Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
AndyCaper0
Anhur
Platinum IV
Level 124
God Stats
10W - 9L
1,565 SR
Queue Stats
289W - 296L
1,744 MMR
Solo
Ares
Ares
Bronze III
Black Shadow7u7
Ares
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,538 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Brambura
Nu Wa
Gold IV
Level 134
God Stats
3W - 5L
1,763 SR
Queue Stats
14W - 20L
1,581 MMR
Solo
Bellona
Bellona
Gold IV
bloodthebulldog
Bellona
Gold IV
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,563 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,566 SR
1,585 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,585 SR
1,585 MMR
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold III
Joaozinho B3
Chronos
Gold III
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 99L
1,491 MMR
Solo
Izanami
Izanami
Platinum III
Oreless
Izanami
Platinum III
Level 156
God Stats
2W - 1L
1,927 SR
Queue Stats
91W - 87L
1,712 MMR
Solo
Mulan
Mulan
Platinum IV
ProfessorX42501
Mulan
Platinum IV
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 94L
1,651 MMR
Solo
Pele
Pele
Gold IV
xChoose
Pele
Gold IV
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,571 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
6 / 5 / 0
8,372
523
13,585
22,979
9,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
15
1 / 5 / 1
8,184
512
6,367
15,363
6,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
0 / 2 / 3
7,655
478
6,433
15,647
15,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Nu Wa
Brambura
Nu Wa
14
1 / 4 / 3
8,381
524
12,672
7,453
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

7
0 / 5 / 0
5,758
360
3,715
10,257
9,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
BastetAo KuangSun WukongKukulkanKali

VS

Bans
King ArthurThothOdinCthulhuSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
1 / 1 / 5
8,964
560
7,790
15,516
15,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Chronos
Joaozinho B3
Chronos
15
1 / 2 / 3
9,064
567
7,072
12,154
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
Oreless
Izanami
17
4 / 0 / 3
10,657
666
12,845
10,375
3,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 3 / 3
11,058
691
14,866
17,933
12,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pele
xChoose
Pele
18
7 / 2 / 3
10,241
640
8,671
16,428
6,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
8
Kills
21
21
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
6
5
0
1.2
W
Kuzenbo
 
Kuzenbo
1
1
5
3.5
L
Anhur
1
5
1
0.3
L
0
2
3
0.75
L
Nu Wa
Brambura
Nu Wa
1
4
3
0.63
W
Chronos
Joaozinho B3
Chronos
1
2
3
1.25
W
Izanami
Oreless
Izanami
4
0
3
5.5
W
8
3
3
3.17
L
0
5
0
0
W
Pele
xChoose
Pele
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,772
Damage
51,244
71,699
Taken
72,406
43,308
Mitigated
43,638
23,113
Healing
25,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
13,585
7,804
0
11,113
22,979
9,056
0
4,078
18,733
0
65,347
W
Kuzenbo
 
Kuzenbo
7,790
3,435
0
2,988
15,516
15,842
213
4,706
10,437
26,692
0
L
Anhur
6,367
3,987
0
4,622
15,363
6,171
0
1,512
13,851
0
67,951
L
6,433
532
276
3,882
15,647
15,789
0
4,451
10,956
32,627
0
L
Nu Wa
Brambura
Nu Wa
12,672
4,375
0
1,000
7,453
2,973
34
4,157
3,040
66,799
0
W
Chronos
Joaozinho B3
Chronos
7,072
1,899
0
3,398
12,154
4,423
398
6,550
5,116
78,639
1,956
W
Izanami
Oreless
Izanami
12,845
8,786
0
3,999
10,375
3,795
5,015
1,094
9,168
0
111,416
W
14,866
3,658
0
7,812
17,933
12,705
352
3,366
14,283
0
88,238
L
3,715
1,584
0
2,220
10,257
9,319
0
0
10,257
0
21,765
W
Pele
xChoose
Pele
8,671
2,669
0
7,735
16,428
6,873
864
2,436
13,666
0
84,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,350
Gold Earned
49,984
405
Minions Killed
634
0
Camps Cleared
0
1,353,470
Distance Traveled
1,546,977
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,372
523
98
6
0
337,124
0
W
Kuzenbo
8,964
560
29
2
0
313,922
7
L
Anhur
8,184
512
125
8
0
254,647
1
L
Ares
7,655
478
27
2
0
310,073
2
L
Nu Wa
8,381
524
123
8
0
290,654
5
W
Chronos
9,064
567
156
10
0
316,694
3
W
Izanami
10,657
666
169
11
0
271,537
0
W
Mulan
11,058
691
134
8
0
277,755
6
L
Bellona
5,758
360
32
2
0
160,972
0
W
Pele
10,241
640
146
9
0
367,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role