Player Matchup

Sol
Sol
DarkScreak
Sol
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 161L
1,555 Elo+
Solo
Merlin
Merlin
F3AR_TH3_MAT3S
Merlin
Level 147
God Stats
41W - 45L
1,446 SR
Queue Stats
159W - 169L
1,456 Elo+
Solo
Bastet
Bastet
dimo107
Bastet
Level 145
God Stats
3W - 2L
1,462 SR
Queue Stats
94W - 83L
1,503 Elo+
Solo
Neith
Neith
suzyqt
Neith
Level 126
God Stats
2W - 0L
1,713 SR
Queue Stats
3W - 2L
1,530 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xanthous54
Ah Muzen Cab
Level 153
God Stats
10W - 4L
1,614 SR
Queue Stats
96W - 92L
1,525 Elo+
Solo
Team Averages
Level 145
1,547 SR
1,514 Elo+

VS

Team Averages
Level 131
1,555 SR
1,507 Elo+
Geb
Geb
Laurefinwë
Geb
Level 159
God Stats
2W - 3L
1,556 SR
Queue Stats
56W - 49L
1,542 Elo+
Solo
Mulan
Mulan
R Driv3n
Mulan
Level 123
God Stats
16W - 14L
1,631 SR
Queue Stats
52W - 54L
1,437 Elo+
Party 1
Kukulkan
Kukulkan
S Driv3n
Kukulkan
Level 125
God Stats
2W - 4L
1,526 SR
Queue Stats
52W - 67L
1,509 Elo+
Party 1
Bastet
Bastet
Zwergiiii
Bastet
Level 143
God Stats
2W - 2L
1,402 SR
Queue Stats
100W - 99L
1,486 Elo+
Solo
Medusa
Medusa
pablo39088
Medusa
Level 107
God Stats
33W - 21L
1,663 SR
Queue Stats
274W - 253L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
7,522
579
6,253
6,802
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
3 / 2 / 0
7,265
559
4,465
4,926
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
dimo107
Bastet
11
3 / 2 / 2
6,727
517
6,089
13,394
5,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
suzyqt
Neith
12
1 / 0 / 1
6,454
496
3,572
7,021
3,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
xanthous54
Ah Muzen Cab
13
1 / 0 / 3
7,475
575
6,065
15,083
8,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,257
481
7,339
12,848
7,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
R Driv3n
Mulan
9
1 / 2 / 3
5,613
432
5,186
9,285
4,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
S Driv3n
Kukulkan
12
2 / 1 / 1
6,969
536
4,613
6,638
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Zwergiiii
Bastet
13
2 / 3 / 2
6,714
516
4,575
11,963
5,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
pablo39088
Medusa
12
0 / 2 / 1
6,743
519
4,372
7,304
3,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
10
Kills
5
5
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
3
2
0
1.5
L
0
2
0
0
L
Mulan
R Driv3n
Mulan
1
2
3
1.25
L
Kukulkan
S Driv3n
Kukulkan
2
1
1
2.5
L
Bastet
Zwergiiii
Bastet
2
3
2
1
W
Bastet
dimo107
Bastet
3
2
2
2
L
Medusa
pablo39088
Medusa
0
2
1
0.25
W
Neith
suzyqt
Neith
1
0
1
1.5
W
Ah Muzen Cab
xanthous54
Ah Muzen Cab
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,444
Damage
26,085
47,226
Taken
48,038
22,373
Mitigated
23,354
14,740
Healing
12,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,253
2,716
0
2,237
6,802
2,197
941
272
6,415
49,846
601
W
4,465
409
0
974
4,926
2,043
0
1,633
3,293
49,395
620
L
7,339
929
0
1,916
12,848
7,565
0
746
11,195
43,201
925
L
Mulan
R Driv3n
Mulan
5,186
716
0
3,403
9,285
4,678
0
3,728
5,312
0
24,250
L
Kukulkan
S Driv3n
Kukulkan
4,613
487
0
1,365
6,638
2,688
0
1,162
5,290
51,467
0
L
Bastet
Zwergiiii
Bastet
4,575
1,333
0
3,684
11,963
5,270
0
1,058
10,857
0
49,052
W
Bastet
dimo107
Bastet
6,089
1,115
0
3,489
13,394
5,790
0
850
12,386
0
57,829
L
Medusa
pablo39088
Medusa
4,372
1,598
0
2,307
7,304
3,153
1,012
3,421
3,883
0
56,174
W
Neith
suzyqt
Neith
3,572
707
0
1,588
7,021
3,959
0
1,397
5,505
0
48,361
W
Ah Muzen Cab
xanthous54
Ah Muzen Cab
6,065
1,412
0
6,452
15,083
8,384
0
6,760
7,414
0
56,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,443
Gold Earned
32,296
421
Minions Killed
379
0
Camps Cleared
0
1,201,900
Distance Traveled
1,271,896
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,522
579
92
7
0
247,171
1
W
Merlin
7,265
559
104
8
0
237,758
2
L
Geb
6,257
481
74
6
0
271,663
0
L
Mulan
5,613
432
35
3
0
255,719
0
L
Kukulkan
6,969
536
102
8
0
250,137
0
L
Bastet
6,714
516
72
6
0
264,582
0
W
Bastet
6,727
517
76
6
0
257,877
0
L
Medusa
6,743
519
96
7
0
229,795
0
W
Neith
6,454
496
61
5
0
230,265
0
W
Ah Muzen Cab
7,475
575
88
7
0
228,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role