Player Matchup

Thoth
Thoth
Platinum IV
 
Thoth
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold III
Exeighty
Heimdallr
Gold III
Level 69
God Stats
1W - 1L
1,721 SR
Queue Stats
7W - 2L
1,776 MMR
Solo
Cthulhu
Cthulhu
Gold I
JoustDoIt
Cthulhu
Gold I
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 22L
1,664 MMR
Solo
Ganesha
Ganesha
Platinum V
Khxneki
Ganesha
Platinum V
Level 109
God Stats
1W - 2L
1,743 SR
Queue Stats
171W - 170L
1,698 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,593 SR
1,628 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,561 SR
1,620 MMR
Nut
Nut
Platinum IV
 
Nut
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
 
Zhong Kui
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum IV
GotWife
Chang'e
Platinum IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 37L
1,748 MMR
Party 1
Atlas
Atlas
Platinum IV
Vitas7Element
Atlas
Platinum IV
Level 158
God Stats
1W - 1L
1,421 SR
Queue Stats
90W - 84L
1,696 MMR
Party 1
Da Ji
Da Ji
Gold V
bóxy
Da Ji
Gold V
Level 122
God Stats
5W - 1L
1,884 SR
Queue Stats
15W - 11L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
6
0 / 0 / 0
3,468
694
715
1,218
358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
 
Arachne
6
1 / 0 / 0
3,290
658
733
3,672
1,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Heimdallr
Exeighty
Heimdallr
3
0 / 1 / 0
2,621
524
1,356
1,865
576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
JoustDoIt
Cthulhu
6
0 / 1 / 1
3,475
695
1,902
4,311
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
Khxneki
Ganesha
6
0 / 2 / 0
3,188
638
129
3,667
2,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AgniAh Muzen CabSusanoJanusAo Kuang

VS

Bans
AthenaOdinBellonaSobekAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
7
3 / 0 / 0
4,100
820
2,868
1,471
383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
 
Zhong Kui
7
0 / 0 / 0
3,507
701
1,029
2,226
1,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Chang'e
GotWife
Chang'e
6
0 / 1 / 1
3,588
718
2,040
3,839
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 0 / 3
3,873
775
991
2,127
1,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
bóxy
Da Ji
6
1 / 0 / 0
3,234
647
1,877
3,095
985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
4
4
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
0
0
0
L
Arachne
 
Arachne
1
0
0
1
W
Nut
 
Nut
3
0
0
3
W
Zhong Kui
 
Zhong Kui
0
0
0
0
L
Heimdallr
Exeighty
Heimdallr
0
1
0
0
W
Chang'e
GotWife
Chang'e
0
1
1
0.5
L
Cthulhu
JoustDoIt
Cthulhu
0
1
1
0.5
L
Ganesha
Khxneki
Ganesha
0
2
0
0
W
0
0
3
1.5
W
Da Ji
bóxy
Da Ji
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,835
Damage
8,805
14,733
Taken
12,758
6,505
Mitigated
5,268
5,668
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
715
29
0
250
1,218
358
0
652
566
20,628
0
L
Arachne
 
Arachne
733
416
0
1,836
3,672
1,343
0
392
3,280
0
14,422
W
Nut
 
Nut
2,868
2,459
0
1,307
1,471
383
0
68
1,403
0
25,192
W
Zhong Kui
 
Zhong Kui
1,029
244
0
1,352
2,226
1,557
0
599
1,627
17,738
6,121
L
Heimdallr
Exeighty
Heimdallr
1,356
1,004
0
386
1,865
576
0
357
1,508
0
7,675
W
Chang'e
GotWife
Chang'e
2,040
202
80
2,193
3,839
1,118
0
1,663
2,176
19,789
0
L
Cthulhu
JoustDoIt
Cthulhu
1,902
317
0
2,240
4,311
1,870
0
1,932
2,379
17,341
426
L
Ganesha
Khxneki
Ganesha
129
0
0
956
3,667
2,358
0
634
3,033
8,257
0
W
991
623
0
884
2,127
1,225
0
149
1,978
9,451
1,940
W
Da Ji
bóxy
Da Ji
1,877
501
0
1,868
3,095
985
0
197
2,898
0
15,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,042
Gold Earned
18,302
127
Minions Killed
189
0
Camps Cleared
0
492,954
Distance Traveled
510,297
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
3,468
694
44
9
0
111,539
0
L
Arachne
3,290
658
29
6
0
113,085
0
W
Nut
4,100
820
51
10
0
98,588
0
W
Zhong Kui
3,507
701
46
9
0
83,363
0
L
Heimdallr
2,621
524
15
3
0
58,127
0
W
Chang'e
3,588
718
45
9
0
108,579
1
L
Cthulhu
3,475
695
28
6
0
101,110
2
L
Ganesha
3,188
638
11
2
0
109,093
3
W
Atlas
3,873
775
16
3
0
104,590
2
W
Da Ji
3,234
647
31
6
0
115,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role