10,461
11,119
299
2,989
7,378
21,130
1,240
L
Bellona
o_Kozuki_o
Bellona
7,330
2,924
0
6,920
18,147
18,540
0
979
17,168
0
48,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,158
Gold Earned
43,010
348
Minions Killed
509
0
Camps Cleared
0
1,373,064
Distance Traveled
1,557,046
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,013
534
53
4
0
290,435
3
W
Chernobog
8,379
559
85
6
0
304,386
0
L
Izanami
6,878
459
114
8
0
235,080
0
L
Camazotz
7,710
514
61
4
0
331,773
2
L
Scylla
6,711
447
80
5
0
290,138
10
W
Ra
9,656
644
176
12
0
321,252
4
W
Osiris
8,880
592
103
7
0
287,929
0
W
Mulan
8,082
539
92
6
0
353,044
0
L
Bacchus
6,893
460
17
1
0
285,818
0
L
Bellona
6,966
464
76
5
0
230,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role