Player Matchup

Cu Chulainn
Cu Chulainn
DecayNZ
Cu Chulainn
Level 169
God Stats
44W - 30L
1,614 SR
Queue Stats
152W - 139L
1,564 Elo+
Party 1
Geb
Geb
EitherCupid5865
Geb
Level 157
God Stats
6W - 4L
1,726 SR
Queue Stats
116W - 114L
1,612 Elo+
Party 1
Mercury
Mercury
Jasho4evah
Mercury
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 110L
1,488 Elo+
Solo
Medusa
Medusa
JuanPancho27
Medusa
Level 124
God Stats
8W - 4L
1,949 SR
Queue Stats
75W - 72L
1,532 Elo+
Solo
Scylla
Scylla
LondonTheStinky
Scylla
Level 67
God Stats
5W - 2L
1,584 SR
Queue Stats
36W - 37L
1,515 Elo+
Solo
Team Averages
Level 135
1,675 SR
1,542 Elo+

VS

Team Averages
Level 153
1,464 SR
1,538 Elo+
Rama
Rama
AvengedHotFuzz
Rama
Level 141
God Stats
8W - 4L
1,493 SR
Queue Stats
49W - 37L
1,688 Elo+
Solo
Bellona
Bellona
KuroD4ni
Bellona
Level 183
God Stats
6W - 9L
1,546 SR
Queue Stats
113W - 96L
1,543 Elo+
Solo
Eset
Eset
OverbearingTT
Eset
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,692 Elo+
Solo
Hun Batz
Hun Batz
Raix95
Hun Batz
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 148L
1,540 Elo+
Solo
Ymir
Ymir
Wald0WhereUat
Ymir
Level 125
God Stats
1W - 3L
1,279 SR
Queue Stats
8W - 19L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DecayNZ
Cu Chulainn
8
1 / 1 / 0
4,302
717
3,383
7,822
3,943
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
1 / 0 / 1
4,334
722
1,955
3,559
1,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Jasho4evah
Mercury
8
0 / 1 / 2
4,079
680
1,083
4,938
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
7
1 / 0 / 0
4,038
673
1,719
3,522
993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 0 / 1
4,453
742
1,982
2,083
588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,059
677
2,307
3,926
1,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
KuroD4ni
Bellona
8
0 / 1 / 1
4,600
767
5,345
7,032
5,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 1 / 0
4,625
771
840
4,634
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
Raix95
Hun Batz
7
1 / 1 / 0
3,956
659
2,016
5,579
2,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

4
0 / 0 / 0
3,097
516
251
1,191
452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
2
2
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Cu Chulainn
DecayNZ
Cu Chulainn
1
1
0
1
W
1
0
1
1.5
W
Mercury
Jasho4evah
Mercury
0
1
2
1
W
Medusa
1
0
0
1
L
Bellona
KuroD4ni
Bellona
0
1
1
0.5
W
1
0
1
1.5
L
1
1
0
1
L
Hun Batz
Raix95
Hun Batz
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,122
Damage
10,759
21,924
Taken
22,362
8,924
Mitigated
10,390
7,547
Healing
7,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,307
1,870
0
1,220
3,926
1,125
0
266
3,660
0
25,338
W
Cu Chulainn
DecayNZ
Cu Chulainn
3,383
1,104
0
3,033
7,822
3,943
0
0
7,321
0
30,518
W
1,955
330
0
1,850
3,559
1,644
0
114
3,445
12,142
0
W
Mercury
Jasho4evah
Mercury
1,083
232
0
897
4,938
1,756
0
238
4,700
0
24,816
W
Medusa
1,719
349
0
1,125
3,522
993
0
91
3,431
0
24,698
L
Bellona
KuroD4ni
Bellona
5,345
1,534
0
3,207
7,032
5,107
0
216
6,816
0
34,921
W
1,982
563
0
642
2,083
588
102
641
1,442
30,675
982
L
840
130
0
1,820
4,634
1,661
0
2,229
2,405
28,544
1,006
L
Hun Batz
Raix95
Hun Batz
2,016
677
0
500
5,579
2,045
0
939
4,640
0
23,198
L
251
79
0
394
1,191
452
0
216
975
3,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,206
Gold Earned
20,337
220
Minions Killed
212
0
Camps Cleared
0
714,460
Distance Traveled
619,204
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,059
677
51
9
0
125,688
0
W
Cu Chulainn
4,302
717
46
8
0
134,937
0
W
Geb
4,334
722
7
1
0
155,562
2
W
Mercury
4,079
680
57
10
0
164,599
2
W
Medusa
4,038
673
45
8
0
146,183
2
L
Bellona
4,600
767
64
11
0
131,948
0
W
Scylla
4,453
742
65
11
0
113,179
2
L
Eset
4,625
771
54
9
0
133,228
1
L
Hun Batz
3,956
659
39
7
0
151,449
2
L
Ymir
3,097
516
4
1
0
76,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role